Robocop levels of violence would probably be acceptable. For style sake.
I kinda don't want to feel like I'm just mowing down paper cut outs though. Combat prolly shouldn't be the quickest or easiest solution 100% of the time.
There should be a little weight to the act........ at least if you're a fleshie.
If you're feeling the grip of cyber-psychosis though..... well......
This again is one of those area's where options are paramount. Some people
want 'run and gun', and that's fine. Some people want to more style and flare. That's fine too. Some people, (as the pacifism thread shows,) wan't to keep their hands clean through the whole run.
In the PnP, there was the 'Fast & DIrty Expendables' sheets for goons and they have their place in video games. Obviously, a certain amount of character is also important, even for these faceless hordes who are going to die, over and over again, for our selfish entertainment. The easiest way for this to work is how RAGE did it. Every tribe has their own personality and characteristics. We need that in 2077.
Your average Booster is not going to be a tactical genius. He knows how to shoot up a bar and smack talk people. They will probably shout all sorts of BS while they are trying to kill you and they are going to make stupid mistakes. Anger will drive them more than tactical understanding. Also, each gang will probably have their own combat styles as well. Some, like Slaughter House, will prefer to be up close and personal. Some will work at a distance. Some will be sneaky. Some with try and shove bucket fulls of lead down your throat.
Guards are going to be more disciplined, but they are not soldiers. They know orders, but they don't know war. Many will have had experience with street trash and maybe boosters. They will probably be predicatable and easily outwitted. Also, they will be armed in a manner decided by their corporation and will act as instructed.
Elite guards, Mercs and Military are a whole different ball game. They will be veterans of many battles. they will be well aarmed and they will know their shit. They will use tactics, they will react faster and be much harder to deal with. They should work well under fire and they should not fall for simple tricks. Fighting these guys should test us.
Covert operatives should scare the shit out of us. These guys should be one man armies. They get paid a lot to get shit done, and they are good at it. They should always think outside the box. They should never be predicatable. Each should have a unique style and they should be masters of it. They should be pretty close to 'boss' encounters but with a whole new dynamic.
Making sure our enemies have this personality should also keep them fresh for us. I want to be able to look back at certain enemies and think; "Wow, that was a badass fight." I want to be able to kick back in some multiplayer bar, (awesome idea there for a social element into the game, have 'lobby' like bars where dozens, if not hunderds of players can socialise and sell their shit to each other,) and I want to be able to tell people about these badass fights and I want them to be impressed. The first time I killed a giant in Skyrim I thought it was awesome. A few days later, I was 2-shoting them in the head. I really want to avoid that.
The overall level of violence and gore is secondary for me to the quality of the violence.