benjamin.salmon;n8902510 said:As far as I can understand, the Bloody Baron card will put itself on the top of my deck only at the end of a round.
When playing, I have used Sile de Tansarville combined with Azars Thunder to wrack up a kill for said Baron, only to consistently draw the Baron - which I certainly don't want to do! Whilst, I understand that that should be a possibility, it has always drawn the Baron the 3 times I have played her in the first round. Is this a case of the Baron's ability to place himself at the top of my deck triggering before it should do?
We'll look into it.
WaffleDee;n8930260 said:Just have a quick question about Succubus and Kambi. Shouldn't these units trigger at the end of the turn rather than the start of the turn? This is the same turn timer as Villentretenmerth, but these two units are disloyal so it actually reverses who has the last move before the effect triggers. It allows the player who played the card to have the last move before the effect goes off which limits counterplay a lot. This was an issue with Rot Tosser back in closed beta, and it was changed because it was very oppressive to play against.
Both cards activate their ability at the start of your opponent's turn, what allows you to have greater control over them.
On the other hand, you have 1 turn to respond to your opponent’s Succubus and 2 turns to counter their Kambi - that’s plenty of time.
Dimile;n8932240 said:Another Savage Bear question. Is it supposed to attack your Units after it died? After the end of round one (start of round two), it left the board but still attacked the harpies that spawned from my eggs. It did the same after I killed it with a deploy damage ability.
The_Odinson;n8933150 said:Question about Savage Bear. Is it intentional that it deals it damage before your cards trigger their effects? IE Northern Realms cards like Kaedwini Sergeant and Blue Stripes Commando? Why does it deal damage when locked when it doesn't deal damage if you "kill" it first. Why/How exactly does a bear hit every single enemy as it comes into play no matter that row? Why does it have 6 Health when Reinforced Trebutchet has 5? They seem similar though not only does Bears effect seems stronger, it has more health.
smergalaev;n8946140 said:Also one more question aboutt Savage Bear. Why it damages creatures after round ends? When Harpy eggs or earth elemental deathwish ability triggers, bear bites everyone. Please tell me that this is bug
We are aware of the current issues connected to Savage Bear's ability and we are working on all of them.
Kanon951;n8949130 said:What do you plan to do to treat PS4 players at equal level of PC players since there are known bugs on PS4 (like Succubus or Letho row misplacements) that affect the spirit of competitive crossplay? Are Ps4 players going to get compensated somehow or can we expect low priority treatment from now on? Thanks in advance for your response.
Please remember that GWENT is still in the Beta phase. We are working on addressing known issues on all platforms as soon as possible.
Dimile;n8958450 said:Question about order of actions. I played an Earth Elemental while my opponent had an "Ambush" Unit on his board. My Unit (which comes in with a Shield) took 5 Damage from the Ambush Unit (turned out to be Morren) ignoring the Shield (which stayed on). Shouldn't the damage be absorbed by the Shield?
Earth Elemental receives Armor only on Deploy - Morenn’s ability will come before that.
Arturiuss;n8961150 said:At start of the game (first launch of open beta after install) - how many cards in my collection do I have ???
All players start with 98 cards in their collection (not counting Geralt received as a Closed Beta participation reward).
isnadtochiev;n8965200 said:Somehow missed this thread appearence)
Well, if you guys dont mind, iam curious about card development process.
Is there a math behind every card? Somthing like a "Card Budget", where power, armor and different abilities have different cost with different max cost for golds/silvers/bronzes?
Or is it more of freestyle process?
The process includes a little bit of both. We want all cards and their abilities to be balanced, but also strategic and fun to play.