MasterOfRobness;n10827211 said:I understand the general idea behind full mill value after a balance change. My point is that as soon as you apply it to every card in the game, people can not only use this for the purpose you stated: milling cards that they spend precious resources on to craft them, but people can use them to mill every additional copy they own in the game, while still keeping 1 copy of every epic/legendary and 3 copies of each common and rare. Knowing this 6 months in advance (along with any previous saving people may have done) will amount to a whole lot of crafting materials.
Not that I don't appreciate CDPR trying not to harm anyone, but this might be being overly generous to the point where it might harm them. Perhaps full mill value should only be applied to milling of non-spare copies of a card. Not that I think coming back on the full mill value is a realistic option, just philosophizing about a solution I suppose.
Anyway, though news for the coming months, but I hope the changes work out. I appreciate CDPR not being afraid of major overhauls. Hope they can re-introduce some meaning to the row mechanics, regardless of whether we end up with two rows or three. Depends on what mechanics you come up with I suppose.
I imagine that's the goal!
I wouldn't lose sleep over the milling grace period. It's the same system that has been used very successfully since the closed beta. It's never been an issue. Ideally, people should be left feeling torn about whether they really want to mill that card or not. Think of it as a way of putting the ball back where it was after the goal-posts are moved.