Hi there,
this is my first post, by advance forgive my pitiful english, i'll do my best to make myself understood.
I agree with the majority, the game graphics are pretty honourable but a global improvement
would be great, especially with some effects that as highlighted "Me_HD_i" and the draw distance, etc.
However, i'm here to talk about the musics, not about the quality of it (in fact i love it generally)
but about how it is arranged and triggered.
I'm thinking especially about Skellige main island, Ard Skellig, and, to a lesser extent, the swamps of Velen.
So, back in Ard Skellige, the problem i had in game at this point is that this music, as beautiful as she is,
is looping really damn too quickly, and the problem is that this music has really distinctive instruments and moments that
are easily recognizable, and yes i'm talking above all of this intro you have in the wild open spaces with these violins "Braveheart" styles
followed by the singing woman. That loop is circling too quickly, and the effect is accentuated when you have a fight with a random beast around, because
the music will be triggered again at the beginning when the fight ends.
When you've spent a few hours exploring this island, and you have these 1 minute 30 seconds music looping again and again, it's kind of boring.
I could remember the whole music in a few minutes, eventually it drove me a little crazy, and I could not wait for the moment when I would go
on another island just to have another music. Turning down the music volume was not a good option option for me.
In my opinion, it's a pity that someone can have this wrong feeling on the MAIN island of Skellige.
Right now i just see 2 options if someone take this problem seriously. We can hear multiple loops in all Ard Skellige but at different places :
- one really discrete with just these aerial synth, nice and quiet ambiant
- one with a string scratched medieval instrument starting at peacefull moments in towns with a distinctive theme that dives you immediatly into that
Vikings ambiant specific of Skellige (this one would have had the same problem as the music i speak above, but as it is played in town only, it's all cool
and enjoyable.
- and the last, the one I mentioned above, very similar to the previous one, but with the violins and the singing woman.
The first thing that comes to my mind is, when a fight ends, to let the ambiant music fade in discretely, as if it never really stopped for the fight,
rather than having the whole loop triggered again.
The other thing i thought about is to simply merge the 3 loops for the whole island. I guess it was divided in these 3 disctinctive parts to get different
ambiants on different places of the island, but since the 3 loops are on the same tone and pretty similar in matter of ambiant, just more or less accentuated
based on location, i guess it could be a solution.
I hope i'm not the only guy thinking like this, but it's really something that i noticed in game, and i had to talk about this.
Sorry again for any typos or grammar mistakes.