Graphic bug with scaffolding covers

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Why do those scaffolding covers change texture the closer I get? From far away they look destroyed, and when I get close, they are suddenly fine. It makes me crazy and destroys the immersion a lot. Is there a solution for this? In Dogtown it's extreme because there is so much of that stuff.
Screenshot 2026-07-04 101814.jpg

Screenshot 2026-07-04 101836.jpg
 
Why do those scaffolding covers change texture the closer I get? From far away they look destroyed, and when I get close, they are suddenly fine. It makes me crazy and destroys the immersion a lot. Is there a solution for this? In Dogtown it's extreme because there is so much of that stuff. View attachment 11433589
View attachment 11433590
It's just how the game works. it's the same for everything really. Also for roads, signs, buildings and everything. They all can look very different from afar then from up close. it's just the transitioning from 2D to 3D and vice versa.
 
Seems like it's probably driver or API related. That looks like shadows are being mapped aggressively (crushed) at lower level-of-detail models, then as you get closer, the higher LoD maps them correctly.

Does the same thing happen if you toggle between ray-tracing and rasterized graphics? If not, try increasing and decreasing:
  • Level of Detail -- Try all the way up. This tends to have a pretty small performance impact.
  • Local Shadow Mesh Quality -- Big performance impact, but it could prevent the shadow weirdness.
  • Cascade Shadow Resolution / Cascade Shadow Distance / Distant Shadow Resolution -- worth fiddling with. Each one will have a middling performance impact.
 
Seems like it's probably driver or API related. That looks like shadows are being mapped aggressively (crushed) at lower level-of-detail models, then as you get closer, the higher LoD maps them correctly.

Does the same thing happen if you toggle between ray-tracing and rasterized graphics? If not, try increasing and decreasing:
  • Level of Detail -- Try all the way up. This tends to have a pretty small performance impact.
  • Local Shadow Mesh Quality -- Big performance impact, but it could prevent the shadow weirdness.
  • Cascade Shadow Resolution / Cascade Shadow Distance / Distant Shadow Resolution -- worth fiddling with. Each one will have a middling performance impact.
Thanks, my drivers are always up to date. I had this from the start, but I haven't played the game in a year and it really annoys me now that I have to see it again.

I'm playing on highest settings (RTX 4090 WQHD, Path Tracing), so I'll try playing with those settings. Thanks for replying!
 
Thanks, my drivers are always up to date.
No problem! But...this may be the problem. It might be worthwhile doing some research about your specific hardware online and what driver versions people with the same GPU claim work really well with CP2077. Newer drivers aren't always "better." Normally, specific driver versions will cater to whatever games are hot at that time. Rolling back can often clear up issues for older games.

Similarly, if you were experiencing the same thing out-the-gate, it may be something else entirely. Try to pay attention to anything you change that creates a different result. (Not necessarily that it fixes it -- just that something is different.)
 
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