I don't think you get it though. with the existing modkit, we can't edit the worldspace whatsoever, save through editing textures and meshes, we can't add tessellation, we have limited (read: broken) mesh importing (and we don't even get all the meshes for export) and the end result is that the only guaranteed way of improving the fidelity of the game is through texture edits. While I agree wholeheartedly that meshes are really important (and lighting even moreso, imo) and that without high-quality meshes you'll get a modded skyrim feel (something I don't know how to describe, but it's the quality of a game with low-poly models and massive textures), But in the end we as modders only really have access to editing the textures. virtually everything else is off limits. Hell, I can't even edit tree meshes. as in, I can't fucking find them. When I uncook (or unbundle with quickbms) they're not even there! I can edit the textures though, so if I were to mod the flora in the game that's my only option.