Well obviously, but why?
It isn't clear but Deathwish effects resolve automatically for consistency sake because it's possible for an opponent to kill Miruna (on the opponent's turn) and thus you cannot respond or manually target a unit.
Well obviously, but why?
When Gwent coming to mac? We have it on IOS....
This makes sense, but they should change the tooltip. Thank you.It isn't clear but Deathwish effects resolve automatically for consistency sake because it's possible for an opponent to kill Miruna (on the opponent's turn) and thus you cannot respond or manually target a unit.
What is the most popular "favorite card" according to Gwent user profiles ?
(excluding Tactical Advantage)
I don't see devs responding to any of these but I have to ask...
Do you plan to meaningfully and efficiently nerf Skellige?
Temporary bans could be an option, too. Cdpr could instantly ban people from matchmaking for 5 minutes after they forfeited 3 times in a row, and the amount of time could be increased by 15 minutes whenever it happens again. this could quickly lead to a ban of almost 2-hours. Another option could be a feature that requires the opponent to confirm the forfeit: Player A wants to forfeit, player B lets him forfeit. After a match, both players could be put on different server regions for at least 30 minutes in order to prevent win trading. Mobile players could get banned when they close the app. (I can tell that on iOS Gwent is performing very well - the app never crashes unintentionally)Hi Burza, Got some questions. I have played a lot of video games in my life and seen so many exploits. What does an exploit mean in video gaming? It means taking the full advantage of a game's fault to benefit yourself. Remember a couple season's ago assimilate was completely broken? As long as I remember it was triggering 2 times when you played a card. Some people were taking the advantage of it to rank up on ladder. That was an exploit and cdpr had to fix it in two hours. Now you normally get xp for playing matches here, which is the most normal and usual thing according to the way this game was built. Forfeiting is a game feature not an exploit and it's up to the person if he wants to continue a match. He is not forced to complete the match. If he was forced to continue then gwent wouldn't be a game. And I think cdpr is well aware of that and that's why they added the forfeit button. So please tell me how could someone get banned for using a game feature. Also if you call it an exploit then you are also admitting the fact that gwent is a faulty and buggy game. So why not just fix it in an interesting way like you did to witcher 3 when people were cow farming to get orens. You can make it like people can forfeit not more than 10 times a day. Collecting cards takes thousands hours of game play here. And people that are doing it probably don't know that you call it an exploit when it's a pure game feature. Straight banning them isn't right especially when they have spent thousands of hours and using game features. So please focus on fixing what seems wrong instead of blaming and banning people.
Hi Burza, Got some questions. I have played a lot of video games in my life and seen so many exploits. What does an exploit mean in video gaming? It means taking the full advantage of a game's fault to benefit yourself. Remember a couple season's ago assimilate was completely broken? As long as I remember it was triggering 2 times when you played a card. Some people were taking the advantage of it to rank up on ladder. That was an exploit and cdpr had to fix it in two hours. Now you normally get xp for playing matches here, which is the most normal and usual thing according to the way this game was built. Forfeiting is a game feature not an exploit and it's up to the person if he wants to continue a match. He is not forced to complete the match. If he was forced to continue then gwent wouldn't be a game. And I think cdpr is well aware of that and that's why they added the forfeit button. So please tell me how could someone get banned for using a game feature. Also if you call it an exploit then you are also admitting the fact that gwent is a faulty and buggy game. So why not just fix it in an interesting way like you did to witcher 3 when people were cow farming to get orens. You can make it like people can forfeit not more than 10 times a day. Collecting cards takes thousands hours of game play here. And people that are doing it probably don't know that you call it an exploit when it's a pure game feature. Straight banning them isn't right especially when they have spent thousands of hours and using game features. So please focus on fixing what seems wrong instead of blaming and banning people.
Hello, I recently tried the game and I'm a bit confused. The game looks completely different than beta test one, like totally another butchered game. I've always remembered it as complex and sophisticated strategy card game. Is there old version somewhere to play?
Hi Dev-Team,
First of all thank you for all the hard work. Looking back at the whole Gwent Journey and all the enhancements over time you can truly call yourselfs first class developers.
My Question:
The new Apple Silicon Macs should natively support all iOS Apps on the new Mac OS Big Sur. But the first reviewers pointed out that not all apps are available or functioning correctly. It would be great if I could play Gwent on a new Mac but i couldnt find any information online that iOS Gwent works on these new Apple Silicon M1 chips. It would be great if you could provide information if it is possible to do so.
Thanks and stay healthy