Hello!
Can you make uniform rules for all “pass” situations, pls?
Problen with “end turn” and “pass” buttons.
It lies in the fact that there is a significant difference between "pass, when you have cards in your hand" and "pass, when there are no cards in your hand." Since when there are no cards in your hand, you «pass» at the end of the turn when you lay out the card. And when there are cards in your hand, you will not pass this turn, but next. (thereby obtaining an “extra turn”)
Example. Suppose you have 9 cards. You want to lay out 9 cards and press «pass button». You lay out 9 cards and make 9 turns.
Suppose you have 10 cards. You want to lay out 9 cards and press «pass button». You will lay out 9 cards, but the game will consider that you made 10 turns.
This “extra turn” is extremely important in some situations. In particular, it allows you to get the effect of some cards that act over time, and also additionally activates the effect of "growing" cards.
The problem is not even in the fact of the existence of an “additional turn”, but in the fact that in some cases it exists, and in some it does not. This puts players in an unequal position.
Could you bring everything to a single value, pls?
For example, when you play the last card in your hand, the “end turn” button appears as usual, and not immediately “pass”. And already at the beginning of the next turn, the “pass” button would be on (without the possibility to issue “orders " if there are no cards in your hand). This would solve many problems at once.
Or make it so that you can “pass” by simply holding the button (so that the turn always ends after the card has been played)
Anything from this. Just so that we have uniform stable rules for all situations.
Thanks for reading!