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Graphic downgrade

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B

B_l_a_d_y

Rookie
#321
Mar 9, 2015
one of recent gameplay 15 minutes one

one of the first screens from witcher 3 (2 years old probably) scene is from debut trailer

it is not just sharpening filter

in those 2 years they managed to improve character models and lower anything else
 
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wichat

wichat

Mentor
#322
Mar 9, 2015
It's not a matter of high level graphics or any other part system of the game. When you buy or thinkg about to buy a game you know you won't get the perfect one, with all differeent parts at 100/100 of level, neither at 90%.

My opinion is that, making a parabola with the options of a tree construction skills of a character, you can choose to put all levels in the medium, or distribute the points according to your needs or interests.

We all aspire to the maximum in all fields, but it is logical to be realistic. An example, Ubisoft spent more than 5000 workers, two years and all the cutting edge technology that his long experience got them to finance for ACIV. Comparing CDPR, its lowest financing facilities, its 200 employees, the original two years (plus delays) for a game that is supposed must equal facing the player, we have a giant automated motivated only by the money, and a small artisan seeking to create a competitive product to sell to the world. And without losing quality, essence and philosophy of its principles.

It is logical to expect along the way there are some losses and many improvements.

I expect to have the game in my hands, on my computer, my keyboard and my monitor, and only then I can decide whether all this effort and hopes to be worth it.
And then judge according to the developer and capabilities.

Meanwhile, I understand most sensible comment on possible failures, tastes and aspirations while avoiding extremism take for granted a hoax, a lie or a scam without evidence or argue anything except what impressions.

Let's critics, not pickey.

Sorry for Google translation :p It's a text too long for my absolut control ;)
 
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D

dragonbird

Ex-moderator
#323
Mar 9, 2015
Regarding:

wichat.571 said:
Meanwhile, I understand most sensible comment on possible failures, tastes and aspirations while avoiding extremism take for granted a hoax, a lie or a scam without evidence or argue anything except what impressions.
Click to expand...
Yup.
There's a difference between posting concerns on the forums and making posts like
I'm glad that more people are starting to see that either:

(a) CDPR blatantly false - advertised their product with bullshots and never planned on releasing the game in the quality of the original trailers.
(b) The game was heavily downgraded.
Click to expand...
which aren't really capable of being interpreted as "feedback", but simply as flamebait, intended to provoke a negative response from others on this site. (Which is what happened, as a result of which TWO posts got deleted).

So everyone has had a nice little break to take a deep breath, and now, if you wish to continue posting here, revert to civil discussion.

Which, for the record, also means no more posts like this:
joacko_1990 said:
Seriously . Really ? . Why trolling dude . This is important for some people . Just a little respect is all we need . I get you love the game . Me too. But this is out of hands
Click to expand...
 
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W

wazaa

Forum veteran
#324
Mar 9, 2015
B l a d y said:
one of recent gameplay 15 minutes one

one of the first screens from witcher 3 (2 years old probably) scene is from debut trailer

it is not just sharpening filter

in those 2 years they managed to improve character models and lower anything else
Click to expand...
I'm sorry, but the second image,... well, I always had though of it as a prerender. Remember that the first trailer had some in game images and some prerendered ones.

And I had nver seen, neither in graphic demos, a landscape rendered with this level of qualirty.
 
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wichat

wichat

Mentor
#325
Mar 9, 2015
@Dragonbird... Humor is a civilian way? Is it' Is it??
 
T

TouPoutsou

Senior user
#326
Mar 9, 2015
The game looks vastly different from the VGX trailer. If you remove Geralt and the other identifiable characters i would not even be able to recognise that are different builds from the same game. Did it look better back then? YEah it did. PARTS of the VGX trailer had the most incredible visuals i have ever seen, like the swamp area, and the village part with the spinning kid. I never thought that the actual game would look like that. It was a first build that most likely failed. There is no way that this thing would run on consoles, and even on PCs, it seems like it would require a titan Z to play it on medium. CDPR are not stupid, they did not betray us. If it was possible to deploy that build they would. It is just not possible.

THat being said i am not dissapointed in the least. THe game today still looks absolutely gorgeous. I always considered the 35min gameplay as a accurate represantation as to how the game will look, and i see a clear upgrade since then. There is also a slight change in the art direction from the Sword of Destiny trailer, but i still beleive that the game will look as good or better than SoD.
 
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D

DBag

Rookie
#327
Mar 9, 2015
wazaa said:
I'm sorry, but the second image,... well, I always had though of it as a prerender. Remember that the first trailer had some in game images and some prerendered ones.

And I had nver seen, neither in graphic demos, a landscape rendered with this level of qualirty.
Click to expand...
Take a look at the following vid, starting @1:04
Doesn't appear to be pre-rendered.
 
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W

wazaa

Forum veteran
#328
Mar 9, 2015
DBag said:
Take a look at the following vid, starting @1:04
Doesn't appear to be pre-rendered.
Click to expand...
Amazing. It is hard to believe.

But I'm not sure what kind of computer will be able to run it.

And from your video it still feels as some stress gpu test that has not made the final cut.
 
L

LasurArkinshade

Rookie
#329
Mar 9, 2015
One of the cornerstones of PC gaming is selecting your own settings, though. I have no doubt that the original visuals would cause most PCs to struggle immensely, but that's why graphics options exist. There's no reason to take the option away from people because not everyone can run it. The idea of PC graphics settings is to cater to the highest common denominator and then provide options to scale it back for lower-end rigs, not the reverse.

(As an aside, I see that GingerEffect from CDPR is currently browsing the thread. Here's hoping he's here to take our concerns on board. I have no disrespect for the REDs, it must be said, and I mostly expect us to receive the promised graphics settings on ultra when the game comes out. Our dear friend Marcin came out and explicitly said 'yes' in response to a question on whether we would be able to exactly replicate the SoD trailer's scenes at their full graphical fidelity when the game releases, which makes me think they are going to deliver that. There'd be no reason for CDPR to lie about such a thing - it'd just harm their reputation permanently for little gain).
 
Last edited: Mar 9, 2015
O

ONLY_ONCE

Rookie
#330
Mar 9, 2015
TouPoutsou said:
The game looks vastly different from the VGX trailer. If you remove Geralt and the other identifiable characters i would not even be able to recognise that are different builds from the same game. Did it look better back then? YEah it did. PARTS of the VGX trailer had the most incredible visuals i have ever seen, like the swamp area, and the village part with the spinning kid. I never thought that the actual game would look like that. It was a first build that most likely failed. There is no way that this thing would run on consoles, and even on PCs, it seems like it would require a titan Z to play it on medium. CDPR are not stupid, they did not betray us. If it was possible to deploy that build they would. It is just not possible.

THat being said i am not dissapointed in the least. THe game today still looks absolutely gorgeous. I always considered the 35min gameplay as a accurate represantation as to how the game will look, and i see a clear upgrade since then. There is also a slight change in the art direction from the Sword of Destiny trailer, but i still beleive that the game will look as good or better than SoD.
Click to expand...
I agree, in some ways it already looks better than the SoD trailer and at least as good. :)
 
S

shinstyle

Rookie
#331
Mar 9, 2015
DBag said:
Take a look at the following vid, starting @1:04
Doesn't appear to be pre-rendered.
Click to expand...
oh wow... are thesd effects still in for pc users?
 
L

LasurArkinshade

Rookie
#332
Mar 9, 2015
TouPoutsou said:
The game looks vastly different from the VGX trailer. If you remove Geralt and the other identifiable characters i would not even be able to recognise that are different builds from the same game. Did it look better back then? YEah it did. PARTS of the VGX trailer had the most incredible visuals i have ever seen, like the swamp area, and the village part with the spinning kid. I never thought that the actual game would look like that. It was a first build that most likely failed. There is no way that this thing would run on consoles, and even on PCs, it seems like it would require a titan Z to play it on medium. CDPR are not stupid, they did not betray us. If it was possible to deploy that build they would. It is just not possible.

THat being said i am not dissapointed in the least. THe game today still looks absolutely gorgeous. I always considered the 35min gameplay as a accurate represantation as to how the game will look, and i see a clear upgrade since then. There is also a slight change in the art direction from the Sword of Destiny trailer, but i still beleive that the game will look as good or better than SoD.
Click to expand...
I think the shading has noticeably regressed since the 35-minute gameplay trailer, and the lighting overall looks a lot more 'flat'. If you look at Geralt's armour in the new footage, for instance, the blue parts almost seem like they're Photoshopped in, they don't have any shadows cast on them and the material just doesn't seem to interact or reflect with the light at all.

That said, of course, we never learned what settings the 35-minute gameplay trailer were on, and if I had to guess, they were probably on ultra or somewhere around ultra. Given that the newer footage is confirmed to be running on high settings, I have high hopes that the 35-minute gameplay trailer's visuals are basically what we'll see ultra being on launch, which is, honestly, all I ever expected. Those visuals are honestly about on par with everything we've ever seen - a lot of the earlier stuff was extremely heavy tech demo material and also set up to perfectly show off the engine and tech. Gameplay videos are never going to look as good as trailers for that reason, but I have confidence that CD Projekt won't allow a downgrade in the end.
 
A

abhinc

Rookie
#333
Mar 9, 2015
Maybe this was mentioned before but I have to wonder: Why is nobody talking about upgrade? Ever? Watching the very first gameplay footage and comparing it to what we got later, it is absolutely obvious that textures, lighting (!!!) and Geralt's face were massively improved! Anyone else noticed that?
:look:
 
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A

Alastre

Senior user
#334
Mar 9, 2015
Looking back to the very first trailer, especially the first image, I started to think (or to hope :D) that those kind of details are from Ultra\Uber settings...I'm thinking that coz if you take a closer look at the ground textures, they are pretty like the ones in TW2 uber...








[/
 
W

wazaa

Forum veteran
#335
Mar 9, 2015
abhinc said:
Maybe this was mentioned before but I have to wonder: Why is nobody talking about upgrade? Ever? Watching the very first gameplay footage and comparing it to what we got later, it is absolutely obvious that textures, lighting (!!!) and Geralt's face were massively improved! Anyone else noticed that?
:look:
Click to expand...
Oh, I did it, in other forums. They post a trailer comparation to talk about downgrade but to me... it was an upgrade.

Lighting is clearly far better than on the first trailers. It is something very clear.
 
A

Agent_Bleu

Banned
#336
Mar 9, 2015
Vixraine said:
I'm not certain where all of the ad hominem and 'graphics don't matter' comes from.

I can understand defending CDPR, against attacks, but this isn't an attack against CDPR. It's a question.

In earlier footage, there are sharpening filters (what do you think anti-aliasing and anisotropic filtering are?), advanced post-processing effects, dynamic lighting, a few higher texture models, and drastically different vegetation density and variety than exist in most of the later footage.

In some cases, like the dynamic lighting, we've seen some new types being utilized in recent gameplay footage. But in many cases, those effects have been reduced or removed entirely, leaving a greyer, flatter looking game in it's place.

That isn't to say they couldn't be re-enabled, or they weren't cut for the performance cost of trying to do all that in an area bigger than the size of a farm. But the difference exists.

Whether you subjectively care about that is more or less irrelevant. The differences exist, and what everyone who /does/ care seems to be asking is 'Why'. Not, please make your game the build from 2 years ago. Not I can't believe you couldn't deliver on all those amazing graphics you promised. Just an explanation of what changes have been made, where they've been made, and whether not there is the hope of re-capturing some of the polish seen in the engine-rendered footage the was used to sell the game to potential customers in the first place.


Instead of that any sort of response, it's personal attack after 'how dare you care about graphics' after 'you haven't even seen the end product yet' after 'who posts about graphics in a thread about graphics' after 'what graphics changes, I don't even see any graphics changes'.

It's just silly. Obviously if a graphic change needed to be made for performance reasons on the PC, that's cool, I'd prefer the bigger, better game, and use mods and 5 year future hardware to really crank the fidelity. But if fidelity changes come and nobody sits down to explain what's happened or why, and the best developer response to date has been 'We won't show 'Ultra' graphics until after the game is fully released', then that's an understandable reason for people to start asking questions on their own and trying to get the answers to make informed buying decisions about a product that may or may not provide the atmosphere/fidelity/etc that originally sold them on the game.

That isn't attacking your favorite game company, that's due diligence. And everyone should be working together to try and piece together the best information possible instead of letting things devolve into nearly the same state that exists in the legendary (and even more ludicrous) Microsoft vs. Sony comment flamewars.
Click to expand...
Easily the best post I've read on the matter, here or anywhere else. This is Christopher-Hitchens-kind of sagacity at work here, advancing through the savannah of knee jerk reactions and defensive lingo.

The second REDs would admit to the game now looking inconsistent with VGX and SoD and calmly explaining the very sensible reasons compromises had to be made for the sake of the greater good, the second that would happen this thread would suddenly deflate like a pierced tyre. While I now have come to terms with the inconsistency, I don't welcome it nor do I deny it. Denial would leave the door open for a similar inconsistency to plague CP2077 or TW4. And statements like «we won't show ultra beforehand» run contrary to any efforts to be open and honest about the matter.

The «graphics don't matter» apologists might want to consider looking for a different developer to stand indefectibly behind, one that didn't once list «near CGI graphics» and now lists «Genre defying, truly next generation audio-visual fidelity» as a top goal for their current IP. These individuals have been trying to pull this off for years now and it just doesn't seem to dawn on them that going up to people who crave cauliflower and asserting that cauliflower is unimportant is plain futile and does not amount to a point. Even if their case wasn't as shabby as it is, at the end of the day I would still crave cauliflower and seek to have the craving quenched.


I do know this is the official forum, as the North American Community Manager was recently kind enough to illustrate and moderators will routinely show. But regular members, please don't take it upon you to defend CD Projekt above and beyond the call of duty. Look, criticizing some graphic aspect isn't necessarily the same as criticizing the game as a whole, which in turn isn't necessarily the same as criticizing CD Projekt RED altogether. Being keen on graphics doesn't necessarily mean one deems them the only possible virtue a game can have, not even its most important virtue. Yet a variation on these strawman arguments will keep creeping back into the discussion. The least you could do is realize it hasn't worked out.
 
Last edited: Mar 9, 2015
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JackalJ

JackalJ

Senior user
#337
Mar 9, 2015
Well the early released screenshots were made on the old renderer (I prefer the early style and color pallette) and has a sharpening filter over it and I believe other effects applies to them.

So the early screenshots never really gave a realistic view of how TW3 would look. It showed us what the devs thought the game could look like. Or wanted it to look like. I mean can we really expect that the game would look like that, or even better? 2 years before a release date was even given and CDPR in full production of TW3.

-(The next part is just speculation on my part, I think it's plausable)-
It was the first time for CDPR aswell, working with the new consoles. And since they might not have been as powerfull as people hoped/expected, the devs had to dail the game down. I mean look at the pc Specs, not a easy game to run. And even if CDPR would want to make a separate version for the pc (so no sharing of any assets between platforms) the costs of developing TW3 would be way to big.
 
Last edited: Mar 9, 2015
W

wonderboyxd

Rookie
#338
Mar 9, 2015
abhinc said:
Maybe this was mentioned before but I have to wonder: Why is nobody talking about upgrade? Ever? Watching the very first gameplay footage and comparing it to what we got later, it is absolutely obvious that textures, lighting (!!!) and Geralt's face were massively improved! Anyone else noticed that?
:look:
Click to expand...
Some things have been improved, like reflections on metal and those have been mentioned in thread, but in the end even if a game has the best metal reflection in the world it wouldn't make anyone not notice the the bad vegetation.
 
J

Jasheon

Rookie
#339
Mar 9, 2015
If the retail game looks as good as it did in the 35 min demo released in the summer I will be happy with the final product.
 
T

TouPoutsou

Senior user
#340
Mar 9, 2015
JackalJ said:
Well the early released screenshots were made on the old renderer (I prefer the early style and color pallette) and has a sharpening filter over it and I believe other effects applies to them.

So the early screenshots never really gave a realistic view of how TW3 would look. It showed us what the devs thought the game could look like. Or wanted it to look like. I mean can we really expect that the game would look like that, or even better? 2 years before a release date was even given and CDPR in full production of TW3.

-(The next part is just speculation on my part, I think it's plausable)-
It was the first time for CDPR aswell, working with the new consoles. And since they might not have been as powerfull as people hoped/expected, the devs had to dail the game down. I mean look at the pc Specs, not a easy game to run. And even if CDPR would want to make a separate version for the pc (so no sharing of any assets between platforms) the costs of developing TW3 would be way to big.
Click to expand...
It's exactly this. In order to keep the VGX build, they would need to create 2 completely different versions of the game, 1 for consoles and one for PCs, and this would propably drive CDPR bankrupt. And even if they did, we should all ask ourselves, for whom they develop the game? It is clear that even with the current build, which BTW looks absolutely gorgeous, high end PCs are already struggling. If they kept the VGX build,it would be an elitist behaviour that lead the game to be unplayble for 99% of the PC player base on anything above low with the current hardware.

It is the same thing with music. I am a professional musican and music teacher with a master's degree. I have worked in a studio and i have heard mixes and materings that sounded absoulutely amazing on 5K focal monitors, but really sub par on averange 50$ headphones that 99% of the people have. So these mixes are beng rejected for others to sound good on every situation, even if the absoultely best sounding result on super high end hardware is sacrifised abit.

We don't want just a great looking game. We want a playble game. Other studios are not stupid as well. EVERYONE could push the graphics to the absolute max, if they ignore the crowd that is actually going to buy and play the game. In the end we have a game that still looks stunning and we should be grateful.
 
Last edited: Mar 9, 2015
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