GTX 970 VRAM Segmentation Handled Properly in RED Engine?
Being that the Witcher 3 is a GameWorks title, an upgrade to AMD is pretty much out of the question for me now. I am currently running SLI 660. Obviously, those have a VRAM limitation at 1.5GB, so I would not be able to enjoy this wonderful game optimally which I have pre-ordered.
View attachment 10037
With current news that the GTX 970 can only uses 3.5GB VRAM properly and is problematic using up to 4GB, how many people here are planning to use this card to run the Witcher 3? I was planning for GTX 970 SLI at 1440p as a performance-budget upgrade but not being able to fully utilize the last 0.5GB could make me miss out on mods and enhancements like shaders and custom high-res textures. The great thing about a game like the witcher and its graphics so far is the diversity of textures in the world bringing it to life. It's no secret that having more unique textures in the world requires more VRAM.
Any fellow witcher concerns? Perhaps a mod or dev can comment on the impact of this VRAM segmentation on the Red Engine, if any? Thanks.
PS: GTX 980 SLI is out of the question -- I would need to make those cards do some non-gaming work to justify the cost. When the Witcher 2 came out, I actually dished out cash for a GTX 460 to better enjoy it than on my 8800GT.
Being that the Witcher 3 is a GameWorks title, an upgrade to AMD is pretty much out of the question for me now. I am currently running SLI 660. Obviously, those have a VRAM limitation at 1.5GB, so I would not be able to enjoy this wonderful game optimally which I have pre-ordered.
View attachment 10037
With current news that the GTX 970 can only uses 3.5GB VRAM properly and is problematic using up to 4GB, how many people here are planning to use this card to run the Witcher 3? I was planning for GTX 970 SLI at 1440p as a performance-budget upgrade but not being able to fully utilize the last 0.5GB could make me miss out on mods and enhancements like shaders and custom high-res textures. The great thing about a game like the witcher and its graphics so far is the diversity of textures in the world bringing it to life. It's no secret that having more unique textures in the world requires more VRAM.
Any fellow witcher concerns? Perhaps a mod or dev can comment on the impact of this VRAM segmentation on the Red Engine, if any? Thanks.
PS: GTX 980 SLI is out of the question -- I would need to make those cards do some non-gaming work to justify the cost. When the Witcher 2 came out, I actually dished out cash for a GTX 460 to better enjoy it than on my 8800GT.
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