Off course it does not look bad. This kind of badly streaming issue its found in every game.So I agree that texture and poly popin was made worse (too close) by previous patches. I don't think it looks "bad" but, having seen it look *better* before, it is extremely annoying and it would be nice if they found a way to restore the original performance for more powerful machines.
They key is finding balance between performance and fidelity. If it's a small keypad you need to view up-close just to see the numbers having a general outline of buttons >3m is perfectly fine. If a bulky object several centimetres across puny 19" screen pops-in out of thin air, it'll stand out like a sore thumb:textures were also loading only 2-3 meter far away
I was ironic. Off course there were no texture streaming in real time on NPCs and cars and world in those games. I never seen such bad texture streaming in all my gaming life. Seeing faceless NPCS, very log polygons cars 30m away. ITs just ridiculous.They key is finding balance between performance and fidelity. If it's a small keypad you need to view up-close just to see the numbers having a general outline of buttons >3m is perfectly fine. If a bulky object several centimetres across puny 19" screen pops-in out of thin air, it'll stand out like a sore thumb:
So Developers can either dynamically compensate settings for every possible resolution, screen size, viewing distance by careful calculation or give players the freedom to do it them-self.
As for zooming, IMHO that's a no issue. It has been that way in every game and while people hope for it to improve, they already expect it. OTOH narrow FOV = less stuff to render, means technically one could add more detail to view without tanking FPS as long as they can load up the resources fast enough. AFAIK other games get around this with various tricks, like scope blurring or blacking out and focusing in and limiting camera movement speed when zoomed, so you don't pan across whole city before the resources are loaded.
I don't know. It(the game) may not like first Ryzen CPUs or 4GB VRAM video cards or a combo of both.Huh weird. Are you sure it's graphics and not something else is bottle-necking? I get 60..75+ fps on High-Ultra with 1660S, but my main complaint is inconsistent fidelity. It's kinda like the uncanny valley effect - when most of the game looks so good that one blotchy monster morphing into car right in front of you breaks it all apart. Like that one moldy spot on perfect sand-witch.
Only if you don't use high settings, which should include the Texture Quality.I should get >30 FPS at least with RX 580 4GB.