4RM3D The question has indeed been answered but I believe this is separate.
Devs: Any plans to make an in-game tracker that would allow console players access to this advantage? It's not even so much to answer the question of "what am I drawing into" and more so e.g. "has my opponent played 2 or 3 priestesses of freya?" One obvious solution that I usually use is to look in graveyards--although more roping occurs this way and console response times for playing the card and aiming or selecting the effect are already slightly slower then clicking (see Coral--on console she default targets your own back row and you have to tap up 3-5 times to select the right row--and because plays like these involve math if you're Coral'ing with 5 seconds on the timer it ends up being a button mash after she delivers her voice line).
Moreover, simply looking in the graveyard will not provide the information you need in the freya example (in case you forgot how many have been played because after all--you've got to remember the entirety of your deck, what rally/ADC/MO will pull, and every card the opponent has played--so in round 3 it is understandable that you're not sure if your opponent has played 2 or 3). While you can look at cards played--again this can be a huge time suck, which in addition to calculating points for your contemplated play will often result in roping.
Speaking in terms of balancing the competitive game and treating consoles equally--as CDPR has stated it is its goal--it follows 3rd party trackers should either: A. not be allowed (I'm against this but it is fair) B. A substitute console add-on tracker should be provided (like any other game add-on or DLC) or C. One tracker should be built into the game interface (beyond the side bar of cards played).
Would CDPR consider any of these options in the name of equal treatment for console players? The tracker really makes quite a difference having played on a friends account on PC to test it and watching streams.
Thanks for any response.