While considering something I could write to highlight certain seldom used cards for my Card of the Moment Thread, I got an idea playing off of DRK3's Deck of the Day. What if we tried to build the most horrible Gwent decks imaginable? Any deck can be played poorly -- these decks are to be impossible to play well. It might even be interesting to test them out by having your opponent play your deck and vice versa. The only rules are these:
I would like to start with two submissions. Perhaps I will eventually create one such deck for every faction. In the meanwhile, feel free to post your own hideous decks. One thing I find interesting about my decks is that the junky four provision units are often amongst the best cards in the deck, while some Meta cards are absolutely worthless! Alas, I did not have the fortitude (or at least the time) to actually test them -- if you find any redeeming features I overlooked, please let me know.
BRICKHAVEN:
Faction: ST
Central Idea: Create as many worthless bricks as possible. For example, include Shupe's Day Off when the deck has duplicate cards, Include Novigradian Justice when there are no Dwarves, Include Call of the Forest with no ST units, Include Iorveth's Gambit but no traps, etc. Then finish the deck with the lowest playing value units one can find. Do you think Peasant militia is bad? A card playing for four likely points is the best this deck offers!
MILLIONAIRE:
Faction: SY
Central Ideas: First, generate lots of coins (mostly by low provision special cards that otherwise have no value), but include no spenders. Include the 13 most useless units possible. Then burn the remaining provisions with more useless special cards -- attempting to dilute the card pool to the point that that drawing units at all is a challenge.
Error in List: The stratagem should be Tiger's Eye, not Tactical Advantage. But I don't own that card to include it in the list. Forgive me for not crafting it just for this deck.
- The decks must be legal to play
- The decks must have no more than 3 spare provisions (you can always add cards to use up "extra" provisions).
I would like to start with two submissions. Perhaps I will eventually create one such deck for every faction. In the meanwhile, feel free to post your own hideous decks. One thing I find interesting about my decks is that the junky four provision units are often amongst the best cards in the deck, while some Meta cards are absolutely worthless! Alas, I did not have the fortitude (or at least the time) to actually test them -- if you find any redeeming features I overlooked, please let me know.
BRICKHAVEN:
Faction: ST
Central Idea: Create as many worthless bricks as possible. For example, include Shupe's Day Off when the deck has duplicate cards, Include Novigradian Justice when there are no Dwarves, Include Call of the Forest with no ST units, Include Iorveth's Gambit but no traps, etc. Then finish the deck with the lowest playing value units one can find. Do you think Peasant militia is bad? A card playing for four likely points is the best this deck offers!
MILLIONAIRE:
Faction: SY
Central Ideas: First, generate lots of coins (mostly by low provision special cards that otherwise have no value), but include no spenders. Include the 13 most useless units possible. Then burn the remaining provisions with more useless special cards -- attempting to dilute the card pool to the point that that drawing units at all is a challenge.
Error in List: The stratagem should be Tiger's Eye, not Tactical Advantage. But I don't own that card to include it in the list. Forgive me for not crafting it just for this deck.