Hello, @Burza46 !
Have Gwent team considered such solutions for coinflip(blue player) as:
And another question: you talked about releasing the video once every two weeks after the first information about HC, are these videos still planned?
- boost first unit you play by X points;
- give each faction a multiple units which benefits from going first (for expample ability "gain X if there is no units on the board").
Due to last, a bit sad and disappointing events in the context of Homecoming, I have one question. Isn't that disheartening to see a large part of community being almost certain about the delay of HC project to 2019, or do you (you as a team working on it) feel that it's all reasoned concerns?
Regardless of answer, I still believe that you're putting a lot of effort into that, so you totally have my trust. Good luck to all of you, make us, the Gwent folk, proud!
With the release of Homecoming (and the release version of Gwent) will we get new gameplay/faction trailers like we got with the release of Open Beta? Maybe even more detailed faction overviews?
I've read some about automatic testing in game development and heard a lot good about it. At the same time automatic testing is probably the hardest in game dev, but if there is any game where it would make sense, it would be card games in my mind. Does Gwent uses automatic testing and to what extent?
(I can't wait for Homecoming and news about it, but I need to take my mind off of it )
is it true that minimum number of cards in a deck will be increased to 30? Don't you think that 30 cards and max 2 copy of a bronze will make the game too incosistent? In gwent we don't draw cards between turns.