GWENT Homecoming — see what's next for GWENT

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The main problem is that they will release at the same time as MTG:Arena and Valve's Artifact. They had the advantage that they were the only new CCG when they first went open beta but now they will have to compete with 2 juggernauts. Dark times for Gwent ahead. I made a post a few months ago that they won't make it past 2019. Looks more and more like it.
 
TheNotoriousThree;n10818151 said:
bojerbela rickralsten

I have a little over 100 kegs that I played for over the last few weeks or months and I know exactly what to do with them:

They said two very important things: that another premium keg weekend is coming next week or so and that in 6 months when the game exits beta they will give us full mill value for everything.
So I'll open all my kegs during the premium weekend and not mill a single card until the game launches... then I'll mill my entire collection and BOOM. I can then craft whichever cards I want... no duplicates, no premium cards I don't use. ;)

That's what I call investing smartly... well actually not I just put 2 + 2 together but still. Makes me so hyped for the full launch!

Edit: m1asmatic Don't worry they'll most likely only reset level and other stats. They said in the post that we will get full mill value for everything after Homecoming when the game exits beta, so that means they won't delete our cards. Just ready my entire post and do what I'll do and you're gucci!

Thanks for your reply. Of course I want to open all my kegs on Premium Weekend. But I want to play in the coming 6 months so I will collect many kegs until the release of the game. My question is: what is with those kegs? Should I open them on Day One to get the brand new cards?
 
It dosen't matter when you open them. Let's say you got 100 kegs openining them any time before Homecoming, you get let's say 8 golds and 30 silvers and a lot bronze. You can do it anyway cause after Homecoming you will get full refund on your card so you will get scraps worth 8 golds and 30 silvers and a lot bronze. So with that scraps you will craft 8 golds 30 silvers and a lot bronze from new pool cards. Looks same and it's even better cause you will be able to chose what golds and silvers from new pool you want. So we are win on that anyway.
 
It doesn't matter if you pull a new gold out of a keg or if you mill an old one for full value and then craft the brand new one from the proceeds.
So there's really no disadvantage to opening all kegs on the premium weekend (or whenever) provided you don't miss the free milling period.
 
Why the full mill value for every card? Is it because of rebalancing along with homecoming? (If so, this seems excessive.) Or is it a way to ensure players don't feel forces to save all their kegs untill Homecoming is released? (If so, this makes sense, but getting full mill value for every card is way better than saving kegs untill after the release, because you might get duplicates/old cards.) I'm concerned people will end up with a huge amount of crafting materials and be able to craft literally any new card they want at once. I'd say this takes part of the fun out of a CCG.
 
MasterOfRobness;n10818981 said:
Why the full mill value for every card? Is it because of rebalancing along with homecoming? (If so, this seems excessive.) Or is it a way to ensure players don't feel forces to save all their kegs untill Homecoming is released? (If so, this makes sense, but getting full mill value for every card is way better than saving kegs untill after the release, because you might get duplicates/old cards.) I'm concerned people will end up with a huge amount of crafting materials and be able to craft literally any new card they want at once. I'd say this takes part of the fun out of a CCG.

It's so that players have a chance to re-balance their decks (especially in the case of rare / expensive cards) so that they can attain some form of synergy with the new rules and mechanics. It won't last for too long, days most likely. Besides, there's no need to mill everything. All cards will still have value and function, but if I have a deck that was built for a very specific effect, the changes may completely upset that synergy. So, I can mill a few key cards to get that synergy back or achieve something else at no actual cost.
 
Just go back to the Closed Beta Gwent. Faction passives, no weather shenanigans, lots of graveyard interactions, no leaders in board, not many units that can go in any row, etc etc etc. I loved Gwent in its first stage, but when Open Beta came and the game became dumbed down, I stopped playing for good.
Also, no meteorite powder. I loved getting a premium card because I could mill it for more, not for some stupid meteorite powder, I couldn't care less for beautiful cards, I want good mechanics and be able to build decks.
 
6 months is a long time for going home. And once we are finally there, we'll find bugs, boring mechanics, things that were better before, unbalanced cards, etc. So, another update will be necessary soon after, then another, then another. 6 months will turn into a year, or more.

Why take this long road when the shortcut is so close. Just take the game back to what it was before the mid winter update, when the game was good. Then make further improvements from this starting point. This will take way less work and time.
 
I don't like 2 rows idea: sure exposing beautiful card design is tempting but it would come with cost of sactificing game depth
and I belive that main thought behind this idea is to make mobile development easier, just another step after reducing allowed card number in a row.
 
Right. They should make the three rows more meaningful and different. Instead, they want to make it less meaniningful by reducing it only to two rows. I don't know. I really do not like it. Especially, because they only want to do it for the ethetics??? Am I right?

They should focus more on the gameplay and strategy. Not on the ethetics, which already looks awesome.

They can focus on the ethetics if it does not interfere with the gameplay, strategy, and the depth to the game.

They should focus on the depth:

- Rows do matter.
- Position of the cards do matter - on the left, on the right, in the middle.

etc.
 
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I can't wait. Just hearing that the coin flip and Create mechanic are getting fixed is making me wanna play the game again. Though, we need some content inbetween the six months, or else things will get boring real fast.
 
So we started out this year thinking there are only some finishing touches left, we were about to get regular balance updates and coming out of beta this year. I can see how a lot of people are very disappointed now. Still you have to realize that things changed since then. The devs realized that the game began to shift into a direction they do not like and the majority of the community doesn't like. It seems that the game after all is not in an almost complete state. To fix these core issues small regular balance patches don't suffice. It really needs a major overhaul, and that takes time. Since I'm with the devs on this new (old) direction and goals I completely support this decision.

These 6 months don't really seem that long if the team can deliver on the promise. Actually it seems rather short to me and unless they already made some major progress already on all the stuff they've announced now, I expect some serious (like 1-2 months) delay in the actual release. Which is also completely fine by me. Way better than putting something half-complete out in a rush.

What still bothers me is that this big overhaul also signifies the end of beta. With major changes like this no amount of careful consideration and internal testing can bring out all the hidden faults and pitfalls. Even if they get everything right overall, there will be a lot of minor details and issues they can't get right with their limited time and resources. There will be bugs, issues in game play mechanic and some major balance problems. But this is also completely normal: you have to test your software in the wild and get feedback from real users to be able to polish all the details. That's why we have beta testing in the first place.

So what I'm trying to say, after a change of this magnitude I think we'd need at least another half year in beta with a similar plan as announced starting this year. So balance patches every 1-2 months to patch up all the details. Coming out of beta without this seems premature to me. Although if they plan to do this anyway I couldn't care what they call this new version: be it final release, release candidate or any letter of the Greek alphabet.
 
bojerbela;n10818671 said:
Thanks for your reply. Of course I want to open all my kegs on Premium Weekend. But I want to play in the coming 6 months so I will collect many kegs until the release of the game. My question is: what is with those kegs? Should I open them on Day One to get the brand new cards?

Oh I see. I think it really doesn't matter. You will be able to mill everything for full value anyways so you might aswell open them day one and mill whatever you get that you don't want and craft some new cards you didn't get with it. So it completely depends on how and when you enjoy opening your kegs. I think I'll wait until day one just for the enjoyment of opening many kegs at once. We might get another premium weekend aswell on that day, who knows.
 
If you look at the road the dev team walked throughout the open beta you can say the reason they ended up here is because of their own laziness. Every core change they made was made to make balancing easier for the dev team. That's why they removed rows and gold immunity and changed the way weather works and a lot of other things. It was too hard to balance the factions and the archtypes when units were locked to certain rows, some golds were just too powerful if they were immune, weather needed to be teched against or it would smash you to pieces. All these things were very hard to balance so they just got rid of them.
That's lazy.
Just look at the balance patches in the recent months. What are they really? A few points plus or minus of damage dealt or unit health or limiting the amount of units a certain gold/silver can interact with.
That's why what you ended up with is a point spew meta. Because that's the only thing left in the game. CDPR took out everything else because they were too lazy to work on balancing it properly.
 
To be perfectly honest, I didn´t think that CDPR had the stones for making a complete overhaul. But I guess I was wrong, and I am glad I was.
I hope that this decision will be followed with bold steps, giving the game the flavour it had so long ago. I support this decision wholeheartedly and I am really looking forward to those changes as well. I didn´t play Gwent actively for some time now, and this only confirms my suspicions that there was something fishy and smelly in it, since probably the 'Golden rebalance' patch that hit the game in spring/summer last year.

I wish you good luck in the development and I have the highest hopes for the future.
 
Wow, I'm glad I checked back. I had given up, but I am eager to see what happens down the road. I said nothing short of a 50% percent rollback would do it, but this is...intriguing. I liked the game before boons and moonlight, so dramatic overhauls seem risky. Row preference is a step in the right direction, and the art style bringing back that witcher grittiness would draw me back for sure.

It's not lost on me that your parent company must really trust you folks, and that there were a ton of very difficult conversations that happened to birth homecoming, but I am also seeing the other side of having indie development style in which trying to please everyone pleases no one. I read that, when they were developing batman arkham knight, their mantra centered around "is this batman, does this feel like batman", and if the dev team asked "is this gwent, is this Geralt" every once in a while, it couldn't hurt.

Will it be homecoming, or will it be rebirth?
 
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VladAtheris;n10818621 said:
The main problem is that they will release at the same time as MTG:Arena and Valve's Artifact. They had the advantage that they were the only new CCG when they first went open beta but now they will have to compete with 2 juggernauts. Dark times for Gwent ahead. I made a post a few months ago that they won't make it past 2019. Looks more and more like it.
That's a non-issue. MTGA is currently a p2w fiesta and even mtg hardcore supporters hates it with passion, while artifact is not f2p in the first place.

So gwent will have it's share of the market.
 
VladAtheris;n10820821 said:
Just look at the balance patches in the recent months. What are they really? A few points plus or minus of damage dealt or unit health or limiting the amount of units a certain gold/silver can interact with.
That's why what you ended up with is a point spew meta. Because that's the only thing left in the game.

That's a very good point. It's gotta be quite hard to balance a game at this stage without losing core abilities though. Making cards just point spam may have or may not have been due to laziness, but I hope they learn from their mistakes. Hopefully they'll find a way now to create a few competitive and balanced archetypes for each faction with faction specific abilities (and not just point spam and tutors), and then put more effort and time into every update and added cards.
 
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