CARD OF THE MOMENT: King Belohun
Faction: Northern Realms
Color: Gold
Card Type: unit
Provision Cost: 8
Strength: 6
Ability: When you play a unit with power less than 5, set its power to 5. Devotion: Increase the power limit to 6.
Use Frequency: uncommon (will probably become rare to never after the newness of the recent buff wears off).
Synergies: Coen, Phillipa Blind Fury, Prince Anseis, Queen Adelia, Seltkirk of Gulet, Black Rayla, Vysogota of Corvo, Anna Strenger, Temerian Drummer, Reinforced Ballista, Kerack City Guard, Redanian Archer, Redanian Knight, any other non-disloyal low provision card
Comments:
Even buffed, King Belohun is a relatively pathetic card – he can potentially play for a lot of value in a weak deck, or he can play for relatively little value in what would otherwise be a strong deck. Let me explain.
I believe any deck built around Belohun will be weak. Basically, Belohun decks have serious tempo/timing issues. Nearly every card that Belohun significantly boosts is a low power, slow (1 point per turn) engine. But, even with Belohun’s boost, these engines typically only play for a total of seven or eight points in a short round –a solid opponent can out pace these decks. And in a long round, a Belohun player faces an unavoidable dilemma – that player will have Belohun and five or more engines, all of which need to be played as soon as possible – and that’s not allowing for a defender to protect Belohun, or the possibility of interrupting one’s own development to respond to opponent threats. All these engines in a long round do not work – most cannot be deployed early enough to obtain significant value.
On the other hand, if the Belohun player keeps only two or three engines (a small enough number to get down in a timely way) for the round in which Belohun is played, it is likely he will only boost two or three cards – and these cards will each lose a turn of engine value (corresponding to the turn in which Belohun is played). In short, Belohun does not play for good value. Thus, it is unlikely he will strengthen an already good deck.
Finely, Coen / Belohun decks are horribly inconsistent. The potential of a bunch of 6 provision units all boosted 3 more points by a 6 provision Coen is appealing. But this requires Coen and Belohun to be played in the same round. And it assumes that no cards are pinged to other values in the course of play. And it precludes Belohun from being used with boost engines – which are generally his ideal targets. Oh, and rarely does Belohun play allow significant disruption of an opponent’s strategy.
Belohun is a card idea I really like. And I’ve tried to make him work. But for me – at least until he gets further buffed – he goes back into the scrap heap of essentially unusable cards.