Yup.Meanwhile, I understand most sensible comment on possible failures, tastes and aspirations while avoiding extremism take for granted a hoax, a lie or a scam without evidence or argue anything except what impressions.
which aren't really capable of being interpreted as "feedback", but simply as flamebait, intended to provoke a negative response from others on this site. (Which is what happened, as a result of which TWO posts got deleted).I'm glad that more people are starting to see that either:
(a) CDPR blatantly false - advertised their product with bullshots and never planned on releasing the game in the quality of the original trailers.
(b) The game was heavily downgraded.
Seriously . Really ? . Why trolling dude . This is important for some people . Just a little respect is all we need . I get you love the game . Me too. But this is out of hands
I'm sorry, but the second image,... well, I always had though of it as a prerender. Remember that the first trailer had some in game images and some prerendered ones.one of recent gameplay 15 minutes one![]()
one of the first screens from witcher 3 (2 years old probably) scene is from debut trailer
it is not just sharpening filter
in those 2 years they managed to improve character models and lower anything else
Take a look at the following vid, starting @1:04I'm sorry, but the second image,... well, I always had though of it as a prerender. Remember that the first trailer had some in game images and some prerendered ones.
And I had nver seen, neither in graphic demos, a landscape rendered with this level of qualirty.
Amazing. It is hard to believe.Take a look at the following vid, starting @1:04
Doesn't appear to be pre-rendered.
I agree, in some ways it already looks better than the SoD trailer and at least as good.The game looks vastly different from the VGX trailer. If you remove Geralt and the other identifiable characters i would not even be able to recognise that are different builds from the same game. Did it look better back then? YEah it did. PARTS of the VGX trailer had the most incredible visuals i have ever seen, like the swamp area, and the village part with the spinning kid. I never thought that the actual game would look like that. It was a first build that most likely failed. There is no way that this thing would run on consoles, and even on PCs, it seems like it would require a titan Z to play it on medium. CDPR are not stupid, they did not betray us. If it was possible to deploy that build they would. It is just not possible.
THat being said i am not dissapointed in the least. THe game today still looks absolutely gorgeous. I always considered the 35min gameplay as a accurate represantation as to how the game will look, and i see a clear upgrade since then. There is also a slight change in the art direction from the Sword of Destiny trailer, but i still beleive that the game will look as good or better than SoD.
oh wow... are thesd effects still in for pc users?Take a look at the following vid, starting @1:04
Doesn't appear to be pre-rendered.
I think the shading has noticeably regressed since the 35-minute gameplay trailer, and the lighting overall looks a lot more 'flat'. If you look at Geralt's armour in the new footage, for instance, the blue parts almost seem like they're Photoshopped in, they don't have any shadows cast on them and the material just doesn't seem to interact or reflect with the light at all.The game looks vastly different from the VGX trailer. If you remove Geralt and the other identifiable characters i would not even be able to recognise that are different builds from the same game. Did it look better back then? YEah it did. PARTS of the VGX trailer had the most incredible visuals i have ever seen, like the swamp area, and the village part with the spinning kid. I never thought that the actual game would look like that. It was a first build that most likely failed. There is no way that this thing would run on consoles, and even on PCs, it seems like it would require a titan Z to play it on medium. CDPR are not stupid, they did not betray us. If it was possible to deploy that build they would. It is just not possible.
THat being said i am not dissapointed in the least. THe game today still looks absolutely gorgeous. I always considered the 35min gameplay as a accurate represantation as to how the game will look, and i see a clear upgrade since then. There is also a slight change in the art direction from the Sword of Destiny trailer, but i still beleive that the game will look as good or better than SoD.
Oh, I did it, in other forums. They post a trailer comparation to talk about downgrade but to me... it was an upgrade.Maybe this was mentioned before but I have to wonder: Why is nobody talking about upgrade? Ever? Watching the very first gameplay footage and comparing it to what we got later, it is absolutely obvious that textures, lighting (!!!) and Geralt's face were massively improved! Anyone else noticed that?
:look:
Easily the best post I've read on the matter, here or anywhere else. This is Christopher-Hitchens-kind of sagacity at work here, advancing through the savannah of knee jerk reactions and defensive lingo.I'm not certain where all of the ad hominem and 'graphics don't matter' comes from.
I can understand defending CDPR, against attacks, but this isn't an attack against CDPR. It's a question.
In earlier footage, there are sharpening filters (what do you think anti-aliasing and anisotropic filtering are?), advanced post-processing effects, dynamic lighting, a few higher texture models, and drastically different vegetation density and variety than exist in most of the later footage.
In some cases, like the dynamic lighting, we've seen some new types being utilized in recent gameplay footage. But in many cases, those effects have been reduced or removed entirely, leaving a greyer, flatter looking game in it's place.
That isn't to say they couldn't be re-enabled, or they weren't cut for the performance cost of trying to do all that in an area bigger than the size of a farm. But the difference exists.
Whether you subjectively care about that is more or less irrelevant. The differences exist, and what everyone who /does/ care seems to be asking is 'Why'. Not, please make your game the build from 2 years ago. Not I can't believe you couldn't deliver on all those amazing graphics you promised. Just an explanation of what changes have been made, where they've been made, and whether not there is the hope of re-capturing some of the polish seen in the engine-rendered footage the was used to sell the game to potential customers in the first place.
Instead of that any sort of response, it's personal attack after 'how dare you care about graphics' after 'you haven't even seen the end product yet' after 'who posts about graphics in a thread about graphics' after 'what graphics changes, I don't even see any graphics changes'.
It's just silly. Obviously if a graphic change needed to be made for performance reasons on the PC, that's cool, I'd prefer the bigger, better game, and use mods and 5 year future hardware to really crank the fidelity. But if fidelity changes come and nobody sits down to explain what's happened or why, and the best developer response to date has been 'We won't show 'Ultra' graphics until after the game is fully released', then that's an understandable reason for people to start asking questions on their own and trying to get the answers to make informed buying decisions about a product that may or may not provide the atmosphere/fidelity/etc that originally sold them on the game.
That isn't attacking your favorite game company, that's due diligence. And everyone should be working together to try and piece together the best information possible instead of letting things devolve into nearly the same state that exists in the legendary (and even more ludicrous) Microsoft vs. Sony comment flamewars.
Some things have been improved, like reflections on metal and those have been mentioned in thread, but in the end even if a game has the best metal reflection in the world it wouldn't make anyone not notice the the bad vegetation.Maybe this was mentioned before but I have to wonder: Why is nobody talking about upgrade? Ever? Watching the very first gameplay footage and comparing it to what we got later, it is absolutely obvious that textures, lighting (!!!) and Geralt's face were massively improved! Anyone else noticed that?
:look:
It's exactly this. In order to keep the VGX build, they would need to create 2 completely different versions of the game, 1 for consoles and one for PCs, and this would propably drive CDPR bankrupt. And even if they did, we should all ask ourselves, for whom they develop the game? It is clear that even with the current build, which BTW looks absolutely gorgeous, high end PCs are already struggling. If they kept the VGX build,it would be an elitist behaviour that lead the game to be unplayble for 99% of the PC player base on anything above low with the current hardware.Well the early released screenshots were made on the old renderer (I prefer the early style and color pallette) and has a sharpening filter over it and I believe other effects applies to them.
So the early screenshots never really gave a realistic view of how TW3 would look. It showed us what the devs thought the game could look like. Or wanted it to look like. I mean can we really expect that the game would look like that, or even better? 2 years before a release date was even given and CDPR in full production of TW3.
-(The next part is just speculation on my part, I think it's plausable)-
It was the first time for CDPR aswell, working with the new consoles. And since they might not have been as powerfull as people hoped/expected, the devs had to dail the game down. I mean look at the pc Specs, not a easy game to run. And even if CDPR would want to make a separate version for the pc (so no sharing of any assets between platforms) the costs of developing TW3 would be way to big.