Have a look at the Bioware Site for an interesting view of the gaming industry
This thread relates to Witcher 3 because it shows how important this game probably is for ProjectCD
Have a look at the Bioware Site for an interesting view of the gaming industry .....
Here is a look at what happens when a larger company (EA) takes control of a smaller one (Bioware).
This is a snapshot of the available career opportunities in Bioware Montreal, Edmonton and Austin Texas.
This may not be representative but it is what it is ......
Note that Bioware was a Canadian company now controlled by EA.
Here is current job postings:
Austin Texas:
Senior Gameplay Software Engineer (31443)
Lead Combat Designer (31442)
Java Software Engineer (30383)
Network Engineer (30363)
Systems Engineer (30362)
Platform Quality Analyst (29845)
Senior Software Engineer (28584)
Temporary Environment Artist (27448)
Client Software Engineer (27484)
Sr. Tools Software Engineer (26743)
Edmonton Canada
Web Tester (Contract) (28422)
UI Artist / Designer (Contract) (29161)
Development Manager (Contract) (26782)
QA Tester (Contract) (27321)
Web Developer (Contract) (25849)
The first thing you will notice is that Bioware Montreal has no postings. This could mean anything but probably means they don't have impact any more.
The second thing you will notice is that Austin Texas has real sounding permanent jobs while every single job in Edmonton is contract. Even the Development Manager (Contract) (26782) position is contract.
Lastly you see that there are no quest designers or roleplay testers and the only job directly related to the game is a lead combat engineer and gamplay engineer. The next Bioware game will probably be just like every other shoot em up.
To the devs: This is what happens when you sell or partner with big gaming.
The the projectCD employees: It is probably in your best interest to make Witcher 3 as good as possible because a buyout will not be good for most of you.
Looking at Mass Effect 1 , 2, and 3 you can see the changes in the priorities.
Another interesting view of the gaming industry comes for Bethesda in Skyrim, specifically with regards to companions. Companions were terrible in Skyrim but that alone isn't very interesting. What was interesting was that there are many modders that do know how to make interesting, well fleshed out and context sensitive companions. Bethesda had a chance to give back to the community and "contract out" the design of companions to modders and pay them. Bethesda put almost zero effort into companions in Skyrim and I guess they expected the modding community to step up for free. Very sad and embarrassing for Bethesda and the entire gaming industry.
PS ....
The guy that did the small atmospheric personal moments that involved social interaction in Metro Past Light, did it better than I have ever seen in a game. You can probably guess I think most shooters are death porn but the devs of Metro Past Light managed to pull of a game with enough plot and atmosphere that it was playable for me. If that guy could have designed the whole game it probably would have been a masterpiece.
ProjectCD should probably hire that guy or at least take a lesson from his style. If you are actually looking you can see he could set up and tell a better story in a 5 minute set piece than most games have in their entirety.
This thread relates to Witcher 3 because it shows how important this game probably is for ProjectCD
Have a look at the Bioware Site for an interesting view of the gaming industry .....
Here is a look at what happens when a larger company (EA) takes control of a smaller one (Bioware).
This is a snapshot of the available career opportunities in Bioware Montreal, Edmonton and Austin Texas.
This may not be representative but it is what it is ......
Note that Bioware was a Canadian company now controlled by EA.
Here is current job postings:
Austin Texas:
Senior Gameplay Software Engineer (31443)
Lead Combat Designer (31442)
Java Software Engineer (30383)
Network Engineer (30363)
Systems Engineer (30362)
Platform Quality Analyst (29845)
Senior Software Engineer (28584)
Temporary Environment Artist (27448)
Client Software Engineer (27484)
Sr. Tools Software Engineer (26743)
Edmonton Canada
Web Tester (Contract) (28422)
UI Artist / Designer (Contract) (29161)
Development Manager (Contract) (26782)
QA Tester (Contract) (27321)
Web Developer (Contract) (25849)
The first thing you will notice is that Bioware Montreal has no postings. This could mean anything but probably means they don't have impact any more.
The second thing you will notice is that Austin Texas has real sounding permanent jobs while every single job in Edmonton is contract. Even the Development Manager (Contract) (26782) position is contract.
Lastly you see that there are no quest designers or roleplay testers and the only job directly related to the game is a lead combat engineer and gamplay engineer. The next Bioware game will probably be just like every other shoot em up.
To the devs: This is what happens when you sell or partner with big gaming.
The the projectCD employees: It is probably in your best interest to make Witcher 3 as good as possible because a buyout will not be good for most of you.
Looking at Mass Effect 1 , 2, and 3 you can see the changes in the priorities.
Another interesting view of the gaming industry comes for Bethesda in Skyrim, specifically with regards to companions. Companions were terrible in Skyrim but that alone isn't very interesting. What was interesting was that there are many modders that do know how to make interesting, well fleshed out and context sensitive companions. Bethesda had a chance to give back to the community and "contract out" the design of companions to modders and pay them. Bethesda put almost zero effort into companions in Skyrim and I guess they expected the modding community to step up for free. Very sad and embarrassing for Bethesda and the entire gaming industry.
PS ....
The guy that did the small atmospheric personal moments that involved social interaction in Metro Past Light, did it better than I have ever seen in a game. You can probably guess I think most shooters are death porn but the devs of Metro Past Light managed to pull of a game with enough plot and atmosphere that it was playable for me. If that guy could have designed the whole game it probably would have been a masterpiece.
ProjectCD should probably hire that guy or at least take a lesson from his style. If you are actually looking you can see he could set up and tell a better story in a 5 minute set piece than most games have in their entirety.
Last edited:


