Not all people play the same way. After I finish GTA 5 or Red Dead 2 I quit and start from scratch. Wathever is left to do after the story end is boring and shallow to me.if it would be rich story driven RPG with lots of choices and outcomes you would be right, as story would matter. And story in cdpr sucks a lot as well as narrative and execution due to cuts. And most people would ignore bugs, glitches, wooden combat, bad driving, no physics, but cdpr went cash cow route and made gta clone in the future in order to grab tons of cash from mp later. Sadly, they missed one major point, people playing gta mp is because gta is great sandbox game, with lots of customization and things to do.
When you finish gta, there are tons of things to do. When you finish cp there is nothing to do.
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GTA 5 has more advanced physic beacuase it integrates the Euphoria engine. It's an external engine that implies licensing cost plus costs for integration. CDPR simply decided to invest in other aspects of the game.To me it's all important for producing an immersive effect. But I think a point that is being sidestepped here again is that GTA is over 5 years old. Of course certain visuals and animations are going to be better because technology has improved. The core problem is that CP should have been more advanced based on industry standards nearly across the board, but in fact does nearly the exact opposite; only excelling in categories such as graphical fidelity and crowd density which are a result of development tools becoming more advanced and hardware more powerful. But the majority of features that require designer logic and input are subpar.
I will agree on the feel of gunplay though. I'd give CP a point on that one.