Take a look at this: https://forums.cdprojektred.com/index.php?threads/gwent-cards-how-they-come-to-life.9296771/How did you go about turning the 2D card art into a 3D animation? I want to try my hand at animating my own art but I don't know where to start.
The standard one.Hi i want to ask about the "pitch perfect" achievment, it says you need the Dandelion card amongst others in order to complete it, my question is which Dandelion card do i need, there are 3 Dandelion cards!!
Also for some reason my extra cards dont auto mill anymore and the option to mill them via a button that was on the top is missing, any ideas, thank you!!
For now, yes. However, the devs cannot guarantee that it will also apply for next year.Greetings Witchers ! I'd like to know if when a season already passed last year will come back, we'll be able to carry on the reward tree of the last year season ? Thank you so much ! Let's kill monsters !
There is a fan site for this: https://gwent.one/en/cards/changelog/6.1.0Hello would you be willing to share a public csv file of updated gwent cards with the community? I think it would be really cool people like my self could do some data science to come up the the most optimal decks. Thanks!
Yeah, but a lot of things do not fit the lore. For example, Swallow Potion should only work on Witchers. Other units should be damaged/poisoned by it, but mechanical units (e.g. ships) should be immune. This turns the balance real nasty, real fast.Shouldn’t Witcher units canonically have a higher tolerance to poison that standard units? This would be a great semi-counter to poison.
So, if you played Eskel: Pathfiner, for example, it would take 3x poison to kill him due to his naturally high tolerance.
A valid point, to be sure. I still feel like poison has become too much of a crutch.