What are the chances of getting a Nintendo Switch port of Gwent in the future. I love it on PC but would love it even more if I could take the game on the go with me.
DrScaphandre;n10820281 said:What are the chances of getting a Nintendo Switch port of Gwent in the future. I love it on PC but would love it even more if I could take the game on the go with me.
Six months is a long time, however, on the flip side, after Homecoming concludes, we will go out of beta and release Thronebreaker at the same time.
Muffliato;n10848301 said:Xanderixdraze
Post moved to discussion thread, because your question is answered in the Homecoming news thread. Beta is ending in six months:
Gamer_Matt;n10858071 said:When Gwent comes out of Beta, will you reset borders, titles etc, because that would be bad, and idk if it would be worth getting them during beta.
Vattier;n8557450 said:We are not planning to have one![]()
4RM3D;n10859271 said:Moved the post to the discussion thread because this question has already been answered by the devs.
Gamer_Matt;n10860911 said:thx, just asking cuz they said they would reset cards and we will have a week or so to mill them
Vattier;n10877431 said:We're planning to update people along the way as often as we can.
Vattier;n10829411 said:In ranked play players are matched based on their MMR. Deck configuration doesn't influence matchmaking.
Burza46;n10918472 said:We're currently working with 2 rows. Once we have everything ready we'll share it with the community.
Burza46;n10918487 said:This RNG element is part of every card game, sometimes you will draw, thin or tutor for the cards you need, but sometimes you won't draw into them.
Eamalin1;n10850731 said:if you are gonna nerf brouver and wardancer i sure as Gwent hope to see a nerf to rez spam from skellige and the winch abuse from henselt
nedders;n10919972 said:RNG is fine when cards are more or less balanced. In this game, there is a vast imbalance. If someone thins but draws the perfect hand for that deck, whilst the opponent is left staring at bronze/silver, even after doing every mulligan, that person will lose. That's not then a game of skill, we're into random hands.
I don't understand why the game just can't order the two deals the same. P1 and P2 should have the same order of cards. That way it DOES become a game of skill, where thinning plays a part and mulligans become important. At the moment, I have won and lost more games based on strength of cards than on skill. The last game I lost purely came down to Shupe randoming the wrong option, ended up Alzur Thundering himself off the board only to leave Ithlnne with no spell to play. Infuriating to say the least.
Personally, it's a moot point - I just uninstalled the game after repeatedly having Shupe and the options constantly being the three you can't use!! Spent so much time milling to create a deck to enable Shupe, only to have the card itself keep costing me games. Not only that, but in my deck I guarantee every time to have at least two special cards in the first hand, meaning I'm wasting at least two mulligans off the bat. Happened four times in succession, Pit Trap and Crushing Trap ALWAYS appear on the first draw.
Just think it's a pretty simple coding effort to even it up. If it happens, I may come back to the game, but at the moment it's tiresome playing against the same Skellige deck (ship hits warrior, warrior heals AND strengthens, goes to graveyard and KEEPS healed strength - great strategy, that) time and again. CDPR have a problem whereby if you don't do something to keep it varied, the game's going to disappear. I'm not even sure you should be allowed duplicate, let alone triplicate, cards - maybe Shupe's onto something and is useful after all....!
Mancoon1980;n10920200 said:I always get the wrong shupe as well. The sk warrior should boost not strengthen. It forces players to play removal only decks which are frustrating to play against
Burza46;n10918472 said:We're currently working with 2 rows. Once we have everything ready we'll share it with the community.