It's an impossible suggestion, but it was the one thing that got me excited for this game years ago.
I know I've been harping on about this in other threads, but I just wanna write it down and get it out off my system.
If it can ever get implemented somehow, amazing. If not, well, so be it.
In one of the gameplay trailers it was clearly stated that the mechanics shown were work in progress and may not be in the final game.
As we know by now, those systems didn't make it despite being more cyberpunk than anything the game currently offers.
Having to knock out a gangster and physically connect to their local network before you could remotely hack them looked way more interesting.
I'm guessing it would've taken too much dev time to assign enemies to groups and only allow remote access once the network was breached through physical access.
Now almost everything is remotely accessible.
[ Warning: the following paragraphs are mere rambling.]
A pure hacking gamestyle is just taking a look from behind a corner and flat-line, ignite, short-circuit or explode everything without ever getting close.
Sure, you've got the technomage power fantasy going there, and the breaching minigame is fun enough, but it feels like you're missing steps in between to make it feel worthwhile.
The only thing that we got left over from this is the option for a lethal or non-lethal takedown.
And let's be honest, the non-lethal takedown no longer serves any purpose because to get the street cred, you have to kill them anyways.
Only a handful of missions I've found so far ask you to keep a perp alive and if you do kill them... well, no big deal.
The physical connection could've brought so much more gameplay with it.
Randomized chances to hack banking accounts (rather than the current physical terminals), get counter-hacked or receive a virus if your stats or rig wasn't good enough.
A minigame where you assign available RAM to certain hacks or be forced to manually pull out when detected.
Failure here would lead to detection or damaging electronic feedback through your own implants.
I know that this game has a much bigger scope that only the hacking, but still...
I know I've been harping on about this in other threads, but I just wanna write it down and get it out off my system.
If it can ever get implemented somehow, amazing. If not, well, so be it.
In one of the gameplay trailers it was clearly stated that the mechanics shown were work in progress and may not be in the final game.
As we know by now, those systems didn't make it despite being more cyberpunk than anything the game currently offers.
Having to knock out a gangster and physically connect to their local network before you could remotely hack them looked way more interesting.
I'm guessing it would've taken too much dev time to assign enemies to groups and only allow remote access once the network was breached through physical access.
Now almost everything is remotely accessible.
[ Warning: the following paragraphs are mere rambling.]
A pure hacking gamestyle is just taking a look from behind a corner and flat-line, ignite, short-circuit or explode everything without ever getting close.
Sure, you've got the technomage power fantasy going there, and the breaching minigame is fun enough, but it feels like you're missing steps in between to make it feel worthwhile.
The only thing that we got left over from this is the option for a lethal or non-lethal takedown.
And let's be honest, the non-lethal takedown no longer serves any purpose because to get the street cred, you have to kill them anyways.
Only a handful of missions I've found so far ask you to keep a perp alive and if you do kill them... well, no big deal.
The physical connection could've brought so much more gameplay with it.
Randomized chances to hack banking accounts (rather than the current physical terminals), get counter-hacked or receive a virus if your stats or rig wasn't good enough.
A minigame where you assign available RAM to certain hacks or be forced to manually pull out when detected.
Failure here would lead to detection or damaging electronic feedback through your own implants.
I know that this game has a much bigger scope that only the hacking, but still...