We all were disappointed at the latter game...
Hopefully they learned the lesson about not being greedy scum.
We all were disappointed at the latter game...
But I won't judge untill I see the final game build.
Yeah because it was well optimized the exact opposite of what I was talking about!
Explain to me how this looks better at allMaybe for you they look unimpressive, but if those early screenshot look unimpressive then the actual build which we were shown looks like a complete garba** in comparison to first screens.
Flora looks fine in other parts of the same video. It's clearly unfinished. Even in the Downwarren part when geralt runs through that ruins part the flora there looks worked on instead of the normal 1st layer grass. Regardless that wasn't the point I was trying to bring up that screenshot is in no way better than what we've seen in the gameplay. It looks worse than half the game from the past few years.To be fair, the flora does look better here.
Explain to me how this looks better at all
http://assets.vg247.com/current//20...ltiple_opponents_in_a_village_in_Skellige.png
Half the lighting passes are missing THERE IS NO PHYSICALLY BASED RENDERING, the fur is just one large prim, textures are incomplete, heavy dithering on almost everything, Geralt's face is heavily unfinished, it's just a copy of his TW2 face with slight difference.
But there is a difference between looking good on ultra and not playable on low settings. You mean that if they made the game look as good looking as it was before, they wouldn't have the time to optimise it for lower end machines?
Optimization isn't easy, but it can be done; it simply takes skill and competence. Hence why Ubisoft craps out bloated games like Assassin's Creed 4 and Watch Dogs with a gigantic, almost thousand-man team with an $80million budget, while CDProjekt can make a well-optimized game out of tracksuits and vodka.Some people think optimization is piece of cake and lazy programers only watch cat pictures on the internet.
Optimization isn't easy, but it can be done; it simply takes skill and competence.
Explain to me how this looks better at all
http://assets.vg247.com/current//20...ltiple_opponents_in_a_village_in_Skellige.png
Yes, and what I'm saying is that big developers like Ubisoft are incompetent and don't know what they're doing otherwise we'd have games that were well-optimized and not terrible ports that were shat out at the last minute.implying being engine programer doesn't require skill and competence
Textures are absolutely much better, you can see shit from a distance and tons of other details. Things from up-close look great and not ugly as we saw in "teaser" demo. Sure some things are not there, like real-time lightining etc, but overall it looks a lot more polished that the crappy demo we saw.
Funny thing how you took that only screen, which was one of the first screens but you didn't mentioned the other ones that I showed. Which are SUPERB to the ridiculiously downgraded E3/Gamescom demo. Somehow pretty much everyone here agrees that the graphics/textures/colors/shadows are downgraded and looks nothing like the beautiful early screens but It seems you are too stubborn to admit the obvious.
VS
All textures are going to look bad if you can zoom in on them, the game is made to be played with very zoomed out third person camera.
And what are post processed photo-shopped marketing pictures.
LOL, no they don't. If textures are high res they will be clearn and cristal clear from up-close. Third or first person.All textures are going to look bad if you can zoom in on them, the game is made to be played with very zoomed out third person camera
Obviously, that's the point of this thread that - actual game looks nothing like the marketing bull$hit.And what are post processed photo-shopped marketing pictures.
Marketing pictures AKA bullshots... something that CDProjekt has never been known to do until now (potentially).