Great answer.(Post moved to the discussion thread)
Great answer.(Post moved to the discussion thread)
Great answer.
what support is needed to provide a one time cross save with Xbox so that I can play with all of this investment on IOS?
Okay for lambert and Ciri, Eskel pathfinder is actually legit though, he's 9 provisions because you have nothing to do in order for him to grow.
The Witcher trio is still very strong, the only reason why you don't see them much is because there is no real home for them atm. I'm gonna go and guess you're a new player (due to the "24 provisions for 6 str" and because you're asking CDPR to buff the card(s) that has been among the most broken in the entire history of Gwent when they were just 1 more str each) but you forgot the 2 card thining and 3 body they provide on top of the 6 str, which is huge.
This card is mostly for swarming strategy, every swarming deck can be a potential house for this card since they give you three body (and as I said, thin 2 cards).
If you're planning into making a Witcher deck, I suggest Nilfgaard, they have tools for swarming as well as Viper Witchers and the ability to copy and replay commander's horn.
Hi, I have a query regarding Console Gwent and Mobile release: is it official that Console collections will not be available at all on mobile platform? I saw advertising for Mobile Gwent on the Playstation version, and hoped that the two will be linked at some point
Is there a chance that we can transfer our ps4/xbox account for playin on android / ioS ?
I'd like to ask the DEVELOPERS why they decided to build Thronebreaker using game mechanics that are more akin to the original Beta game of GWENT - even going so far as to point to GWENT as the mutliplayer game for Thronebreaker in- game - only for players not completely familiar with the new version of GWENT (the multiplayer option of Thronebreaker) to discover that Thronebreaker's cards bear little to no resemblance to GWENT (only the images are the same)?
Thronebreaker is a standalone experience. You could make the argument that it should have used actual Gwent cards in order to prepare (potential) users for the Gwent experience. However, that wasn't the intend of Thronebreaker. The devs wanted to do something different with it, like the various puzzle battles as well as introducing mechanics that would be to imbalanced in Gwent. I am actually glad that Thronebreaker didn't use any Gwent cards because it gave me a more diverse experience I wouldn't have gotten otherwise. Incidentally, on a gameplay level, it would have been difficult to create an engaging single player game using only Gwent cards.
Finding that the cards in GWENT bear little resemblance to Thronebreaker (besides the images), and the GWENT card game seeming somewhat slow paced and unexciting, is a bit of a let down when moving into the multiplayer experience (supposedly GWENT is Thronebreakers multiplayer game...).
Thanks for the further reply.Thronebreaker is the answer for those that liked the original Gwent (and by extension RPG games like the Witcher) and wanted more. As such, creating Thronebreaker made sense. However, the direction Gwent took, does not. At least not for the original player/fan base. Incidentally (and ironically) splitting up Thronebreaker and Gwent was a good call because of this. I'll explain further...
There is an inherent problem with Gwent that cannot be solved. To put it simple, Gwent - the multiplayer card game - does not have the same player base as those who played the original Gwent mini-game in The Witcher 3. Yes, there are still quite a few players, but they remain in the minority. CDPR wanted to make Gwent a competitive card game and, because of this, they moved further away from the original concept of Gwent. Regardless of whether or not CDPR can achieve that goal, I think it was too risky a move. While the switch in direction actually attracted a lot of new players who never played The Witcher games (and some who never will because they do not care for RPG games), I acknowledge the original player/fan base and how theirs wishes have mostly gone unanswered. That is, mostly unanswered for Gwent, but Thronebreaker should have at least appeased most of the original fans (except those that dislike the 3D boards and the omission of a row).
Is there any chance to fix this issue in future? (like share gaming data between Steam & GOG)
I would like to ask a question:
Are there plans for some sort of compensation or refund for the Leader ability decoupling change?
Ontop of those who had crafted their leaders for scrap, people also forget the newbies.
I am currently a less than a week old player, and the original "rule of thumb" for newbie players was to rush the leader unlocks ASAP. As it stands I spent approximately 61 RP out of about 80-90 at the time to get those leaders right before the announcement was made. A day later they were now officially "useless" skins. Had I started a day or two later, my reward book progression would have drastically changed.
From my rough estimation 61 RP translates to at around 30+ kegs. This is not very impactful for the older players, but as a newbie it is a significantly large amount of cards, almost double what I had earned at the time. There will be a large power/collection gap between the pre/post change newbies.
WHY you replace those exquisite leader card arts with those shabby 3D models ?