Looking at my ranked games these season i noticed that a considerable amount of them (25-30%) end up only in 2 rounds, this is a huge increase from previous seasons.
Personally i think this is mainly due to a combination of strong engines + defenders + 2 cards in one round leaders. I mainly played Nilfgaard and i noticed that even if i drop a Hefty Helga and it's not answered right away, i win the game. But it's not only winning, it's crushing, the rounds usually ends like 30-0 score wise, despite being a card down. In NR v NR matches i noticed that usually the first who can establish a board again wins by a large margin, the one playing from behind will have every single unit instantly destroyed. This might be the reason the meta shifted to hyper control.
Regardless i think the game, too early in the round, it creates no-win scenarios for one of the players. And this is pretty obvious for both players, the act of playing the game becomes a formality. Personally i recommend a limitation to the amount of damage engines and do in a single turn.
Personally i think this is mainly due to a combination of strong engines + defenders + 2 cards in one round leaders. I mainly played Nilfgaard and i noticed that even if i drop a Hefty Helga and it's not answered right away, i win the game. But it's not only winning, it's crushing, the rounds usually ends like 30-0 score wise, despite being a card down. In NR v NR matches i noticed that usually the first who can establish a board again wins by a large margin, the one playing from behind will have every single unit instantly destroyed. This might be the reason the meta shifted to hyper control.
Regardless i think the game, too early in the round, it creates no-win scenarios for one of the players. And this is pretty obvious for both players, the act of playing the game becomes a formality. Personally i recommend a limitation to the amount of damage engines and do in a single turn.