Harvest Of Sorrow - The final card drop of Price Of Power

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for me its not that strong.

At "deploy" with sabath she will play for something like 9 for 13 provision (almost all the 4p are 4 points, but, of course, it could be a buffed engine, but in average will be that). But for reach sabath you problably played 3 or 4 turns.

So in turn 6, if she survives, she will consume another 5p cards. If you managed to consume 2 cards, ok, i think its value her provision. But i dont think you will have time to consume 2 cards
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Also i have a question.

If i am at 6 provision consume card, but there isnt a 6 provision at The board. Can i consume a lpwer porivison cost or it has to be 6 provision?
 
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for me its not that strong.

At "deploy" with sabath she will play for something like 9 for 13 provision (almost all the 4p are 4 points, but, of course, it could be a buffed engine, but in average will be that). But for reach sabath you problably played 3 or 4 turns.

So in turn 6, if she survives, she will consume another 5p cards. If you managed to consume 2 cards, ok, i think its value her provision. But i dont think you will have time to consume 2 cards
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Also i have a question.

If i am at 6 provision consume card, but there isnt a 6 provision at The board. Can i consume a lpwer porivison cost or it has to be 6 provision?
I'm reading it as it has to be that exact provision
 
I'm reading it as it has to be that exact provision
So unless you have a small self eater on board or incubuss (considering your opponent played a 6provion cards in the other rounds) you can be stacked at 6 provision.

this card its really "meeeh"
 
Not saying it's exceptional by any means, but being able to target an opponent's 4p or 5p engine that you let boost in a long round, that they more than likely aren't defending, can be a decent point swing at the very end of the round, especially if you use it to consume that new SK rain/storm engine.

I think it's over-costed though for a card that will more than likely not meet its points to provisions goal, or get punished for doing so. It's better than Filavandrel, but way worse than Fucusya
 
Not saying it's exceptional by any means, but being able to target an opponent's 4p or 5p engine that you let boost in a long round, that they more than likely aren't defending, can be a decent point swing at the very end of the round, especially if you use it to consume that new SK rain/storm engine.

I think it's over-costed though for a card that will more than likely not meet its points to provisions goal, or get punished for doing so. It's better than Filavandrel, but way worse than Fucusya
Every single card in this drop is better than Filavandrel, even bronzes (except for the 4p ST card Watcher which is absolute garbage). But I agree, Yaga is not as broken as Fucusya. Yaga is absolutely devastating against any deck which has 4P engines which can go tall and with Carapace, she can be veiled leaving with the only option of either heatwave or resign (as most tall units are 5P engines like hammadryad, assimilate engines, etc)

Fucusya on the other hand is disgustingly OP, allowing to play a 10P card twice with a 5 point body with no downside and no possibility to brick.

I wish CDPR prints more versions of Heatwave, or make it a 10P bronze so that we can add two of it.
 
Am i crazy or does this card look like an early Brewess? I always thought that Rat Catcheress looked very similar to Weavess but since there was no Brewess and Whispess i thought i was just imagining things.

In the story of the She Who Knows tree says how She Who Knows created the 3 and after a while she went mad and the 3 basically imprisoned her in that tree. Maybe these versions are how they looked when she created them and in time they changed in the versions we saw in the witcher 3. Though so far there is no witch that resembles Whispess so maybe i really am crazy :D
 
I think the way to work Yaga would be to use it on something like an archespore first, then on enemy 5p unit in two turns, but she does seem a bit vulnerable for her cost, though I guess, being an engine it's kind of to be expected. Defender probably required. Probably not a meta card, idk
 
I think the way to work Yaga would be to use it on something like an archespore first, then on enemy 5p unit in two turns, but she does seem a bit vulnerable for her cost, though I guess, being an engine it's kind of to be expected. Defender probably required. Probably not a meta card, idk
I would save her for the end to consume a card like the 4p SK rain/storm engine. In a long round, if rain hits all of its damage and you leave it alone, that card alone could be boosted close to 20 points
 
I would save her for the end to consume a card like the 4p SK rain/storm engine. In a long round, if rain hits all of its damage and you leave it alone, that card alone could be boosted close to 20 points
that card its 6 provision.

So you need, at least 5 turns to consume it

turn 1 - sabath zeal consume 4p card
turn 2 - coountdown 1
turn 3 - consume 5p card
turn 4 - countdown 1
turn 5 - consume 6p card
 
that card its 6 provision.

So you need, at least 5 turns to consume it

turn 1 - sabath zeal consume 4p card
turn 2 - coountdown 1
turn 3 - consume 5p card
turn 4 - countdown 1
turn 5 - consume 6p card
Dyslexic me mixed up numbers, thanks for the correction. Horrible example, but would still use it to consume a boost engine. Or maybe they will reveal more viable MO targets for it.
 
Jaga

This card is difficult to evaluate and its value very match up dependent.
- If you run into specific engine decks (NG assimiliate, NR artetuza adepts patience, SK Crow Clan Preacher, MO vampire Garkain, Heymaey Protector, SC dwarfs, SY sea jackal, NG Nauzicaa Sergeant, Vernossiel's Commando,...) she can be a huge finisher. Assuming that Sabbath is met and you can play her as your last or second last card. However in this situation Master of Puppets does almost the same. He costs much less provisions offer 5 less value but is not limited to 4 provision units.
- When you really want to get the most out of this card you want to play her as an engine. This means playing an early defender protecting Jaga (maybe even before Sabbath) and then trying to consume as many opponent units as possible. Your opponent will react on this by not playing the units needed to be consumed by Jaga. This can be advantage for you as you might force your opponent to play his good cards already in round.
Then you can play deathwish cards like Bridge Troll to overcome the 4 and maybe find targets with 5 on your opponents board.

Main disadvantages: Runs into tall punish, can easily brick, can be vulnerable to small random damage pings if protected behind a defender, not sure whether this card fits into the whole relict family.

Evaluation: I would give her a 7 out of 10.
 
Jaga

This card is difficult to evaluate and its value very match up dependent.
- If you run into specific engine decks (NG assimiliate, NR artetuza adepts patience, SK Crow Clan Preacher, MO vampire Garkain, Heymaey Protector, SC dwarfs, SY sea jackal, NG Nauzicaa Sergeant, Vernossiel's Commando,...) she can be a huge finisher. Assuming that Sabbath is met and you can play her as your last or second last card. However in this situation Master of Puppets does almost the same. He costs much less provisions offer 5 less value but is not limited to 4 provision units.
- When you really want to get the most out of this card you want to play her as an engine. This means playing an early defender protecting Jaga (maybe even before Sabbath) and then trying to consume as many opponent units as possible. Your opponent will react on this by not playing the units needed to be consumed by Jaga. This can be advantage for you as you might force your opponent to play his good cards already in round.
Then you can play deathwish cards like Bridge Troll to overcome the 4 and maybe find targets with 5 on your opponents board.

Main disadvantages: Runs into tall punish, can easily brick, can be vulnerable to small random damage pings if protected behind a defender, not sure whether this card fits into the whole relict family.

Evaluation: I would give her a 7 out of 10.
Not that difficult to evaluate really. The most played decks render it useless in the current meta.

1. SK can easily remove it even behind a defender
2. SY same
2. NG same but somehow worse because if it gets tagged for that broken card Master of Puppets or their echo the match is over for you. NG will use it better than you could because they can actually add a target to your side of the board using spies

This card attempts to be creative but feels like it was thought up in a vacuum with no knowledge of the current state of the game.

If they didn't Kill Deathwish you might have been able to find a use for it so it doesn't brick half the time but it's not much different from that frog that consumes a 3p unit that is never played.
 
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Graveyards seem to be the theme with this card set. I suppose it's fitting considering the name.

I'm sure that Special will cause more than a few funny moments.
 
so monster didnt get any card in this last patch?

And people asking for the nerf of mamuna, yeah right.

Thats the problem of split the expansion in 3 parts. The second part has indeed good MO cards, but that was to compense those s cards lauch in the third expansion.

So now the cards in the second expansion were nerfed and MO is dead again.

Congratulations devs
 
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