johannviktor;n10253702 said:
When a unit's strength is changed (by damaging, boosting, strengthen, weaken), I'm missing the possibility to see what is their base strength. Even the card's preview is showing the changed value. Since more and more cards are coming, I don't want to learn all the values by heart. On some Twitch videos I saw a small patch showing that base value. That would be helpful. Or did I miss the possibility in-game?
This is a good idea and we'd like to add such information to the detailed card view in the future. At the moment we do not plan to change it in the near future. Thank you for the feedback!
TheGodlyOne;n10258012 said:
Hello Dev's! Just wanted to ask if there is any way during the Card Keg openings for a right click option to see the effects cards have. The same thing you can do when you go to your collection and right click a card. Thanks!
When you're opening a keg you can read each card's ability - you will find them written below the cards.
TV_JayArr;n10266372 said:
Will you add small notes to the upcoming patches?
Transparency is good and a lot of misunderstandings/disapproval could be avoided like that. On top of that I and a lot of other players I suppose, are interested in the reasoning behind changes - something like the Morenn change makes no sense to me, or the name change of several cards. Generally a simple 'we didn't like that, therefore we changed it like this', 'this is simply an under-/overstatted card, thus we add/remove 2 points to/from it.' would be pleasing.
I don't think the developer streams cover that, it would also be an option to dig deeper into details in those streams rather than just showing the cards and reading the card description.
Yes, we're planning to add such notes starting with one of the upcoming patches. We'd like our players to be able to understand better why we decided to make specific changes to the game.
BornBoring;n10270552 said:
Since the midwinter update every unit in the game is agile. Do you think this is the best possible solution and it will stay in the game for sure or are there still chances that you might rework your row concept before the end of closed beta?
(Because this not resprentative survey shows that players don't think the current concept is the best one:
https://forums.cdprojektred.com/for...4932-prefered-row-system-a-missed-opportunity)
We like the idea of cards being agile especially with the current low limitations, but are still open to discussion on the matter
Pichachi;n10287912 said:
communication panel.I have a friend and ,for example, i want to see what he/she is doing.But i only can see if he/she is *in main menu* or *playing GWENT*. Can u add something like *playing with a friend*, * playing ranked*,* playing casual game*,*opening barrels*,*in his/her card collection*,*in adventure*.If u will do all of this i'll be very happy and not only I.
This is a cool idea. We'd like to have such feature in the game, but we're not planning it in the nearest future.
BangYoAzz;n10289782 said:
Hello. every now and then somehow i win a match and the higher lvl or more experienced players apparently not taking defeat gracefully so they forfeit just before the game ends so i dont get my reward and the daily quest. is this going to be fixed somehow cause its not fair... thanks
Yes, we're looking into it right now. The forfeit matches will count towards the quests.
-Tao-;n10295622 said:
Hi guys,
apparently I can't create a new topic because I have no posted 10 times.
I love Gwent game and the way you are improving it.
Right now the Milling system let you mill extra cards when you have more than 3 cards, however the system don't take in account the premium type.
What I think is going to improve the user experience is to let the user activate/deactivate taking in account the premium cards for milling.
Hope some dev can read this and hope you take this seriously.
Cheers!
We're aware of the problem and we'd like to improve the milling system sometime in the future.
Karfuss;n10295662 said:
Essentially this, does CDPR know what direction they're taking with regards to Gwent? And can we get some insight on this? Originally it began as a highly tactical, mistakes are costly, game that with Midwinter has become more, let people throw out everything and whoever has the highest value wins. This is particularly true when saving Scorch for Round 3, and thus has no bearing on Round 1 or 2.
Will we be seeing a backtrack on that before release, which I'm sure many people want, or is this the direction CDPR are now taking for the inevitable mobile port?
--
Furthermore, is Gwent going to follow in the footsteps of other online TCGs where with every passing update, cards continually become outdated and trumped by new, higher value and more efficient cards? If so, will we be seeing catch-up mechanics for new players or returning players? And if not, will the devs continually revisit existing deck archetypes and mechanics to keep a broad spectrum viable?
We'll be releasing new cards. At the moment we're planning to release them in bigger card updates rather than adding small packs more often. At the same time we'll do our best to avoid making the old cards obsolete - we're aiming to have the new cards add more gameplay possibilities without making the old decks outdated.
OG.laloquaint;n10295982 said:
My girlfriend recently has been wanting to buy a Nintendo Switch and she asked me if Gwent is coming to that console. I said I didn't know, that I would ask on the forums....so...is Gwent: The Witcher Card Game coming to the Switch? 0:
At the moment we're focusing on PC, PlayStation 4 and Xbox One versions of the game.
Flying_Donkey;n10306052 said:
- What are your plans for the pro ladder ? I thought it was "the place to be", the "legend" status of the game but right now it is FAR from that. Because it's hard to commit on both ladders, very few people want to paticipate in the pro ladder. Most players chose ranked games because of the rewards (titles etc.) available, which doesn't make muche sense to me, since the pro ladder should be "superior". Correct me if I'm wrong, but I think this is the idea: let's make the pros fight on the pro ladder and let the "peasants" have their titles on ranked (as you can see, I'm not a fan!
)
The Pro Ladder is intended mostly for players who are aiming to participate in official GWENT Masters. The ranked play is intended for everybody else. That's why the rewards are like they are. If player is interested in participating in the GWENT Masters - the Pro Ladder is the way to go. If player wants to get the in-gmae trinkets - then Ranked play should be chosen.
TheNotoriousThree;n10308362 said:
1. Will we ever be able to buy avatars or other trinkets? I'd happily spend some money on that.
2. Will faction challenge borders rotate and be unlockable again in future challenges? Btw I think it's better if both factions get their border + the winner gets some addittional dust or whatever.
Like I said in a reply to one of the questions in my previous posts - we'd like the existing avatars to rotate and be unlockable again in the future rewards.
alexandr22;n10308382 said:
Heys guys , i appreciate your work , especially at design. Your cards are the most interesting from any ccg i played. Regarding this, will you redo the cards at the old size,? Now they are square and the art is not very vizible on board.
Thank you for the feedback! We're looking into the UI and we'll try to improve it.