I think they will use the very successful GTAV recipe...
Launch the game 1 year before new gen consoles come out, relaunch it for new gen consoles 2 years after the first release.
The goal is to make many of us buy this game twice.
I think they will use the very successful GTAV recipe...
Launch the game 1 year before new gen consoles come out, relaunch it for new gen consoles 2 years after the first release.
The goal is to make many of us buy this game twice.
so? then dont run it on max graphics. if it can run on a 1080tio at max, it kinda doesnt matter what the rest of the game will look like, you can run it on your current hardware so long as you dont EXPECT to run max graphics.That's going to depend on the prices.
980tis still run $400-$500.
its important to note that the 50min demo supposedly ran in 720p with those PC specs. I just dont see this working on xbox one or ps4. this might be the first game that only works on X1X and Pro ditching the base models.
https://www.gameinformer.com/e3-201...erpunk-2077-is-targeting-current-gen-consoles
They already confirmed it's current gen first. Maybe they will re-release it later like GTA did. But it's definitely not the industry breaking game which can't be handled by current gen. Not sure what gave off this vibes. Trailer didn't look any more special than any recent AAA open world title. More likely, the game is an early alpha and isn't optimized, so the presentation had to be ran on supercomputer.
Your own video that says it was running at 4k 30fps in the game play preview. which would justify the 1080ti. and mean it's totally going to be able to run on a current gen consoles at 1080 30 fps.
https://www.gameinformer.com/e3-201...erpunk-2077-is-targeting-current-gen-consoles
Trailer didn't look any more special than any recent AAA open world title.
https://www.gameinformer.com/e3-201...erpunk-2077-is-targeting-current-gen-consoles
They already confirmed it's current gen first. Maybe they will re-release it later like GTA did. But it's definitely not the industry breaking game which can't be handled by current gen. Not sure what gave off this vibes. Trailer didn't look any more special than any recent AAA open world title. More likely, the game is an early alpha and isn't optimized, so the presentation had to be ran on supercomputer.
They already confirmed it's current gen first.
So... let's just go with the official info of current gen, and maybe they'll do next gen down the line.
The only person who say it looks current gen was Schreier and he is gaming guy, not tech guy. Digital Fountry is tech focused, i read preview also from other tech website and they had similar opinion. The scale/level od detail, the amount of NPC's their AI behaviour and character models, destructive environment, lighting or smail little details.. And CDPR is still unsure about current gen imo, the only reason the are saying is current gen its because they dont have any information about next-gen. There is very big possibility that this game is not even running on PS4/XBOX ONE yet
BTW: The Order for example looks next-gen visually, but technology is nothing special and pretty meh.
Not to mention it's not a medical requirement to play at 4K resolution.1080ti will be standard in 2-3years time
Nope, because a PC version exists.And we will
It was more than just one guy saying the demo looked doable on current gen. I remember the giant bomb guys and various other places saying that as well. The point is, tech-focused or not, you're looking at a demo without the proper tools to fully analyse what you're seeing and make an accurate statement about it. So, in the end, it's just a guess.
That's nothing compared to the audible sound of 60 demo-watching jaws simultaneously hitting the floor when V finally stepped into the full streets of Night City for her first time. The number of detailed, varied, and stylish people walking around these streets, all animated in decidedly different ways and organically interacting with each other, was staggering. These weren't animation or outfit clones, either, as the game's bold leather-and-plastics neo-hipster style emphasized. My feeling was only amplified by the dense apartment towers surrounding the scene with even more people in the near distance. The whole thing looked like it required no less than three times the rendering budget of Witcher 3's demanding Novigrad City sequence.
other spectacular moments in the demo gave me utter pause. When bullets explode and whizz through a wall—a cool moment that emphasizes promises of destructible environments—they're followed by incredible, dusty rays of light. When V rides in a crime lord's car, depth-of-field and reflection effects drench the dense, varied scenery whizzing by through a car window in one of the most cinematic car-ride sequences I've ever seen in a game demo (real-time orCGI).
they were saying on the resetera page that the demo was running on 720p