He's been trying to explain to me how we're asking for unrealistic ragdoll physics while I'm asking for realistic ragdoll physics and for the weapons to feel impactful with each bullet shot at the enemy. His perceived unrealism is irrelevant to the conversation because we are not asking for unreal/immersion breaking physics. For example, I am not asking for CDPR to make it so that when I blast someone with a shotgun then that person should fly through walls. Nobody in this thread asked for that. So really, what is the point of telling me about unrealistic ragdoll physics in movies/games as an example to support his argument that it is unrealistic to want what should naturally be expected from a game with gunplay? It's pointless.
Also, there really is nothing unrealistic about what I have used as an example (Max Payne 3 ragdoll montage video) to support my argument. That's how people move/react when shot. That's a fact. That's how much a weapon of varying size recoils when shot. You are free to dislike/disagree with it but that doesn't make it any less real. That's literally how even ballistic gel works when shot at. That's exactly what NaturalMotion (devs) was aiming for with Euphoria (animation software). Here, take a look at this:
View attachment 10976546
Source: http://rockstargames.wikia.com/wiki/Euphoria
"giving each character unprecedented interactivity and realism."
FACT!
I also don't mean to imply that an opinion is wrong just because it's in the minority. I'm simply saying that Max Payne 3's ragdoll physics are very, very accurate based on a fact that most people acknowledge. It would still remain a fact if most gamers disliked it, which they don't because MP3 sold like hot cakes. Take a look at the articles linked below.
1. Max Payne 3's in-game gunfight physics make it a modern wonder.
2. Max Payne 3 Euphoria for the masses.
3. Max Payne 3, a masterpiece of a modern noir.
At the time of release, there were a ton of them but I've listed a few archived ones I could still find. Now I don't think people would praise the technical aspects of MP3's engine and gunplay so much if it wasn't all that good. Basically, Max Payne 3's gunplay and ragdoll physics are lifelike and that's a fact. People can dislike it but it will remain a fact. To further elaborate, it would be like saying CryEngine 2 used to make Crysis (2007) wasn't a technical wonder, nor a benchmark (it's still a benchmark btw) for games. That'd be your opinion, which is fine, but it is still factually wrong and can be proved wrong.
Therefore, his argument about it being cinematic/exaggerated or unrealistic is invalid.
Actually, I would bet on that. FPS games live and die by their gunplay mechanics, and ragdoll physics are an intrinsic part of that. If the shooting/physics is wonky and you can't feel the oomph in your shooting then your immersion is gone and the experience is a bust. If CP2077 is going to appeal to FPS audience then you can take it in writing to the bank that those guys care about the gunplay being impactful. DOOM 2016 is worshipped because of the gunplay. Every weapon gives you a satisfactory hit on the enemy. The ragdoll in DOOM is fantastic! I don't think it would have garnered such praise or sold well if that were not the case.
Fair enough, but what I stated is a fact even without the cheeky tone. It's not just my opinion. Euphoria (animation software) was developed with the goal of making it unprecedentedly realistic, and for that matter, it absolutely is. Disliking or disagreeing with it doesn't mean that it isn't realistic.
I agree. Most of our arguments and debates here on the forums are pure conjecture and personal preference. However, when there is a counter-argument supported by a fact; the rest is pointless. Doesn't mean I won't listen to other arguments but so far all he's done is tell me that realistic ragdoll physics is... well, exaggerated/unrealistic.
In my opinion, that would be a mistake and also unrealistic. Pain tolerance and body mass only go so far, especially with weapons capable of shredding flesh and severing limbs with charged projectiles. People rarely shrug off bullet wounds as shown (ironically) in the movies/games.
I agree! I loved the gameplay and hated the story. It was the most non-Max Payne of the Max Payne games. Made me want a proper remake of the first 2 games, but that will never happen.
[A proof-read cluterfuck of a post, sweet jesus.]