According to the article in the latest August issue of Gamestar magazine you're no longer required to first breach one of the local network's access points to unlock the specific types of hacks to perform on NPCs or devices connected to said local network.
Instead you just scan NPCs or devices and then, depending on the equipped daemons have automatically all the corresponding performable hacks (short-circuit, overheat, force suicide, etc) presented to you.
Hacking in general reportedly now also uses a slowly regenerating resource ("memory") and the hex code-based breaching originally performed at the mentioned access points (10:17 minute mark in 2019's Deep Dive) has been degraded to just reduce the overall memory cost upon successfully stringing together the code pairings.
I sincerely hope that's just the article's author incorrectly recounting things from his hands-on session and that the above is actually not true.
Instead you just scan NPCs or devices and then, depending on the equipped daemons have automatically all the corresponding performable hacks (short-circuit, overheat, force suicide, etc) presented to you.
Hacking in general reportedly now also uses a slowly regenerating resource ("memory") and the hex code-based breaching originally performed at the mentioned access points (10:17 minute mark in 2019's Deep Dive) has been degraded to just reduce the overall memory cost upon successfully stringing together the code pairings.
I sincerely hope that's just the article's author incorrectly recounting things from his hands-on session and that the above is actually not true.