anyone tried this yet?
http://www.nexusmods.com/witcher3/mods/164/?
It's a decent graphics mod but I'd rather wait for when RedKit is released and when major mods come with it.anyone tried this yet?
http://www.nexusmods.com/witcher3/mods/164/?
As far as I've seen 99.9% graphic mods, suites, UBERfx, whathaveyou are just Reshade presets.anyone tried this yet?
http://www.nexusmods.com/witcher3/mods/164/?
Because all is locked, we need the redkit. I use perfect vision and prophets presets, alternatively, as the day turnsAs far as I've seen 99.9% graphic mods, suites, UBERfx, whathaveyou are just Reshade presets.
Only exception is the Cutscene lighting mod, which looks relatively GREAT, but has not been fixed yet in regards to the weather bugs.
I'm using that coupled with a SunBroFX reshade (kinda heavy). But it looks great.
Appears to me CDPR is hoping for people doing the job by themselves. Once Redkit is released there will be hopefully a mass of mods coming out, CDPR doesnt need to do anything but developing a good modkit for users and modders alike, once thats done they just have to wait.
Instead of implementing new effects they should focus on releasing Redkit, except of course the options in Redkit are very limited which would be a shame. In that case ENB would be our only hope.
the cliff was probably just a quick compositional setup, cant find it anywhere ingame.
Not sure if this belongs here: is there a mod that 'tones down' the tunnel-vision of the Witcher Sense ability in this game? I find it's a bit too much for my liking. I'd love it if there was none of the intense 'focus' effect at all and just keep the relevant clues highlighted in red.
for a thing already in the game, in the past.