rochambeau;n8646880 said:
Either that or the player "levels" are totally borked. Playing "casual" matches against people same level who are dropping insane combinations that are impossible to counter. If the game is this bad this early what do higher levels look like? I smell a serious Pay to Win here.
Those of us who played in the closed beta received a bunch of rewards for doing so, including kegs. You earned these by gaining ranks in ranked play and if you happened to buy a few kegs along the way [I bought some to help support the devs, because the Witcher games were fantastic, and Gwent is a lot of fun as well]. I believe there was another way you would get kegs when Open Beta arrived, but if there was, I don't recall offhand what that was. I wound up with something like 70 kegs, which is barely any compared to players who were in much higher tiers of ranked than I was. It was a nice reward for participating in the closed beta.
Added to this, there's also the fact that we'll be more experienced players, even without full collections anymore, so even with the changes that were made for Open Beta, the mechanics are still essentially the same, and the new cards/changes to old cards just require a tiny bit of tweaking. I imagine a number of players will move over to ranked play again once they hit level 10, so casual play will likely appear to be less 'unbalanced'. Give it a bit of time -- you'll find that scraps accumulate very quickly, and you'll get a lot of milling fodder with duplicates, because RNG is RNG.
There are always going to be some people willing to pay to complete their collections that much faster, but I don't think this game is really Pay to Win, since they've made it much easier than other games of its kind to earn crafting material and kegs just by playing. There's also the example of a friend of mine who was very shrewd during the last legs of the open beta with his deck building [he got in really late], and managed to build a monsters deck that could beat me soundly by focusing entirely on building that monsters deck by milling everything that wasn't neutral or monsters -- I was level 57, and he was under level 10 at the time, but he had cards I hadn't bothered to craft yet or hadn't gotten lucky enough with RNG to get.