kofeiiniturpa;n10203542 said:
All that from a ”beep”. Hah.
One thing’s for sure, though. This marks the start of the most boring phase of waiting the game. Nobody still knows nothing and what little starts to drip from CDPR gets overanalyzed over and over, letter by letter, with each having some big secret engeaved in its form that everybody interprets differently.
Fun to read for a while, but for longer... geesh... I do hope they start throwing something concrete out before that thing really kivks off.
Snowflakez;n10205042 said:They want to do something similar to Bethesda's tactic with Fallout 4.
Snowflakez;n10205042 said:Regardless, I'm interested to see what happens next.
kofeiiniturpa;n10205332 said:I think that's a mistake. They can't take too many impressions and fan input into account and alter the game if needed anymore if they present a five to finished product. This would logically suggest that they will take the safest (most sellable) possible route with the core game so that the initial reception doesn't lead to them being booed away from the stage. Fanboys will of course buy anything so there's that, but there are also the more reserved customers.
There was little point in giving opinions about the design choices of Fallout 4 when it was announced and showcased because nothing was going to change anymore at that point (nothing could). It was a take it or leave it case straight from the announcement (mine was the latter).
Likewise. I don't really expect anything tangible before some major convention, though, which is why the *beep* thing doesn't really move me one way or the other. So they tweeted a word... Nice.
kofeiiniturpa;n10205332 said:I think that's a mistake. They can't take too many impressions and fan input into account and alter the game if needed anymore if they present a five to finished product. This would logically suggest that they will take the safest (most sellable) possible route with the core game so that the initial reception doesn't lead to them being booed away from the stage. Fanboys will of course buy anything so there's that, but there are also the more reserved customers.
Lisbeth_Salander;n10205512 said:The same public that applauded and bought the monstruosity last gen graphics that was Fallout 4 won't like Cyberpunk 2077? you wot m8
Geralt_of_bsas;n10205412 said:The actual changes live feedback can bring to the project are much more minimal and people like to think
Snowflakez;n10205042 said:They want to do something similar to Bethesda's tactic with Fallout 4.kofeiiniturpa;n10205332 said:I think that's a mistake.
kofeiiniturpa;n10205682 said:Dripping info and ideas over a longer period of time than few months would allow more leeway in taking the feedback and tuning the game.
That's what I was driving for,
Lisbeth_Salander;n10205822 said:You do realise that Bethesda's strategy was also releasing the game a short period after announcing it?
kofeiiniturpa;n10205682 said:Of course they will if the game is as anticipated. The running idea was that CDPR locks itself within a design and have to trust that they did all the right moves if they decide to go with very short annoucement-release margin.
Dripping info and ideas over a longer period of time than few months would allow more leeway in taking the feedback and tuning the game.
That's what I was driving for,
Yeah, there'd not be any earth shattering changes, but if this or that feature got a particularly bad reception at a showcase, it could still change if there was time to do that and the game wasn't too finished. And given what has been said about the erratic nature of CDPR dev process, they might well reiterate up to the final minutes.
Lisbeth_Salander;n10205822 said:I personally hope that CDPR doens't announce the game in this year's E3 only to release it in this year's november because I want them to take more time with the game. The longer it will take to make Cyberpunk 2077 the better it will be.
Geralt_of_bsas;n10205922 said:This is the only thing that makes today bitter sweet for me, I was expecting them to release next year. Blood and Wine had plenty of people occupied until not really long ago, so 2018 was going to be just the second full year of the complete team working on CP.
Whatever design they committed too, it seems they are very advanced on it. Now how ambitious is that design? and how does it match early expectations?
Geralt_of_bsas;n10205922 said:This is the only thing that makes today bitter sweet for me, I was expecting them to release next year. Blood and Wine had plenty of people occupied until not really long ago, so 2018 was going to be just the second full year of the complete team working on CP.
Whatever design they committed too, it seems they are very advanced on it. Now how ambitious is that design? and how does it match early expectations?
You do realise that long periods between announcement and release is bad for marketing when compared to short periods, right?kofeiiniturpa;n10205852 said:Yes, I do. That's the "few months" I was referring to in the quote.
Lisbeth_Salander;n10205972 said:You do realise that long periods between announcement and release is bad for marketing when compared to short periods, right?