Hi Burza, Jason and team
Nice stream the other night, really enjoyed it! The proposed changes and/or discussion surrounding them are very nice to hear. From what I have gathered the most pressing issue in Gwent right now (and for future directions) is the hand limit. I liked the proposed idea of keeping the hand limit, with added mulligans and I'm keen to see how it will change the game. I also really hope that you guys are not completely discarding the idea of the removal of the hand limit (don't know if the game engine allows it?). With that in mind I have a proposal. If you have some ideas regarding hand limit why not test it as a casual mode in game (something similar that you announced during the stream) from which you could get some feedback from the community as a whole. It would be great if people playing the game can test out different ideas of the hand limit before it is being implemented permanently in Gwent for the foreseeable future?
Keep up the great work guys.
Regards
Nice stream the other night, really enjoyed it! The proposed changes and/or discussion surrounding them are very nice to hear. From what I have gathered the most pressing issue in Gwent right now (and for future directions) is the hand limit. I liked the proposed idea of keeping the hand limit, with added mulligans and I'm keen to see how it will change the game. I also really hope that you guys are not completely discarding the idea of the removal of the hand limit (don't know if the game engine allows it?). With that in mind I have a proposal. If you have some ideas regarding hand limit why not test it as a casual mode in game (something similar that you announced during the stream) from which you could get some feedback from the community as a whole. It would be great if people playing the game can test out different ideas of the hand limit before it is being implemented permanently in Gwent for the foreseeable future?
Keep up the great work guys.
Regards