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Graphics and FPS problem after EE installation

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L

legendarchitect

Senior user
#1
Apr 17, 2012
Graphics and FPS problem after EE installation

So i installed EE today and after a bit of playing i noticed that my FPS is much more lower than with the same settings before EE. For example the dream in the beginning has only around 10 fps while it had 30-35 without EE.

Also i noticed that textures arent drawn peoperly and trees, tents, bushes you name it have poor textures or not at all. Trees look just like they had been painted brown with MS Paint.

Everything is maxed out in the settings except ubersampling and generally FPS is now 10-20 and before it was 30-40.

Anyone else had this problem and does anyone know a solution for it?

Cheers,
Learchen
 
Aver

Aver

Forum veteran
#2
Apr 17, 2012
Well I had slideshow during dream scene. I restarted game and it worked properly this time. Later I turned on character screen and then turned it off and again - game turned into slideshow. I didn't have such problems before EE.
 
L

legendarchitect

Senior user
#3
Apr 17, 2012
Okay forget my post. I installed the latest nVidia drivers 296.10 and the FPS is back to normal. Also the textures are as good as before, i was just a dumbass and didnt notice that i switched textures downscaling to high, too with the rest of the settings :p

Should have slept last night instead of playing W1...
 
F

frencho

Rookie
#4
Apr 18, 2012
Hi guys,

I agree the Enhanced Edition, instead of actually improving performance just did the contrary and I notice no significant graphic improvements to justify such a massive drop in fps, Only thing I have noticed is excessive blurring compared to Witcher 2 pre EE. The Framerate hit seems to be the worst during cut-scenes.

I find this unacceptable and should be fixed.

My setup is a desktop gaming PC equipped with an OCZ vertex 3 160gb HD on which the Witcher 2 is installed. one EVGA gtx 580 OC to 853mhz, a Intel core i7 2600k OC to 3.8ghz, 8 gbs of DDRR3 ram clocked at the standard 1667mhz.

It used to run Witcher 2 on this exact same setup all maxxed out (Ultra) at a 1920*1200 resolution, but without Ubersampling, on a constant & smooth 60fps no matter what before the enhanced edition came up.

Now fps fluctuates between 30 fps to 54 fps? Care to explai?!

Plus I have the latest Nvidia driver installed (296 version) and any other games such as BF3, heavily HD modded Skyrim and crysis 2 at run at smooth framerates.

Thus it has obviously something to do with the EE version and not my setup. And as I said, see no visual upgrades in game. If someone has more information on this please share it. On an ending note, if this is a widespread issue, please speak out in order to point out CD projekt on the issue so they patch up things, they are very devoted in supporting the Witcher franchise when it comes to polishing/hotfixing.
 
K

kiriranschero

Rookie
#5
Apr 18, 2012
Hey guys,

First of all my setup:

Windows 7 Ultimate 64-bit
Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz
8192MB RAM
NVIDIA GeForce GT 240
Display Memory: 4050 MB
Driver Version: 8.17.12.9610 (newest nvidia driver)

I just bought this game from steam. I was very dissapointed when i started the game and it told me i have to play on low performance. So i started it on low performance and began to play it. But even on low performance i get lagg issues and framedrops all the time.

I guess my setup should be enough for at least high performance settings. (Correct me if I'm wrong).

As I just bought it I cant say if EE has something to do with it, but i really want this to get fixxed somehow.

Sincerely,

Chris
 
K

korn5hisman

Forum regular
#6
Apr 18, 2012
Frencho said:
Hi guys,

I agree the Enhanced Edition, instead of actually improving performance just did the contrary and I notice no significant graphic improvements to justify such a massive drop in fps, Only thing I have noticed is excessive blurring compared to Witcher 2 pre EE. The Framerate hit seems to be the worst during cut-scenes.

I find this unacceptable and should be fixed.

My setup is a desktop gaming PC equipped with an OCZ vertex 3 160gb HD on which the Witcher 2 is installed. one EVGA gtx 580 OC to 853mhz, a Intel core i7 2600k OC to 3.8ghz, 8 gbs of DDRR3 ram clocked at the standard 1667mhz.

It used to run Witcher 2 on this exact same setup all maxxed out (Ultra) at a 1920*1200 resolution, but without Ubersampling, on a constant & smooth 60fps no matter what before the enhanced edition came up.

Now fps fluctuates between 30 fps to 54 fps? Care to explai?!

Plus I have the latest Nvidia driver installed (296 version) and any other games such as BF3, heavily HD modded Skyrim and crysis 2 at run at smooth framerates.

Thus it has obviously something to do with the EE version and not my setup. And as I said, see no visual upgrades in game. If someone has more information on this please share it. On an ending note, if this is a widespread issue, please speak out in order to point out CD projekt on the issue so they patch up things, they are very devoted in supporting the Witcher franchise when it comes to polishing/hotfixing.
Click to expand...
I got prpblam too, My system is
RAM: DDR3 4GB
GPU: Gigabyte GTX460 SE 1GB
CPU: Intel core i5 650 3.20Ghz
PSU: 630w

I play The Witcher 2 with high setting on 1360x768
Before EE my FPS is between 30-56 it's smooth for me
But after i install EE fluctuates between 30-20 !?
i think it because Cinematic DOF, when I disabled it FPS runnig good
But before EE I enabled Cinematic DOF amd FPS runnig fine, between 56-30

Anyone got problam like me?
 
B

blitzymighty

Rookie
#7
Apr 19, 2012
DeTecTivE-Hisman said:
I got prpblam too, My system is
RAM: DDR3 4GB
GPU: Gigabyte GTX460 SE 1GB
CPU: Intel core i5 650 3.20Ghz
PSU: 630w

I play The Witcher 2 with high setting on 1360x768
Before EE my FPS is between 30-56 it's smooth for me
But after i install EE fluctuates between 30-20 !?
i think it because Cinematic DOF, when I disabled it FPS runnig good
But before EE I enabled Cinematic DOF amd FPS runnig fine, between 56-30

Anyone got problam like me?
Click to expand...
Sure do! I have come to the conclusion that the EE broke the game. I had to manually download Parts 1 and 2 of the huge 10GB patch, then got much worse framerates and lots of texture pop-in when I started a new game. I'm using the same drivers and hardware as before: Win7, PhenomII X4 3.6Ghz, Overclocked Geforce 560 ti gtx with 295.73 driver.
So far, there has been no response from CD Projekt on the News section or Twitter. I adore this game, but now want a new patch or my money back!
 
L

Licaon_Kter

Forum veteran
#8
Apr 19, 2012
disable Depth of field and retest?
 
G

GuyNwah

Ex-moderator
#9
Apr 19, 2012
Cinematic DOF appears to be the killer. And so far, I've seen the problem reported mainly with high-performance nVidia cards. I have a GTX 285, and it also crippled my frame rate and sound; I ended up turning off all DOF's and replacing my on-board sound, which I should have done long ago anyway.

I suspect a deeper investigation, which I'm not prepared to undertake right now, will reveal a lot of thrashing of graphics resources.

But it's playing just fine without any tweaks on my second setup, which is an AMD 5670. Go figure.
 
W

WrATH64

Forum regular
#10
Apr 19, 2012
I'm amazed this issue got through their Q&A really.
 
G

GuyNwah

Ex-moderator
#11
Apr 19, 2012
WrATH72 said:
I'm amazed this issue got through their Q&A really.
Click to expand...
Software that runs on, or interoperates with, PCs is the bane of QA departments.

No matter how many configurations nobody would ever have thought of that your QA department can account for, your customers will have a hundred times as many.
 
A

argead

Forum regular
#12
Apr 19, 2012
Kiriranschero said:
Hey guys,

First of all my setup:

Windows 7 Ultimate 64-bit
Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz
8192MB RAM
NVIDIA GeForce GT 240
Display Memory: 4050 MB
Driver Version: 8.17.12.9610 (newest nvidia driver)

I just bought this game from steam. I was very dissapointed when i started the game and it told me i have to play on low performance. So i started it on low performance and began to play it. But even on low performance i get lagg issues and framedrops all the time.

I guess my setup should be enough for at least high performance settings. (Correct me if I'm wrong).

As I just bought it I cant say if EE has something to do with it, but i really want this to get fixxed somehow.

Sincerely,

Chris
Click to expand...
Sorry to inform you but a GT 240 Graphics card is VERY low-end, so its not really suprising at all that you have to play on low settings and still have problems. I'd recommend upgrading to a more recent modell such as 560Ti or aequivalent .
 
W

WrATH64

Forum regular
#13
Apr 19, 2012
GuyN said:
Software that runs on, or interoperates with, PCs is the bane of QA departments.

No matter how many configurations nobody would ever have thought of that your QA department can account for, your customers will have a hundred times as many.
Click to expand...
That's just an excuse. You never hear Linux kernel devs making such excuses about how they missed bugs butthey have a billion hardware configurations to test.

DirectX makes it much, much easier now days, yet we still get excuses because they failed to test.
 
G

GuyNwah

Ex-moderator
#14
Apr 19, 2012
WrATH72 said:
That's just an excuse. You never hear Linux kernel devs making such excuses about how they missed bugs butthey have a billion hardware configurations to test.

DirectX makes it much, much easier now days, yet we still get excuses because they failed to test.
Click to expand...
Since I do this every day, I think I know what I'm talking about. I do sustaining engineering on network devices that our customers deploy on Windows networks.

The combination of three or more network technologies and three or more versions of each, four or more common browsers, not even counting mobile devices, and networks configured by people who think they know how but actually don't, is exactly the sort of Charlie Foxtrot any reasonable person would expect it to be.

And if you think standards are something that manufacturers don't fudge on just because they can save a few nickels, you haven't been around long enough.

That doesn't excuse missing a huge performance deficit generally across high-performance nVidia hardware. But it does explain it, whether you like the explanation or not.
 
N

neonism

Senior user
#15
Apr 19, 2012
It's not an nvidia only problem, it happens on amd/atis also. As said cinematic depth of field was changed in the EE version and now it's more demanding. This is visible in cinematics, fist fights and meditation where the effect kicks in.
 
W

WrATH64

Forum regular
#16
Apr 19, 2012
Indeed, which means they probably didn't play the game or had 3 GTX680's in SLI and didn't notice the issue. :p
 
B

blitzymighty

Rookie
#17
Apr 20, 2012
WrATH72 said:
Indeed, which means they probably didn't play the game or had 3 GTX680's in SLI and didn't notice the issue. :p
Click to expand...
^--THIS!

I paid good money for a legitimate copy of the game and beefy hardware to run it on everything maxed out at 1080p with surround sound(except for Large on texture memory and No on ubersampling). Turning off the sweet DOF is no good solution, but it sounds like we're handing the developers exactly what to fix. Fingers crossed...
 
S

Szoreny

Senior user
#18
Apr 20, 2012
Yeah just upgraded from GTX 460 SLI to an GTX 680. Cinematic-Depth of Field is now playable, with cutscenes getting as low as 30fps(!) from time to time.

After playing for awhile its clear how pumped up the Cinematic-DoF is in the EE. Maybe it was broken in the initial releases and they finally fixed it. In any case, like with some other Witcher 2 effects (Bloom, Gameplay-DoF) sometimes Cinematic-DoF looks great, other times not so much.

I mean it is so exaggerated that in some scenes it looks like the characters and set are in miniature. Also I've noticed that the effect often phases in a millisecond or two after a scene loads which looks pretty awful...I'm considering disabling it even though my hardware seems to be handling it ok...
 
F

frencho

Rookie
#19
Apr 20, 2012
Frencho said:
Hi guys,

I agree the Enhanced Edition, instead of actually improving performance just did the contrary and I notice no significant graphic improvements to justify such a massive drop in fps, Only thing I have noticed is excessive blurring compared to Witcher 2 pre EE. The Framerate hit seems to be the worst during cut-scenes.

I find this unacceptable and should be fixed.

My setup is a desktop gaming PC equipped with an OCZ vertex 3 160gb HD on which the Witcher 2 is installed. one EVGA gtx 580 OC to 853mhz, a Intel core i7 2600k OC to 3.8ghz, 8 gbs of DDRR3 ram clocked at the standard 1667mhz.

It used to run Witcher 2 on this exact same setup all maxxed out (Ultra) at a 1920*1200 resolution, but without Ubersampling, on a constant & smooth 60fps no matter what before the enhanced edition came up.

Now fps fluctuates between 30 fps to 54 fps? Care to explai?!

Plus I have the latest Nvidia driver installed (296 version) and any other games such as BF3, heavily HD modded Skyrim and crysis 2 at run at smooth framerates.

Thus it has obviously something to do with the EE version and not my setup. And as I said, see no visual upgrades in game. If someone has more information on this please share it. On an ending note, if this is a widespread issue, please speak out in order to point out CD projekt on the issue so they patch up things, they are very devoted in supporting the Witcher franchise when it comes to polishing/hotfixing.
Click to expand...
hey again guys,

Truth is disabling depth of field is a big time bummer. There a 3 types of DoF: cinematic, cut scene and gameplay; and the game just doesn't look right without it, the perspective and some angles are not that believable, plus the blur adds immersion to the cutscenes.

On top of that, disabling all 3 DoF did not help a lot, the gains where marginal as the frame-rate kept fluctuating a lot, hard to determine an average without a benchmark tool: I tested it during the prologue in foltest's camp.
With all DoF enabled: 30-60 fps
With all DoF disabled: 41-60 fps

Whereas before the EE came out, I played the game with no issues, frame-rate kept real close to 60fps, 50 must have been the lowest I ever reached.

I find this a bit absurd, seeing that I'm running the game on a high end rig even for 2012. Back when It was released the GTX580 was the flagship of graphics guards. And the talk of people with a GTX 680 or Sli 580's having the same issues is just intriguing.

Seems the Enhanced Edition needs some performance tweaks by the devs, the game is a enough of a resource hog as it is (even with Ubersampling disabled).
 
B

bgsmerp

Rookie
#20
Apr 21, 2012
Yeah, I really like the cinematic DoF but in the EE they just pushed the effect to hard. Before the update I was able to have every setting except Ubersampling maxed (I have a GTX 275 and my resolution is 1920x1200). Now the effect is so extreme that when cinematic DoF is on I get a minimum of 9 fps and when having everything on the minimum settings but with cinematic DoF activated I get 10 fps minimum. The effect is almost as demanding as Ubersampling.
My personal view though is that cinematic DoF is now too extreme. Not only the perfomance drop but the effect itself. It simply looked better before the EE update.
I really hope CDPR will change this to the pre-EE setting. It really is killing the game experience, especially since my graphics card was able to support the effect before the EE.
 
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