Ugh, yeah these last 3 cards are kind of on the lamer side.
Where every other faction got a 7 for 4 unit, we get 4 for 4 here. Why? Because it will proc Harmony? Except it seems useless in a Harmony deck. Oh, it will turn into a 4-point symbiosis unit? So it's an engine that takes 3 turns to start earning... Yeah... the jury is out and it's too early and all that, but this just seems like a terrible card to me.
The Shaping Nature is nothing to write home about, either. Yes, it will create a treant so at least +1, but this boost/vitality nonsense has no synergy with any of the ST units. You can't even use this with Aglais, because you can't play this card from graveyard. So all you're doing is putting dumb, tall points on the board, and the points aren't even that great against the cost. Ugh. Yeah, nice art, though...
Dunca is not terrible, but basically a copy of all 7p reveals from other factions. Remains to be seen if any of these will gain value if you actually try to engine them instead of doing straight 7 for 7. It basically has to stay on the board for at least 4 turns to return profit, which is a problem, imo. By comparison, the Smuggler needs to only stay for 3 turns to do the same.
Where every other faction got a 7 for 4 unit, we get 4 for 4 here. Why? Because it will proc Harmony? Except it seems useless in a Harmony deck. Oh, it will turn into a 4-point symbiosis unit? So it's an engine that takes 3 turns to start earning... Yeah... the jury is out and it's too early and all that, but this just seems like a terrible card to me.
The Shaping Nature is nothing to write home about, either. Yes, it will create a treant so at least +1, but this boost/vitality nonsense has no synergy with any of the ST units. You can't even use this with Aglais, because you can't play this card from graveyard. So all you're doing is putting dumb, tall points on the board, and the points aren't even that great against the cost. Ugh. Yeah, nice art, though...
Dunca is not terrible, but basically a copy of all 7p reveals from other factions. Remains to be seen if any of these will gain value if you actually try to engine them instead of doing straight 7 for 7. It basically has to stay on the board for at least 4 turns to return profit, which is a problem, imo. By comparison, the Smuggler needs to only stay for 3 turns to do the same.


