Gwent focuses too much on powerful cards.

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A conditional deploy, that requires many steps, and that if removed some steps would lose value, sound like a combo deck, like arachas queen, that I had put in the same group than engine decks, that already exists, and browns are important in that deck.

You have the thrive mechanics, that works kinda like that as well, even if its mainly point slam, it uses their low level thrive units too... as I said, I think that are lots of viable decks that depend on their browns, while there are others, that don't, and that's fine.
 
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