I am quite surprised that QG / Brokvar Hunter was viewed as problematic through the rationale that "you shouldn't be able to pull out 20-30 str. in one card", yet Reaver Hunters (easily a 40-75 point play, depending on Operator) remain unchanged. I am not really seeing the rationale.
There is an extreme amount of counter-play options to Skellige; graveyard hate (Vicovaro Medic, especially now after Savage Bear nerf, Katakan, Caretaker, Griffin), Direct Removal (Igni, Scorch, Mardroeme or Peter Saar r1 in the case of QG), Locks to prevent the CBH from growing, board manipulation (Drowner, Aard, Zoltan Chivay, Caranthir, Dwarven Merc next patch, Ciaran etc), as well as direct nukes (Alzur's etc...they don't instantly grow enormous).
With these changes, I've said it both in closed beta and now again in open beta: Skellige is inherently much, much weaker to counters than other factions as they rely very much on combos (be it longships + random filler + CBH, QG buffing in GY which makes for a low-tempo r1 loss more often than not, Warcriers self-wounding, and more) to boost units up to a level where their subsequent rounds revolve around ressing one or two of these units to match the win-conditions that other factions have available in round 3 (Dol Blathanna Protectors, Spotters, Villentrettenmerth + Tibor/Kayran/Ciri Dash, Crones + Harpy/earth elemental carry-over, Rainfarn into Joachim, Reaver Hunters, Dwarf carry-over, Ekimmara carry-over, Tibor / Kayran / Ciri Dash alone, Woodland Spirit + Foglet spam, Caretaker).
Their vulnerability to cards like Vicovaro Medic, Katakan, Caretaker, Necromancy, Letho are huge.
Skellige needs Valhalla; a way to protect a very limited number of cards from graveyard hate if CDPR wants Death and Resurrection to be the cardinal themes of the faction. That or Graveyard hate to be nerfed (yet Vicovaro Medic remains the same, Katakan just got buffed by +1, Letho got buffed and remains only "boosted" rather than strengthened, which is utter madness, Caretaker remains unchanged....).