The following perks should work synergistically, but they are nearly useless in the current game. Please fix these, CDPR, and make them work together for more viable juggernaut type builds.
This is nearly worthless. The stagger effect is far too short, and the target often turns in a direction that makes the grapple impossible. Then they are immune to grapple for three consecutive stunning blows.
This should be changed so that the grapple can happen from any direction to the target, and occurs instantly with a subsequent press of the QMA button (Q-Q for PC)
Nearly worthless. Because the stunning blows trait barely works, as above.
Would be totally worthwhile if the aforementioned grapple were instant. Should include carrying of bodies.
Should include grappled enemies, and grappled enemies should get lead to the dome when you execute them.
Should include grappled enemies. The tradeoff to this buff (and that of Human Shield, above), is that currently the Transporter trait significantly slows down your reload.
This is nearly worthless. The stagger effect is far too short, and the target often turns in a direction that makes the grapple impossible. Then they are immune to grapple for three consecutive stunning blows.
This should be changed so that the grapple can happen from any direction to the target, and occurs instantly with a subsequent press of the QMA button (Q-Q for PC)
Nearly worthless. Because the stunning blows trait barely works, as above.
Would be totally worthwhile if the aforementioned grapple were instant. Should include carrying of bodies.
Should include grappled enemies, and grappled enemies should get lead to the dome when you execute them.
Should include grappled enemies. The tradeoff to this buff (and that of Human Shield, above), is that currently the Transporter trait significantly slows down your reload.
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