I'm sure many of you know that Legends of Runeterra has been sweeping across the CCG universe, and while it's not Gwent by any means, it does have a few things that I really enjoy, and think Gwent could take some pointers from.
One thing is their version of "Arena" called Expedition. If you have not played it, it basically goes like this:
You are given rounds to pick cards from(15 rounds) much like Gwent, but you are picking "sets" of cards (usually 2-3 cards per set) and you are given three different set options each round. Usually each set is a different Faction or a combination of factions and champions. After 15 rounds you are given the opportunity to "trade" one card from a choice of three different cards to better synergize your deck before heading to battle.
You start your first "Trial" run once you've finalized your picks. You have 7 games to win to beat the expedition, if you lose more than two games in a row, your trial is over, but if you win, your two losses reset and you can continue with the two loss rule again, which gives players a lifeline if they had a crapy draw in one game that they lost due to Mana (this happens alot I feel, which is why Gwent is so great). If you lose twice, you will have one last trial run to try to beat your first runs score, more wins grants better prizes.
As you progress through your 7 games, every two wins (I think, not %100 sure), you get to pick another set of cards, trade for additional champions, etc to round out your deck. By game 7 if you've made it that far, theoretically your deck should be tailored from your trades and new card/champion aquisitions and efficient enough to take on your opponents tailored deck at this stage.
I think the way you progress through this mode is a great idea, and the options to be able to trade cards after a certain amount of wins and aquire more synergistic cards through your run is great.
If anyone has played, let me know how you liked it or disliked it, and features Gwent could benefit from.
Not pertaining to the topic:
LoR definitely needs some work in areas, but one is a better deck builder. Gwent has such a great one compared to other CCGs. The filtering options, layout and abundance of information Gwent offers is amazing compared and I will not take that for granted anymore. So bravo CDPR, it really is the little things sometimes.
One thing is their version of "Arena" called Expedition. If you have not played it, it basically goes like this:
You are given rounds to pick cards from(15 rounds) much like Gwent, but you are picking "sets" of cards (usually 2-3 cards per set) and you are given three different set options each round. Usually each set is a different Faction or a combination of factions and champions. After 15 rounds you are given the opportunity to "trade" one card from a choice of three different cards to better synergize your deck before heading to battle.
You start your first "Trial" run once you've finalized your picks. You have 7 games to win to beat the expedition, if you lose more than two games in a row, your trial is over, but if you win, your two losses reset and you can continue with the two loss rule again, which gives players a lifeline if they had a crapy draw in one game that they lost due to Mana (this happens alot I feel, which is why Gwent is so great). If you lose twice, you will have one last trial run to try to beat your first runs score, more wins grants better prizes.
As you progress through your 7 games, every two wins (I think, not %100 sure), you get to pick another set of cards, trade for additional champions, etc to round out your deck. By game 7 if you've made it that far, theoretically your deck should be tailored from your trades and new card/champion aquisitions and efficient enough to take on your opponents tailored deck at this stage.
I think the way you progress through this mode is a great idea, and the options to be able to trade cards after a certain amount of wins and aquire more synergistic cards through your run is great.
If anyone has played, let me know how you liked it or disliked it, and features Gwent could benefit from.
Not pertaining to the topic:
LoR definitely needs some work in areas, but one is a better deck builder. Gwent has such a great one compared to other CCGs. The filtering options, layout and abundance of information Gwent offers is amazing compared and I will not take that for granted anymore. So bravo CDPR, it really is the little things sometimes.