You can send it in to CDPR Support and see what they say. Just know that if your present saved games have ever been modded, there's nothing that they can do. You might want to speed-through the game in 100% vanilla and save in an empty save slot to include a file:"Has the silencer on Overwatch sniper rifle failed ?"
Haven't used Overwatch much but the times I did the entire enemy squad instantly went full aggro. No different than the Grad. Need to use it again to see if there's any difference by now. And yes, all usages were instant kills.
Nah, it was a long time ago, like during 1.5. Besides, my game was and IS heavily modded, so could've been caused by a mod. Chances are the Overwatch has been fixed by now. Can also be that the impact was close to an enemy adversary. Not sure what exactly Cyberpunk's silencer mechanic entails. Only the silencer or also the round impact on accord of the proximity of any enemy target?You can send it in to CDPR Support and see what they say. Just know that if your present saved games have ever been modded, there's nothing that they can do. You might want to speed-through the game in 100% vanilla and save in an empty save slot to include a file:
I am experiencing issues in combat — Cyberpunk 2077 | Technical Support — CD PROJEKT RED
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Yeah, thought as much. Nothing greater than a free weekend, ain't it? By the way, I tested the Overwatch and also the Rasetsu. This is on 2.21 so not presentative.
Power weapons don't penetrate though. That's a feature of only Tech weapons.It's been a while since I used Overwatch, but I always thought it was because Overwatch is still powerful enough even with suppressor, to pierce through the enemy you're shooting at and so, hiting something behind, which is alerting all the enemies close enough.
Aye, some shots will still alert enemies.A bit like a "regular" gun with suppressor, if you kill an enemy, it's fine, but if you shoot on the ground, close enemies are alerted
Technically, not true. If you have the Gag Order perk, then additional attacks will prevent other enemies from entering combat.Knowing that no matter what or which weapon, you have to one shot enemies, otherwise they all enter in combat at once.
It's been a while since I use a Grad rifle, but I'm pretty sure they were able to pierce walls and light covers at some point (even Overwatch), like tech weapons. It might have changed since, but at the time, they were the only power weapon to do so.Power weapons don't penetrate though. That's a feature of only Tech weapons.
Aye, I belived it changed with 2.0 when they revised all weapons.It might have changed since, but at the time, they were the only power weapon to do so.
That's the main reason I never use power weapons. I've never been able to get the ricochet to work properly. That's a user error on my part, because I also am terrible at billiards. My eyes simply can't judge alignment very well. With power weapons, by the time I fumble around and get the indicator to line up properly, the enemies have already killed me.Just like Ricochet was made Power-exclusive (At least I guess. Breakthrough mentions having infinite ricochet alongside its infinite piercing, but in 2.0 I've never once seen a ricochet with it nor the ricochet indicator from Co-Ballistic. But I never used the weapon in 1.0 because tech snipers were unusable back then due to the mandatory charging and inability to aim due to the shakes, so I don't know if it was a unique thing back then)
Now you say that, I think I remember people complaining on the forum about Grad rifle and Overwatch no longer able pierce walls.I know that I've used Overwatch a bunch in 2.0 and never seen any indication of piercing, even for light cover.
Technically, the ricochet mechanic has some level of auto-aim. In fact, it's much stronger auto-aim than Smart weapons.That's the main reason I never use power weapons. I've never been able to get the ricochet to work properly. That's a user error on my part, because I also am terrible at billiards. My eyes simply can't judge alignment very well.