Can you elaborate on this improvements? Because from limited comparisons that I've done, the AI is actually worse - at least in terms of reaction to obstacles and perceived threat from player.Yes, I'd say that's also true. Play the Witcher games after CP2077 and it's easy to notice the improvements and enhancements.
Now this, this is an absolutely correct take.I don't disagree with your edit. Still there is something to be said about how we've become too accustomed to marketing spiel being what it is and companies getting away with it
I wouldn't say the improvements are big/great, but saying that civilian AI in Cyberpunk is worse than in The Witcher 3 is not true, in my opinion.Can you elaborate on this improvements? Because from limited comparisons that I've done, the AI is actually worse - at least in terms of reaction to obstacles and perceived threat from player.
Not to mention that population density seems to be lower in Cyberpunk, for some reason.
With your fists or a sword, civilians simply run away a little bit far (few meters) and comeback few seconds later like if nothing happened
I'm impressed that you went through the effort of uploading the gameplay footage, so forgive me for not doing the same with my argumentsI wouldn't say the improvements are big/great, but saying that civilian AI in Cyberpunk is worse than in The Witcher 3 is not true, in my opinion.
Registered few minutes ago in White Orchard :
(sorry for the low resolution, HD is process^^)
You can't aim civilian with crossbow, so they don't react at all, even if you shoot right near them.
With your fists or a sword, civilians simply run away a little bit far (few meters) and comeback few seconds later like if nothing happened (funny, the geese react exactly like the civilians, they run away and comeback^^)
I didn't have bombs, so I wasn't able to try, but I suspect that it wouldn't be "better".
And obstacles, well, around 1:06, you can see a woman simply pass through the wooden trough...
Just a guess, it's in Cyberpunk, it's more noticeable because you spent most of time in middle of civilians, even gunfights.
For density, not on my side, it's pretty similar for both, at day time (maybe a little more in Cyberpunk, depending of the neighborhood).
I'm impressed that you went through the effort of uploading the gameplay footage, so forgive me for not doing the same with my arguments
What I mean by obstacles are mostly vehicles and, well, player character. In cyberpunk, you can roadblock both pedestrians and drivers alike by leaving the car on their path - they won't be able to move afterward, they'll just stand there and look at it.
In Witcher, they will try to bypass it, provided the opportunity - or will turn around and go into different direction. Of course, they can sometimes just headbutt into Roach until their pathfinding properly kicks in, but hey, it's better than nothing.
Also, I've launched the game and tested it - yes, they do in fact react to bombs.
I don't know whether the difference in density is real or not, I can be wrong and mistaken due to the difference in perspective (first person vs third person) and overall size of respective locations.
Those are some of the examples where AI has improved - in TW3, NPC AI isn't even aware of Geralt's presence. If you happen to stand in their pre-determined path, they will attempt to walk right through you.Can you elaborate on this improvements? Because from limited comparisons that I've done, the AI is actually worse - at least in terms of reaction to obstacles and perceived threat from player.
No idea how is this possible.Not to mention that population density seems to be lower in Cyberpunk, for some reason.
No idea how is this possible.
I've got both games installed on SSD and pedestrian density maxed out. Cyberpunk is the clear winner.
I don't know what's the situation on consoles.
As opposed to Cyberpunk, where they'll just stand there and wait until you leave or move your car?If you happen to stand in their pre-determined path, they will attempt to walk right through you.
As opposed to Cyberpunk, where they do it in 99,9% of cases?Often times NPC won't even run away, but just stay in place sheltering themselves with their hands over their heads and scream.
It's more of a general bug, not really an AI problem.Spawning several NPCs at the same spot happens in certain places.
It happens, true. And in Cyberpunk, they walk in straight lines most of the time.NPCs walking in (really short) circles, too.
If that's the case, than I'm glad to be wrong. I was mostly testing such things before 1.5, so if they've fixed this issues, than I'm retracting that.To be fair, the pathing has largely been fixed by now. It's not what it should be exactly but it's much, much, much better than it was at release.
Y'know, credit where credit is due.
Indeed and I never say civilian AI was great (the truth, it was pretty bad at release), but at least, not worse than TW3. It's quite similar in my opinionNote that I say this with humor. It was ridiculous but it's been fixed and is far behind us at this point but it's worth remembering.
As opposed to Cyberpunk, where they'll just stand there and wait until you leave or move your car?
As opposed to Cyberpunk, where they do it in 99,9% of cases?
If that's the case, than I'm glad to be wrong. I was mostly testing such things before 1.5, so if they've fixed this issues, than I'm retracting that.
Indeed and I never say civilian AI was great (the truth, it was pretty bad at release), but at least, not worse than TW3. It's quite similar in my opinion
For me, the improvements from TW3 :
In TW3, you will always come across the same civilians in the same places. For example, at the exit of Novigrad, at the edge of the river, in the "dwarves/elven district", there is always a small troop of dwarves which wanders by there, it does not matter at which moment of the game you pass here (and this is just one example, it's true all over the map).
We often talk about "double/triple" NPCs, but in TW3, it's maybe me, but there are "suspicious citizens" everywhere in each road corners...
So in short, there are more civilians, more diversity, "maybe" more "routines" (things they do), but there are not really "smarter"
Yeah, I've checked some video on youtube with NPCs reactions from patch 1.5 - and you are definitely correct on all point, they do in fact react differently now than they were during release.Not entirely true in 1.5. It still happens if you completely block a sidewalk. They rarely walk into the road itself. Though at that point it's just trying to break the AI for the sake of proving a point. It really shouldn't happen during normal gameplay.
You're absolutely right. Don't know why I keep going off topic.The question was "has CDPR peaked".
Does it really matter if CP or W pedestrian Ai is better IF both are flat compared to other games?
Ai in both games are not up to date and surely not groundbreaking.
Marketing isn't just about posting straight up, dry information: it's about creating impressions.You really shouldn't say "everyone" with statements like these.
I saw that and assumed there would be some form of racing but I definitely didn't expect street racing to be part of the game in any significant way. It ain't GTA or NFS. It never was meant to be that kind of game. Some form of racing is in-game. No disappointment there as far as I'm concerned.
I'm not saying the marketing campaign was perfect. There is an argument to be made about a significant portion of your clients wrongly believing your game is going to be something it never was meant to be, as indicative that your marketing campaign is sending the wrong message. If you followed development, it was clear the kind of game this was meant to be but most people don't follow development.