I have noticed several cards rarely used by other players, but that I find very nice. So this thread is to offer an opportunity for players to highlight their favorite underutilized cards.
As I list some of my favorites I have to ask whether they are too weak, too inconsistent, don’t fit recent metas, or have simply been overlooked. Anyway, here are some of my favorites.
NEUTRAL:
Syanna — vulnerable to removal, but huge potential, and not just in gimmick decks.
Ihuarraquax — Yes, this card now sees significant play in VIY decks, but has potential in many other decks.
Idarran — This card is gimmicky, but it can be a lot of fun. It is too easily disrupted to be a deck centerpiece, but it is a nice tool for some decks.
Wagenburg — a great card that lacks an adequate supporting cast.
MONSTERS
It is evidence of a sad state of Gwent that I can identify no monster cards that I feel are overlooked. Prior to the last update, I would have listed Fleder: a play it and forget it engine generating a reliable level of points, but not so strong as to draw heavy removal, or to make you feel bad if it did. And the ability to destroy an unwanted allied unit was a nice bonus. The reworked version may look better on paper, but only has value (often in unrealized vitality) only in vampire decks. And it lost its distinctive quirkiness.
NILFGAARD
Cadvarine — a very nice card completely overshadowed but the unfortunate existence of the grotesquely overpowered Coup de Grace.
Courier — an often overlooked source of consistency for other cards in several NG archetypes.
NORTHERN REALMS
Archgriffin — a good card that I think got a bad reputation from players who want it to carry rather than support decks.
Nenneke — a fast and flexible source of boosts.
Nathaniel — a slow but viscous passive engine.
Windhalm — when bolstered with extra shields, Windhalm can be a huge thorn in an opponent’s side.
SCOIA’TAEL
I’m not sure either of these is really underutilized, but few ST cards are.
Hawker Smuggler — a card very capable of forcing an opponent into unpleasant decisions.
Pyrotechnician — another card that can be surprisingly annoying.
SKELLIGE
Artis — one of the biggest game changing cards out there; a bit difficult to use.
Dire Bear — a potential game winner I never see
Flaminica — after her recent buff, this card briefly appeared, but has disappeared again; this card has so many potential combos I’m surprised.
SYNDICATE
Igor the Hook — maybe I’m biased because for a long time he was the only good SY unit I owned.
Blind Eye Apothecary — makes a nice pairing with Igor’s insanity.
As I list some of my favorites I have to ask whether they are too weak, too inconsistent, don’t fit recent metas, or have simply been overlooked. Anyway, here are some of my favorites.
NEUTRAL:
Syanna — vulnerable to removal, but huge potential, and not just in gimmick decks.
Ihuarraquax — Yes, this card now sees significant play in VIY decks, but has potential in many other decks.
Idarran — This card is gimmicky, but it can be a lot of fun. It is too easily disrupted to be a deck centerpiece, but it is a nice tool for some decks.
Wagenburg — a great card that lacks an adequate supporting cast.
MONSTERS
It is evidence of a sad state of Gwent that I can identify no monster cards that I feel are overlooked. Prior to the last update, I would have listed Fleder: a play it and forget it engine generating a reliable level of points, but not so strong as to draw heavy removal, or to make you feel bad if it did. And the ability to destroy an unwanted allied unit was a nice bonus. The reworked version may look better on paper, but only has value (often in unrealized vitality) only in vampire decks. And it lost its distinctive quirkiness.
NILFGAARD
Cadvarine — a very nice card completely overshadowed but the unfortunate existence of the grotesquely overpowered Coup de Grace.
Courier — an often overlooked source of consistency for other cards in several NG archetypes.
NORTHERN REALMS
Archgriffin — a good card that I think got a bad reputation from players who want it to carry rather than support decks.
Nenneke — a fast and flexible source of boosts.
Nathaniel — a slow but viscous passive engine.
Windhalm — when bolstered with extra shields, Windhalm can be a huge thorn in an opponent’s side.
SCOIA’TAEL
I’m not sure either of these is really underutilized, but few ST cards are.
Hawker Smuggler — a card very capable of forcing an opponent into unpleasant decisions.
Pyrotechnician — another card that can be surprisingly annoying.
SKELLIGE
Artis — one of the biggest game changing cards out there; a bit difficult to use.
Dire Bear — a potential game winner I never see
Flaminica — after her recent buff, this card briefly appeared, but has disappeared again; this card has so many potential combos I’m surprised.
SYNDICATE
Igor the Hook — maybe I’m biased because for a long time he was the only good SY unit I owned.
Blind Eye Apothecary — makes a nice pairing with Igor’s insanity.