Hello
I remember a while back i watched a video of gwent developers saying that they want gwent to be unique by not giving it any filler cards. and that they will make the patch notes different that other card games as they will buff all the weak cards instead of nerfing the few strong cards. and that really was the case back in the days but now there are a huge amount of cards that seems as a filler/unplayable. in this thread i will list the competitively unplayable cards and suggest a fix to show the amount of potential this game has without adding new expansions. Ofcourse i dont expect you to do all fix all these cards but 20 of them per month would be a good start.
So i counted 109 unplayable mostly gold cards that some of them are straight up fillers and others are just way too weak. this amount of cards is even more than the upcoming master mirror expansion. if you fix these cards then there will be alot of possiblities and meta changes that will happen in this meta to keep it fresh. also one thing i noticed is that most of the unplayable cards are neutral cards. and i think i know the reason. its because of the leader abilities lock on their specific faction. for example NR leader ability there are 9 faction locked leader abilities. if unlock them then alot of neutral cards will be playable and even competetive. hell you can even unlock some new decks like bandits or witchers once more. i know there are plans to fix some of them in the future but i will just ignore them to list the problems that we face now because i dont know for sure if they will be fixed or not. however i didnt list spycards cus they said that they wil lfix it for sure.
here are the 109 unplayable cards that need to be fixed:
Trap cards: 11 cards: litterly no play except for crushing trap and sometimes mahakam horn: solution is to add more trap synergy in the next expantion
phoenix: i see some poeple experiment with it but its way too weak for its cost
Keltullis: this card doesnt work in this meta and if there is a meta where this card will work then it will be cancer to play against. so you might as well just change what it does.
Hanmarvyn's blue dream: i can see a world where assimilate can play it but it just costs way too much
weather cards: 14 cards: no play because there is no synergy with it. it is just pure damage. and row damage cards such us lacerate are way more efficient that any weather, sollution is to add units that can benefit from weathers would be cool if you change weather cards to be like yugi oh feild cards. like each weather will affect the entire board and benefit certain unit types and harm other unit types.
Most of boost/damage artifacts:9 cards: yeah they can be cancer in no units decks but i think you can manage to make them playable without making cancer no units cards.maybe make afrtifacts last for 2 or 3 rounds so that people have to play units and use the artifacts instead of stacking them for last round.
Dandelion Poet: entirely change the ability
Vernon Roach: it is way too Rng based and most of the times its not worth the 12 provitions. maybe increase its power and make it choose 2 bronze cards to play
Syanna: it can be a very powerful card but its just way too squishy
siggi reven: nerfed too hard
U'mas curse: -1 provision and it will be good for assimilate
Collution: it can be very strong with more synergy
Primorial D'ao: this is a filler card
Dragons:5 cards: they are very well balanced cards but they lack synergy.
Triss:butterflies too expensive for boosting a random card. it has to be played when you only have 1 unit if uwant to use it efficiently which makes it very expensive for a very specific use. maybe make it 9 provision and even then you still wont see much play
ciri:nova change ability
aguara: true form: -1 provision
manticore venom: -1 provision
firesworn zealots: 6 cards that are not seeing play others are good in hybrid decks. jsut buff those 6 cards to make it a viable deck
igor the hook: maybe -1 fee?
Xarthisius: -1 provision
Stregobor: -2 provision
Triss marigold+ yennefer: divination: either change ability or -1 or 2 provision
mage NR synergies: 5 cards no compettitive play others see some play: make more mage synergy. maybe mage leader ability
Gaunter O'dimm: Maraal does it better
Dandilion: vainglory: win game if you play against beasts or lose game if you dont play vs beasts: change ability
the sausage maker: -2 provision
Iris: shade: win game if you play against heavy armor or lose game if you dont play vs heavy armor: change ability
Collosal ifrit: -1 cooldown
Enraged Ifrit: filler card
Vesemir: mentor: witchers too expensive and weak
Regis: bloodlust: - 1 provision
Bandit synergy cards: 15 cards: TBH bandits kind of look like a filler cards
Angouleme: Another filler
Marigold's hailstrom + commanders horn: filler cards
Prophet lebioda+ sukrus: same card same trash: -2 provision cost - 1 power
ciri dash: -1 turns or -1 provision
shiralds fits oesterlen: change ability
shetroll of vergen: -1 provision
gregolie de gargon: -1 provision
walter veritas: change this expensive RNG ability
the last wish: maybe dont banish the other card? no one wants to lose a valuable card if he gets both gold cards
bekkers dark mirror: very expensive reset: -3 provision
trail of the grasess: -1 provision
Mandrake: another expensive reset: -3 provision
Wolfsbane: filler
bekkers rockslide: change ability
glorios hunt: filler
sabrinas inferno: it can be very good card if there were spectre deck: sadly there isnt enough spectre synergy
Vendergrifts blade: -1 provision and even then there is not enough knight synergy
olgeird von eviric: -2 proision
Frienzied D'ao: its a filler as long as bomber exist
holgiered blackhand: not enough synergy
Crew cards: 4 unplayablecards: need some buffs
iris von everic: - 1 provision: still not playable if no weatehr decks
thaler: -1 provision
Iris companion: even if you have only 1 card there is still 50% chance that you wil ldestroy the unit that u chose: change ability
saski: pavko gale does it better: change ability
isbel of hagge: - 1 provision
xavier lemmness: either make him banish all graveyard and -1 provision or just change ability
Ciri: give her 2 armor
Unicorn+chironix: filler
tourny shaelmar: -1 provision
Murleiga +Etreil: -1 provision
boris: +1 power
eskel+vesimer+lambert: -2 provision or -1 provision and +1 power
saer qu'an -1 provision
dudu: -1 provision
hym+ -1 provision
Necromany: -1 provision
resupply: 5 cards: a bit too weak to be played
cynthia: make it spawn in a random place instead of on top. cus they can just mulligan it if it was on top
lady of the lake: -1 provision
Dulla khamani + runewright: make it creat a golden card
False ciri: change the ranged ability
ceallach dyffryn: filler
eskel: pathfinder: -2 provision -1 power
vlodimir von everec: filler
vlfhedin: -1 provision or change ability
giant boar: -1 provision
derran: -1 provision
viper witcher: +2 power
I remember a while back i watched a video of gwent developers saying that they want gwent to be unique by not giving it any filler cards. and that they will make the patch notes different that other card games as they will buff all the weak cards instead of nerfing the few strong cards. and that really was the case back in the days but now there are a huge amount of cards that seems as a filler/unplayable. in this thread i will list the competitively unplayable cards and suggest a fix to show the amount of potential this game has without adding new expansions. Ofcourse i dont expect you to do all fix all these cards but 20 of them per month would be a good start.
So i counted 109 unplayable mostly gold cards that some of them are straight up fillers and others are just way too weak. this amount of cards is even more than the upcoming master mirror expansion. if you fix these cards then there will be alot of possiblities and meta changes that will happen in this meta to keep it fresh. also one thing i noticed is that most of the unplayable cards are neutral cards. and i think i know the reason. its because of the leader abilities lock on their specific faction. for example NR leader ability there are 9 faction locked leader abilities. if unlock them then alot of neutral cards will be playable and even competetive. hell you can even unlock some new decks like bandits or witchers once more. i know there are plans to fix some of them in the future but i will just ignore them to list the problems that we face now because i dont know for sure if they will be fixed or not. however i didnt list spycards cus they said that they wil lfix it for sure.
here are the 109 unplayable cards that need to be fixed:
Trap cards: 11 cards: litterly no play except for crushing trap and sometimes mahakam horn: solution is to add more trap synergy in the next expantion
phoenix: i see some poeple experiment with it but its way too weak for its cost
Keltullis: this card doesnt work in this meta and if there is a meta where this card will work then it will be cancer to play against. so you might as well just change what it does.
Hanmarvyn's blue dream: i can see a world where assimilate can play it but it just costs way too much
weather cards: 14 cards: no play because there is no synergy with it. it is just pure damage. and row damage cards such us lacerate are way more efficient that any weather, sollution is to add units that can benefit from weathers would be cool if you change weather cards to be like yugi oh feild cards. like each weather will affect the entire board and benefit certain unit types and harm other unit types.
Most of boost/damage artifacts:9 cards: yeah they can be cancer in no units decks but i think you can manage to make them playable without making cancer no units cards.maybe make afrtifacts last for 2 or 3 rounds so that people have to play units and use the artifacts instead of stacking them for last round.
Dandelion Poet: entirely change the ability
Vernon Roach: it is way too Rng based and most of the times its not worth the 12 provitions. maybe increase its power and make it choose 2 bronze cards to play
Syanna: it can be a very powerful card but its just way too squishy
siggi reven: nerfed too hard
U'mas curse: -1 provision and it will be good for assimilate
Collution: it can be very strong with more synergy
Primorial D'ao: this is a filler card
Dragons:5 cards: they are very well balanced cards but they lack synergy.
Triss:butterflies too expensive for boosting a random card. it has to be played when you only have 1 unit if uwant to use it efficiently which makes it very expensive for a very specific use. maybe make it 9 provision and even then you still wont see much play
ciri:nova change ability
aguara: true form: -1 provision
manticore venom: -1 provision
firesworn zealots: 6 cards that are not seeing play others are good in hybrid decks. jsut buff those 6 cards to make it a viable deck
igor the hook: maybe -1 fee?
Xarthisius: -1 provision
Stregobor: -2 provision
Triss marigold+ yennefer: divination: either change ability or -1 or 2 provision
mage NR synergies: 5 cards no compettitive play others see some play: make more mage synergy. maybe mage leader ability
Gaunter O'dimm: Maraal does it better
Dandilion: vainglory: win game if you play against beasts or lose game if you dont play vs beasts: change ability
the sausage maker: -2 provision
Iris: shade: win game if you play against heavy armor or lose game if you dont play vs heavy armor: change ability
Collosal ifrit: -1 cooldown
Enraged Ifrit: filler card
Vesemir: mentor: witchers too expensive and weak
Regis: bloodlust: - 1 provision
Bandit synergy cards: 15 cards: TBH bandits kind of look like a filler cards
Angouleme: Another filler
Marigold's hailstrom + commanders horn: filler cards
Prophet lebioda+ sukrus: same card same trash: -2 provision cost - 1 power
ciri dash: -1 turns or -1 provision
shiralds fits oesterlen: change ability
shetroll of vergen: -1 provision
gregolie de gargon: -1 provision
walter veritas: change this expensive RNG ability
the last wish: maybe dont banish the other card? no one wants to lose a valuable card if he gets both gold cards
bekkers dark mirror: very expensive reset: -3 provision
trail of the grasess: -1 provision
Mandrake: another expensive reset: -3 provision
Wolfsbane: filler
bekkers rockslide: change ability
glorios hunt: filler
sabrinas inferno: it can be very good card if there were spectre deck: sadly there isnt enough spectre synergy
Vendergrifts blade: -1 provision and even then there is not enough knight synergy
olgeird von eviric: -2 proision
Frienzied D'ao: its a filler as long as bomber exist
holgiered blackhand: not enough synergy
Crew cards: 4 unplayablecards: need some buffs
iris von everic: - 1 provision: still not playable if no weatehr decks
thaler: -1 provision
Iris companion: even if you have only 1 card there is still 50% chance that you wil ldestroy the unit that u chose: change ability
saski: pavko gale does it better: change ability
isbel of hagge: - 1 provision
xavier lemmness: either make him banish all graveyard and -1 provision or just change ability
Ciri: give her 2 armor
Unicorn+chironix: filler
tourny shaelmar: -1 provision
Murleiga +Etreil: -1 provision
boris: +1 power
eskel+vesimer+lambert: -2 provision or -1 provision and +1 power
saer qu'an -1 provision
dudu: -1 provision
hym+ -1 provision
Necromany: -1 provision
resupply: 5 cards: a bit too weak to be played
cynthia: make it spawn in a random place instead of on top. cus they can just mulligan it if it was on top
lady of the lake: -1 provision
Dulla khamani + runewright: make it creat a golden card
False ciri: change the ranged ability
ceallach dyffryn: filler
eskel: pathfinder: -2 provision -1 power
vlodimir von everec: filler
vlfhedin: -1 provision or change ability
giant boar: -1 provision
derran: -1 provision
viper witcher: +2 power