Thanx for sharing mate! anyone who can translate it??
Inject it right into my GTX970 veins!
Also I have doubts about that screenie being ultra because it has haloing around Geralt's legs, HBAO+ does not do that SSAO does.
A little halo might occasionally happen in HBAO+ I've seen it happen myself but it's momentary at best, but I have never seen HBAO+ do overshadowing due to inaccuracy and low sample count, SSAO does, it's extremely evident in Witcher 2.I've actually seen stuff like that with HBAO or HBAO+
It's a limitation of the technology, CDPR cannot do anything about it except make sure it's well implemented and that it was in Witcher 2.This aura in geralts boots was all over his body in The Witcher 2..
Google did a satisfactory job so far. I think a couple of German-speaking forum members are aware, so it wont be long.
yes but it has downsides. it has trouble interacting with other tiles when texturing, which is especially noticeable when it meets any edge, so it can only really be used on flat surfaces and not near the edge of a surface where the illusion can be broken. it can be used lightly but also has trouble layering, you cant really place a paralax texture over another parallax texture, the blend would look appalling and terrain blend textures all the time, it was in the GDC presentation slides in 2014. that said I think arma 2 used parallax mapping for some textures in its world and it looked ok.
Getting 60 fps on ultra settings with a GTX 980 is freaking excellent news. Optimization works miracles.
That might even give them the freedom to push the textures a tiny bit further as well if they wanted to