No, it's a case of the weakest faction moaning about getting no buffs after being dead for two months. Nobody called SK OP, but SK WAS OP for a year and after all the powercreep STILL had Flurry decks that could compete plenty, and now it gets GOOD buffs to delirium and blessing, among others. ST, meanwhile, gets a point to Freixenet, a useless Vanadain "fix" and the ability of Fran to... not doom the 4 point orb she's going to play I guess? Yay! Tier 1, here we come.Enough SK hate! It’s a case of the weakest faction moaning about the the second weakest being OP.
They introduced a 6p card which also powercreeps themI like most of those changes in the "leaked" patch notes. They aren't enough to completely ressurect old archetypes, but the nerfs address a lot of the overtuned cards, and the buffs are targeted at underplayed cards, that also synergize well with the upcoming cards (there's a risk something OP will come out of that, only time will tell).
Some particular cases:
1. The Foltest nerf completely misses the point (just like the attempted Viy nerfs). Making him at 5 strength makes him slightly more vulnerable to cheap removal, but its problem is not that it was hard to counter (if not protected by a defender), its that generated too many points when not countered - that's a prime example of binary checks.
2. The SY nerfs targeted the provisions of the leaders, but cards like Tunnel Drill or Freakshow can still do boardwipes in a single turn like no other faction (not to mention the upcoming Scoundrel to complete this trio...), these are extremely unhealthy to the game and SY will keep reigning until these mechanics are reworked.
3. The nerf to Koschey and Endrega larvae are pretty harsh. Koschey might still remain popular, but i think this might be the death of larvae, which remained the 'best bronze in the game' for what? 2 years now?
I am not basing this solely on the loss of 1 armor, its indirectly nerfed but the context - for example, for SK Delirium can now kill larvae immediately again, and it was buffed to 5pr! Also, the mage infiltrator can remove them again, and while this NG card is never used, its a spy and the spy archetype is getting huge support so it might get into play more
well, i looked to some cards that usually are played in spyes archetetype and i didnt see they change.I like most of those changes in the "leaked" patch notes. They aren't enough to completely ressurect old archetypes, but the nerfs address a lot of the overtuned cards, and the buffs are targeted at underplayed cards, that also synergize well with the upcoming cards (there's a risk something OP will come out of that, only time will tell).
Some particular cases:
1. The Foltest nerf completely misses the point (just like the attempted Viy nerfs). Making him at 5 strength makes him slightly more vulnerable to cheap removal, but its problem is not that it was hard to counter (if not protected by a defender), its that generated too many points when not countered - that's a prime example of binary checks.
2. The SY nerfs targeted the provisions of the leaders, but cards like Tunnel Drill or Freakshow can still do boardwipes in a single turn like no other faction (not to mention the upcoming Scoundrel to complete this trio...), these are extremely unhealthy to the game and SY will keep reigning until these mechanics are reworked.
3. The nerf to Koschey and Endrega larvae are pretty harsh. Koschey might still remain popular, but i think this might be the death of larvae, which remained the 'best bronze in the game' for what? 2 years now?
I am not basing this solely on the loss of 1 armor, its indirectly nerfed but the context - for example, for SK Delirium can now kill larvae immediately again, and it was buffed to 5pr! Also, the mage infiltrator can remove them again, and while this NG card is never used, its a spy and the spy archetype is getting huge support so it might get into play more.
Honestly they should have just put "Counter: 3" on the last ability.[...]
1. The Foltest nerf completely misses the point (just like the attempted Viy nerfs). Making him at 5 strength makes him slightly more vulnerable to cheap removal, but its problem is not that it was hard to counter (if not protected by a defender), its that generated too many points when not countered - that's a prime example of binary checks.
[...]
Would prefer that Foltest simply does not boost. This would make commando decks much more challenging to play as you need additional booster for your Commando swarm.Honestly they should have just put "Counter: 3" on the last ability.
2. The SY nerfs targeted the provisions of the leaders, but cards like Tunnel Drill or Freakshow can still do boardwipes in a single turn like no other faction (not to mention the upcoming Scoundrel to complete this trio...), these are extremely unhealthy to the game and SY will keep reigning until these mechanics are reworked.
3. The nerf to Koschey and Endrega larvae are pretty harsh. Koschey might still remain popular, but i think this might be the death of larvae, which remained the 'best bronze in the game' for what? 2 years now?
I am not basing this solely on the loss of 1 armor, its indirectly nerfed but the context - for example, for SK Delirium can now kill larvae immediately again, and it was buffed to 5pr! Also, the mage infiltrator can remove them again, and while this NG card is never used, its a spy and the spy archetype is getting huge support so it might get into play more.
That was originally the case, back then when Foltest was a meme at best.Actually, I appreciate most of the changes. Some remarks
Would prefer that Foltest simply does not boost. This would make commando decks much more challenging to play as you need additional booster for your Commando swarm.
[...]
well, i looked to some cards that usually are played in spyes archetetype and i didnt see they change.
Need emhyr who i thought they were going to buff it didnt change.
So i dont think mage infiltrator will be more played next seasonal.
With delirium i agree, a 6 potencial point remove for 5 provision its really good
Also agree with you. I am ok with those provision nerfs but would add the following:
-> Freakshow: No cooldown only if there are allied Cutups
-> Tunneldrill: If there are no allied crownsplitters, destroy self
-> I simply would only nerf Koschey as follows: Spawn an Endrega larvae with 1 base strength.
SK was not the second weakest faction. It is not the #1 as it used to be, but it was the solid #3 out of the 6 factions. If people have to bring 3 decks to the tournament, it was SY, NG, and SK. If people had to bring 4 decks, it was SY, NG, SK, NR/MO. But ST was dead, literally dead, for last two months. And the devs repeatedly promise that justice will happen to ST with this patch and ST will become really strong and yet we see 3 meaningless change to ST and 10 buffs to SK. Every single patch SK gets 3x more buffs that ST, even when SK was the top faction and ST was the weakest faction.Enough SK hate! It’s a case of the weakest faction moaning about the the second weakest being OP.
It might be nice if they incurred some sort of penalty to Fee on the turn it is played. Order abilities require Zeal if they want to play on Deploy.2. The SY nerfs targeted the provisions of the leaders, but cards like Tunnel Drill or Freakshow can still do boardwipes in a single turn like no other faction (not to mention the upcoming Scoundrel to complete this trio...), these are extremely unhealthy to the game and SY will keep reigning until these mechanics are reworked.