GWENT: Ask a Dev Discussion Thread

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Hi,
This is not really a question but a first impression. I loved gwent in Witcher and tried it on PS4 for first time. Of course, the game is great, but I had some difficulty making out what the cards were on screen. For console players, we sit rather far back from the TV and the cards are VERY SMALL on screen. Basically, you cannot tell what they are. Moving over the card yes, you can enlarge it.

One suggestion is to have a zoom animation when playing a card to give you better idea of how the board looks up close. It would also add a bit of theater to the game board.
 
Crokeyz just said on his stream, that the new expansion with new cards will come with new kegs. Is that a legit info, as I did not see or hear about it from anywhere else?
 
partci

I've moved your post to the discussion thread because CDPR already confirmed they are going to release a new type of keg. Unfortunately, I cannot remember where I've heard about it. Probably during the dev stream. In any case, it's definitely legit info.
 
johannviktor;n10729741 said:
More suggestion than question: When using cards which can return cards from graveyard to deck (e. g. Assire, Nenneke) you can't distinguish in the graveyard which identical cards are yours and which are opponent's. It's annoying (especially in mirror matches) when you accidentally return an opponent's card instead of your own desired. Would be helpful when it gets marked specifically. Or did I miss something?

they are glowing red or blue around the cards.
blue = yours
red = opponents
 
You told us that lootboxes are bad and You would not add them to your game.
Here we go, why in Gwent gambling lootkegs?(for real money ofc)
A lot of ppl not okay with gambling. How do you feel then person buys tons of kegs for real money and get nothing?
For example I saw at this forum analysis of drops 900kegs(approx) to get all cards. 64 kegs = 74 USD
(900 / 64) * 74 ~ 1040 USD for a game. Are you cool with that? Gwent is one haded bandit(it's not a harass, it's oblivious gambling machine)
 
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ifeedtherain;n10731401 said:
You told us that lootboxes are bad and You would not add them to your game.
Here we go, why in Gwent gambling lootkegs?(for real money ofc)
A lot of ppl not okay with gambling. How do you feel then person buys tons of kegs for real money and get nothing?
For example I saw at this forum analysis of drops 900kegs(approx) to get all cards. 64 kegs = 74 USD
(900 / 64) * 74 ~ 1040 USD for a game. Are you cool with that? Gwent is one haded bandit(it's not a harass, it's oblivious gambling machine)

*sigh* Here we go again:

Gwent is a Free To Play Online Collectible Card Game (F2P CCG). As with (almost) every collectible card game, online or otherwise, one of the goals is to collect cards. You do this by buying booster packs. The F2P element is that you can get these booster packs when spending time instead of money. The fact that you can buy boosters and as such buy an advantage means the game is pay to win (P2W) in the strictest sense. However, it's important to note that this applies to the whole F2P CCG genre. When comparing Gwent to other CCG, you'll notice that Gwent is far more generous than most games. That is what really matters.

Also, you aren't suppose to buy the whole collection. Instead, you should get kegs by playing the game and completing quests. So, what you are actually doing when buying kegs is shortening the time it takes to get the cards you want. When you casually play the game you can easily get 64 kegs a month. This means that buying a large keg pack will shorten the time to complete your collection by one month. If you are patient, you don't need to buy any kegs at all.

As such, saying the game costs 1040 USD is not a correct statement. (PS. Never mind other CCG, with 10 times the size and 10 times the cost.)
 
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Xanderixdraze;n10731901 said:
My question is involving the Arena and Mirror shards, I know that The Arena is recently new to Gwent, but just wondering would it be possible that besides only paying 150 ore for a mirror shard, players could either earn mirror shards as Tier rewards or have the 3 mirror shards every week?

Hi and welcome to the forums. You are asking about rewarding Mirrors Shards as tier rewards, but you're kinda already getting those via Ore. There is no difference between receiving 150 Ore as reward or one Mirror Shard, if you want to play the Arena mode. However, not everyone is interested in playing Arena, meaning those Shards will go to waste. That's why it's better to just reward players Ore and let them decide what to do with it. Incidentally, giving 3 Mirror Shards every week is a bit too generous. Instead, giving 3 Shards a month might be a viable suggestion for the devs.
 
4RM3D;n10732011 said:
Hi and welcome to the forums. You are asking about rewarding Mirrors Shards as tier rewards, but you're kinda already getting those via Ore. There is no difference between receiving 150 Ore as reward or one Mirror Shard, if you want to play the Arena mode. However, not everyone is interested in playing Arena, meaning those Shards will go to waste. That's why it's better to just reward players Ore and let them decide what to do with it. Incidentally, giving 3 Mirror Shards every week is a bit too generous. Instead, giving 3 Shards a month might be a viable suggestion for the devs.

By getting the extra Mirror Shards for arena also helps players when they have to do one of the Arena Quests when they appear even when if the arena quest reward 80 ore. Plus also I think paying 150 ore for 1 one mirror shard is a bit pricey.
 
Xanderixdraze;n10732681 said:
By getting the extra Mirror Shards for arena also helps players when they have to do one of the Arena Quests when they appear even when if the arena quest reward 80 ore.

Which can also be achieved by giving players 150 Ore and letting them buy a Shard, instead.

Xanderixdraze;n10732681 said:
Plus also I think paying 150 ore for 1 one mirror shard is a bit pricey.

You are guaranteed to get one Keg and some extra materials, meaning the actual entrance fee is less than 50 Ore, which isn't that bad, really.
 
I still honestly believe that Mirror Shards should be rewarded or given out on a weekly or even a bi-weekly basis, by doing so it helps promote the Arena especially since it's new to the game. And also yes even though paying 150 ore for one Mirror Shard guarantees 1 Keg and some material. I still honestly think that it's still to pricey.
 
Can anyone explain to me reason why Skellige greatsword is bronze card? I am a new gwent player, but playing against decks with that card just not fun at all. All i see in those decks two resurrect card, that damage to right ship and greatsword. And without netdecking or using the same deck, it isn't possible to win against it. Both option is extremely boring too. At least make it not resurrectable.
 
dennouucoil;n10741821 said:
Can anyone explain to me reason why Skellige greatsword is bronze card? I am a new gwent player, but playing against decks with that card just not fun at all. All i see in those decks two resurrect card, that damage to right ship and greatsword. And without netdecking or using the same deck, it isn't possible to win against it. Both option is extremely boring too. At least make it not resurrectable.

Craiteswords are a core archetype card, just like Nekkers for Consume or Viper Witchers for NG Alchemy. As such, it has good synergy with the deck, which increases its value. The sole reason of Craiteswords is playing them in the first (and/or second) round to invest in carry-over for the final round. Making them doomed will instantly kill the whole archetype. Also, Skellige is specifically based on resurrection.

Craiteswords can be beaten in various ways. They usually start slow, so you can out-tempo them. Furthermore, you can play cards that disrupt the Craiteswords, like stealing one with Muzzle. If you can kill or stop the engines, the deck will die out fast. Some variants run little disruption themselves, which makes them vulnerable to Greedy Consume. Regardless, it still remains a tier 1 deck together with Viper Witcher. So, it's natural you will have some trouble winning against it with a sub-par deck.
 
Gentnovic;n10740271 said:
Is it a bug that I don't anymore get the rank rewards for the ranks I skipped at the beginning of a new season?

Nope it's not a bug, at the start of a new season depending on your win/loss ratio for both Casual and Ranked matches it places you where it thinks you are most suitable at. I know it would be nice to start at the very bottom and work your way up, but even when I first started playing Gwent I have never been placed at the very bottom to work on getting all the rewards.
 
thirdeye50;n10752721 said:
[...] keep changing decks and keep getting matched up with nothing but what I am weak to [...]
Therealmorkvarg;n10757551 said:
I constantly got paired up against my weakness i swear its an algorithm that must of been made since midwinter [...]

If you are constantly matched against your Achilles' heel and if this was actually a thing, then other players would constantly be lucky. This begs two questions: What would even be the purpose of such an algorithm and why does it only happen to you? When you are looking at it from this standpoint, you'll quickly realize there is no such algorithm.

On a side note, there are other factors that affect the match-ups. Most noteworthy are the time of day and at what day (during the season) you'll start with ranked. However, these are not based on any algorithm, but just on different kind of users playing.
 
4RM3D;n10757581 said:
On a side note, there are other factors that affect the match-ups. Most noteworthy are the time of day and at what day (during the season) you'll start with ranked. However, these are not based on any algorithm, but just on different kind of users playing.

This happens in Ranked and Casual.

I don't see how time of day and day of season has anything to do with it since this has happened in a short time frame less than an hour and it has been going on since before the start of last season through the beginning of this season, I have changed decks 3-4 or more times in about an hour and same thing every time, I start with a new never played (not net) deck and win a few games against a variety of decks then when I lose a game then that type of deck is all I get matched with, so I change to a deck strong against the ones currently matched too and then no more of that one but the ones that are the perfect counter to each new deck I play.

I generally play the same time of day 6-7 days a week and if I play a brain dead deck like everyone else I get variety, when I play a new totally original odd ball deck I get this same scenario every time, I have tested this a lot before writing to rule out coincidence.

I still did not get a straight answer about match making, is it done with just MMR or are there other factors?
 
thirdeye50;n10758111 said:
I still did not get a straight answer about match making, is it done with just MMR or are there other factors?

Ranked is only based on MMR. Casual is based on a hidden MMR system, which may also include the level of the opponent and the activity (hours per day played). This is just speculation because the exact algorithm has not been made public. The only thing CDPR confirmed is that it doesn't look at the cards in your deck.
 
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