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Gta vs cyberpunk videos

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Crudeo

Crudeo

Fresh user
#241
Dec 28, 2020
I always found these videos unfair and pointless.

The GTA series is running since 1997, ample enough time for rockstar to build their engine and figure out what works for them and not. To play test and specialize.

Give cdpr 23 years of development, play testing and experimentation and then make a comparison would be much more fair and true.

And simply copy paste ideas, concept and code doesn't work in this industry.

You either create something in-house or pay a license, if rockstar even would sell access to it's code.

It's just comparing apple with oranges at this moment.
 
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Reactions: herkles and Muddpitt
Fabio_Joaquim

Fabio_Joaquim

Fresh user
#242
Dec 28, 2020
What this game neads,is more immersion...more reasons to be there in the world...thats it...
 
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J

jt4gov

Forum regular
#243
Dec 28, 2020
sommojames said:
In Heywood specifically I have no idea, but according to this guide there 40 main quests + 64 story driven side quest. I would say there is a lot to do in this world.
Click to expand...
Some of those main quests are as simple as driving to a Ripper Doc or doing a how to shoot, hack, sneak walkthrough before the other walkthrough. There also aren't 40 main quests.

As for "story driven" side quests... A vast majority of them are about 5 min or less quests involving a fetch quest or kill quest. They may be called side quests, but many of them offer as much as those NCPD "neutralize these people" activities. The only ones worth a damn to do are the ones involving the romance characters or Johnny and that's because they're key characters.

Everything else is shallow and meaningless.
 
vahouth

vahouth

Senior user
#244
Dec 29, 2020
Enough with the CP2077 twitter AAG handle, people! It's ONLY on the twitter handle, nowhere else.
Even on GoG which is as official as it gets says
a1.JPG


Really now, I'd very much like to hear anyone say, why CP2077 isn't an RPG but instead an AAG.
 
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Reactions: wolfmanrip
DavidN

DavidN

Fresh user
#245
Dec 29, 2020
djdawk94 said:
Lol, no one is a hater of cd. We are people who want a complete game. and not to be randomly launched into the air, landing on a cop, having 15 cops spawn behind me and kill me/ (that literally just happened to me). I hate that, yes
Click to expand...
OR: When I run from the cops and hide in an alley behind a dumpster, then suddenly a squad of 4 cops teleport just a foot behind me and open fire.

Literally the only interactions with cops in Cyberpunk is to be their friend and work with them, or get splattered when they teleport using teleportation magic when you get attacked by gang members and a civilian gets killed from one of the millions of randomly placed explosive containers.
 
X

XOR_OR

Fresh user
#246
Dec 29, 2020
The purpose of these videos is to compare technical aspects that are common to both games, me thinks.

I don't think it's unfair to point the differences in details, specially regarding the general physics performances between the two games. Of course GTA and CP are two different games, that's quite obvious, but they share common features with one game displaying more accuracy and attention to details in some aspects than the other.

All these differences are a matter of implementation, not principles (storyline, game's philosophy and so on...) and I strongly believe that CP's devs can pull this off, it's matter of giving them time to fix the bugs, porting issues to last gen consoles and then start implementing what it's missing.

There is one caveat though: hardware, one can't expect that last gen consoles, just as older PC rigs to have performances on par with any of the new beasts. These hardware issues aren't news, back in the 80's and 90's when devs were all working to port arcade games to consoles there were sometimes huge differences in graphics details, sound and gameplay between the arcade versions and consoles and between different consoles. Today everything is more or less paired.
 
Last edited: Dec 29, 2020
Mk3rd

Mk3rd

Forum regular
#247
Dec 29, 2020
IskrasFemme said:
Dont need... all 'enemy' are a copy/paste... u can kill all then with 1 single weapon. Done.
Click to expand...
It's the same combat gameplay philosophy as with Spiderman Ps4, Dishonored and AC Unity. It's not so much about enemy variety as it is about the number of ways you can dispose of them using the tools that are given to you.

Mebrilia said:
Almost nothing of the suggestions thread was implemented and all that appeared on "Your fear for the game" it is what is cyberpunk 2077 today.

This is why i had low expectation for the game however cd projekt red beaten my expectation actually surpassed it and not in a good way.

Is most likely we will have a cooperative Looter Shooter,Deathmatch or a Battle Royale mode for the multyplayer. I have this feeling.

The question is: Do i have trust in cd projekt red?
Answer:No
Second question: Why?
Answer: Because the managment was not competent at all in this game.
Click to expand...
That's fair. I read those discussions when people talked about it. And I get the disappointment of the PnP fans. I doubted a lot of things from Cdpr early on as well considering their games are heavily flawed and the limitations can be pretty obvious. Like having it run well on base consoles is just near impossible, improving on the NPC behaviors really wouldn't take as a step forward if you consider their last game, and the full PnP game translation is just so unlikely the moment they said it was going to be "action-oriented". I mean, I believe it's possible, but it's just less likely to happen.
 
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M

Mebrilia

Forum veteran
#248
Dec 29, 2020
I don't believe is true. Who is familiar with the pen and paper system is aware that is a system that can be adapted to real time action with no problem with any visual. Problem is they did not even try to archieve that. What they did is copy other games meachanis ((mainly first person shooter)) and glue them in the game with a dutchtape and ship it.

Also i don't think GTA vs Cyberpunk videos are unfair in comparsion. The game plays almost in the same manner as GTA plus hacking and a better storyline. The game is in fact a pure FPS with narrative not even a role play game.

Choice of concequences are nearly absent. The world outside quest is just a fancy looking scenery with no interaction.

Overall GTA is a better game. And not just GTAV any GTA even the first one had working even if buggy Cop chasing and stuff.

Like i said this game don't make a decent job on anything.

As a shooter? Pretty meh.
As an action game? Again pretty low
As an open world game? There are way better open world around.
As an rpg? Calling this rpg would be the same that call RPG ark survival evolved that.... Guess what? It has even a deeper stat system than this game. Shocking! and is not even an rpg.

There is not excuse on how the management decided to shape the game. In my opinion does not matter how you look at it seems like they wanted desperately to encrease sales in the most lazy way possible and no. I am not talking about the devs i am talking about who taken the decision.

On the other hand we have companies like Larian that risked the bankrupcy and still preserved theyr root and right now they are doing the sequel of one of the most beloved Crpg. Baldur's gate 3.

When i say in BG3 i had way more roleplay element in 20 minutes of the early access than the whole Cyberpunk2077 i am not joking. Just watch the first 20 minutes of gameplay of bg3 then watch the first 20 minutes of Cyberpunk2077 and we are still arguing Cyberpunk is an rpg?

Spoiler alert its not.

And before someone will make the meme comment "What is an rpg?" know that this phrase was born when bioware destroyed the Dragon age franchise releasing that disaster called Dragon age 2. It was a catchy PR phrase to dismiss criticism from people that enjoy Role playing game and doing damage control.
 
Last edited: Dec 29, 2020
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Reactions: Mentos3, urza7, XOR_OR and 2 others
S

somewherebeyond

Fresh user
#249
Dec 29, 2020
it's kinda funny to see many people defending cyberpunk saying it is rpg and it is unfair comparison. Seriously, which choices matter in cp? Right, just ending one.
I will tell gta 5 also have 3 endings and you can make choice in the end. What matters is the quality, cdpr went for fast food quantity. And looking into the game, cp fails in every aspect: story - abrupt, fast, choices don't matter, combat - easy on hardest difficulty without any challenge, itemization and inventory - pure horror, physics does not exist. Yeah graphics nice, but it no way near next gen and also this game optimization is garbage.

So question is, why cdpr added so many features from gta (driving, police, pedestrian ai), borderlands (looter shooter), deus ex (stealth) if they are not able to do even one thing nice. And in my opinion while graphics and concept is nice - it has horrible optimization so i won't give them prop for that too.

In the end we got poor frankenstein like clone of deus ex, gta and borderlands instead of good quality rpg with cool characters, choices. And defeniding cdpr for having less resources, nobody forced them adding so many features and making open-world game or trying to be wannabe gta. They made it to make profit from multiplayer gta 5 online making for many years.
 
Last edited: Dec 29, 2020
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Reactions: Mentos3 and nicolas.vr
S

sommojames

Forum veteran
#250
Dec 29, 2020
somewherebeyond said:
it's kinda funny to see many people defending cyberpunk saying it is rpg and it is unfair comparison. Seriously, which choices matter in cp? Right, just ending one.
I will tell gta 5 also have 3 endings and you can make choice in the end. What matters is the quality, cdpr went for fast food quantity. And looking into the game, cp fails in every aspect: story - abrupt, fast, choices don't matter, combat - easy on hardest difficulty without any challenge, itemization and inventory - pure horror, physics does not exist. Yeah graphics nice, but it no way near next gen and also this game optimization is garbage.

So question is, why cdpr added so many features from gta (driving, police, pedestrian ai), borderlands (looter shooter), deus ex (stealth) if they are not able to do even one thing nice. And in my opinion while graphics and concept is nice - it has horrible optimization so i won't give them prop for that too.

In the end we got poor frankenstein like clone of deus ex, gta and borderlands instead of good quality rpg with cool characters, choices. And defeniding cdpr for having less resources, nobody forced them adding so many features and making open-world game or trying to be wannabe gta. They made it to make profit from multiplayer gta 5 online making for many years.
Click to expand...
I may agree on some point you make, but how is the arcadish and over simplified combat gunplay of GTA better than Cyberpunk, come on :)
 
S

somewherebeyond

Fresh user
#251
Dec 29, 2020
sommojames said:
I may agree on some point you make, but how is the arcadish and over simplified combat gunplay of GTA better than Cyberpunk, come on :)
Click to expand...
not praising gta 5 combat, but come on cp2077 is rpg (lol ofc not) but funny thing that combat may be one of the best things cp has. However, i will say gta 5 combat is way better and deeper than cp just because it is balanced and challenging, sometimes simpler can be better than complex overcomplicated but in the same time unbalanced and repetitive.

CP is not ready for multiplayer, there are builds that wreck this game on hardest difficulty. I can clean entire zone with lots of enemies, like saul recovery mission i cleared zone in maybe 5mins without any trouble or alert with netrunner build or i can two button any boss in this game even before i will be seen. And that is without most perks even working right now.

And also with my build i dont use cover at all, sometimes for fun i was running into enemies and they couldnt even drop me below 50 %, for me secret ending mission was a joke no challenge whatsoever. At least gta 5 missions were different and not filler shit we have here.

When i look into cp i see 3 games patched together somehow, none doing right and none of these is rpg. I have a feeling cp bosses went for profit and decided to make game both gta open world and looter shooter like borderlands thinking they will have have similar profits but basically played themselves. Also they tried to make deus ex and stolen a lot of features from there however, deus ex is not about combat or stealth but rather transhumanism and is a very deep game. Here we have disconnected abrupt fast forward story, which looks very poor and lazy.
 
Last edited: Dec 29, 2020
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Decatonkeil

Decatonkeil

Forum veteran
#252
Dec 29, 2020
Mebrilia said:
As i would enjoy the idea of a multyplayer that's faithful to the PNP i can't see it happening not by cd projekt red. Many seem to forget than when cyberpunk was announced back at the time of the first teaser. The pen and paper fans flocked in this very forum giving suggestions and feedback in order to make the game appealing for who is fan of the pen and paper and who enjoy more real time games.

There were discussion and brainstorming for years. We had a thread filled with suggestions and also one that was titled "Your fears for the game" guess what happened?..

Almost nothing of the suggestions thread was implemented and all that appeared on "Your fear for the game" it is what is cyberpunk 2077 today.
Click to expand...
Do people remember how they said, I think in the blog that now I'm unable to find (the one where they dedicated a post to influential games they were looking at, like Syndicate and Deus Ex) how they were aiming at translating the PnP rules in such a way that you'd be able to print your character sheet to play it in cyberpunk? Or how they said "some skills like geology would be difficult to translate" leaving it open for other skills? What skills from the PnP did make it into the game?

I mean, maybe the weapons' skills. But have you taken a look at the kind of crafting the PnP had for things such as drugs? With all the undesired effects you get for adulterating it to make it an easier chemistry roll? Why do I only have an asthma inhaler for health regen... well, not one, 225 by now!

I'm trying to do all the sidecontent before I finish because I don't know if there is going to be much of a reason to replay it... and that's sad. We told CDPR that we needed them to be confident making the game THEY WANTED to make. I loved that my last 10 hours of Blood and wine are completely different from my friends. I'm ok with not seeing a lot of content until I feel like giving the game another playthrough. I wanted Cyberpunk to be THAT.
 
J

jj284b

Senior user
#253
Dec 29, 2020
Decatonkeil said:
Do people remember how they said, I think in the blog that now I'm unable to find (the one where they dedicated a post to influential games they were looking at, like Syndicate and Deus Ex) how they were aiming at translating the PnP rules in such a way that you'd be able to print your character sheet to play it in cyberpunk? Or how they said "some skills like geology would be difficult to translate" leaving it open for other skills? What skills from the PnP did make it into the game?

I mean, maybe the weapons' skills. But have you taken a look at the kind of crafting the PnP had for things such as drugs? With all the undesired effects you get for adulterating it to make it an easier chemistry roll? Why do I only have an asthma inhaler for health regen... well, not one, 225 by now!

I'm trying to do all the sidecontent before I finish because I don't know if there is going to be much of a reason to replay it... and that's sad. We told CDPR that we needed them to be confident making the game THEY WANTED to make. I loved that my last 10 hours of Blood and wine are completely different from my friends. I'm ok with not seeing a lot of content until I feel like giving the game another playthrough. I wanted Cyberpunk to be THAT.
Click to expand...

its called brainstorming the ideas... but then actual development starts and any idea that is incompatible with the design or would require way too many resources to complete, is thrown out of window...
 
INulis

INulis

Fresh user
#254
Dec 29, 2020
vahouth said:
Really now, I'd very much like to hear anyone say, why CP2077 isn't an RPG but instead an AAG.
Click to expand...
Im curious, what makes a "genre"...devs that are saying "it is that what we say it is" or its all about in-game mechanics. I believe it's second one, so by definition you cant say that Cyberpunk is just a RPG game, its way more than that... at least, its trying to be.
 
vahouth

vahouth

Senior user
#255
Dec 29, 2020
INulis said:
Im curious, what makes a "genre"...devs that are saying "it is that what we say it is" or its all about in-game mechanics. I believe it's second one, so by definition you cant say that Cyberpunk is just a RPG game, its way more than that... at least, its trying to be.
Click to expand...
It hits all the marks to be classed as an RPG, at least in my books. More specifically, the 3 main ones.

1. There must be some form of character creation and/or development, which might include increases in hit points, experience, levels, attributes, or skills.
Basically, the character has to get intrinsically stronger and tougher as you play the game.
Improvements in inventory do not count.
2. Combat effectiveness (including accuracy and damage) must be dependent to some degree
on character attributes. These could include standard D&D style characteristics, like strength and dexterity, or a skill-based system as in Skyrim.
Combat effectiveness based solely on inventory or player dexterity with a controller does not count.
3. The MCs must have a flexible inventory that is not based around solving puzzles. They should find some variety of weapons, armor, potions, and magic items during the game and the player should be able to choose what the character wields and when he uses various items.
 
vanderminde

vanderminde

Fresh user
#256
Dec 29, 2020
Similar games really
 
M

Mebrilia

Forum veteran
#257
Dec 29, 2020
vahouth said:
It hits all the marks to be classed as an RPG, at least in my books. More specifically, the 3 main ones.

1. There must be some form of character creation and/or development, which might include increases in hit points, experience, levels, attributes, or skills.
Basically, the character has to get intrinsically stronger and tougher as you play the game.
Improvements in inventory do not count.
2. Combat effectiveness (including accuracy and damage) must be dependent to some degree
on character attributes. These could include standard D&D style characteristics, like strength and dexterity, or a skill-based system as in Skyrim.
Combat effectiveness based solely on inventory or player dexterity with a controller does not count.
3. The MCs must have a flexible inventory that is not based around solving puzzles. They should find some variety of weapons, armor, potions, and magic items during the game and the player should be able to choose what the character wields and when he uses various items.
Click to expand...

I don't think this is necessarily true. Based on what you say Ark Survival Evolved is an Rpg. As it have stats combat effectiveness and a flexible inventory.
 
vahouth

vahouth

Senior user
#258
Dec 29, 2020
Mebrilia said:
I don't think this is necessarily true. Based on what you say Ark Survival Evolved is an Rpg. As it have stats combat effectiveness and a flexible inventory.
Click to expand...
It is an open world survival game with rpg elements, yes.
 
INulis

INulis

Fresh user
#259
Dec 29, 2020
vahouth said:
It hits all the marks to be classed as an RPG, at least in my books. More specifically, the 3 main ones.
Click to expand...
Yeah... thats what I mean. If you describe genre by definition you can say that Cyberpunk is few genres at once, coz it fits all of them. It is:

- RPG
- FPS
- Lootershooter
- Action-adventure
- Stealth
- Open world

... and few more if you want to go realy deep. Thats why there is a reason, why peoples keeps comparing Cyberpunk to other games, GTA especially.
 
flippimonkey

flippimonkey

Forum regular
#260
Thursday at 2:55 AM
 
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