Oh Fuck Yeah. lol...Yes, Temporal AA is great, you'll notice less(or none) textures/objects flickering when you move.
http://www.geforce.com/whats-new/guides/assassins-creed-unity-graphics-and-performance-guideI am quite a noob with all this AA, SSAO HBAO stuff so if someone can be kind enough to brief me via mp or else it would be very nice of him![]()
That would be nice. I just watched one video that claimed to show the difference and it just hurt my eyes.Gah, I can't find any satisfactory video that displays Temporal Aliasing and what Anti-Aliasing that component does. Maybe I should make my own...
You do realise that if someone points out to you what to look for, you'll see it EVERYWHERE in your games from now on, and it'll start to really bug you?Oh Fuck Yeah. lol...
Give me an example of a console game that has this shitty flickering, maybe I'm just used to it, because it's all I know and I'm used to it. Tell me what to look for?
Sounds Great, CDPR are really doing their best to gives us console players an even more awsome experience.
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HaHa.. good call, 2 girls 1 cup! I'll take your advice and learn from your great wisdom.You do realise that if someone points out to you what to look for, you'll see it EVERYWHERE in your games from now on, and it'll start to really bug you?
Anyway, that being said:
1. A sparkling effect on surfaces, often described as shimmer or twinkling, especially on surfaces that are highly-detailed with a lot of contrast at pixel level, like stonework, ground cover, concrete.
2. An effect like ants crawling up the side of hard-edged objects, especially if the object is diagonal.
In both cases, it's only there when there's movement in the scene. Personally, I find it more obvious when the movement is otherwise smooth - someone walking fast or running through an unobstructed area.
I seem to get exactly this effect that I notice constantly on shadows, particularly during movement, in a very lot of games. I've never found a solution to fix the issue and it's jarring and nearly gamebreaking to me at times. Would TXAA or something similar actually solve that?1. A sparkling effect on surfaces, often described as shimmer or twinkling, especially on surfaces that are highly-detailed with a lot of contrast at pixel level, like stonework, ground cover, concrete.
2. An effect like ants crawling up the side of hard-edged objects, especially if the object is diagonal.
In both cases, it's only there when there's movement in the scene. Personally, I find it more obvious when the movement is otherwise smooth - someone walking fast or running through an unobstructed area.
Great example, and no, it didn't hurt my eyes. And yes, I suspect that the reason that we don't see good examples on Youtube is because compression destroys the evidence.Alright here is my attempt at trying to capture Temporal Aliasing and Anti-Aliasing. I can see why there aren't any satisfactory videos... because it's very hard to capture it for some reason, compression etc makes it seem harder to notice. I've made it as 1:1 of a comparison as I can, and that's almost 99.5% same I must say.(Here's hoping this doesn't hurt your eyes, @Dragonbird)
Gather round, kids. There's plenty of articles you can read about Ambient Occlusion(AO) but why not a few pics from someone who's willing? I will again use AC4 in my example because it has everything I need.I am quite a noob with all this SSAO HBAO