Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

heads up display in CP 2077

+
Prev
  • 1
  • …

    Go to page

  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
Next
First Prev 18 of 21

Go to page

Next Last
Suhiira

Suhiira

Forum veteran
#341
Apr 16, 2014
Well I'd say they have to design the system so someone can function (and "win" the game) even if they have no augmentations at all.

For my part I always used goggles for eyewear mods. That way if you got nailed by an EMP pulse all you had to do was take them off and you could still function. I always found it amusing telling a player "You're totally blind." after their eye implants were fried by a pulse.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#342
Apr 16, 2014
decatonkeil said:
Only I hope that the no HUD thing is something that doesn't limit us as much, something we can live with, etc. In DEHR we didn't even have an inventory if we didn't have the hud. The stage is very small, but I think they should have let us have an inventory that looks more organic, more integrated with the world isntead of something that happens in a special screen... or maybe just roll through the weapons... I don't know.
Click to expand...
I think we do need to have a clear distinction between a UI and a HUD.

Having screens like a 'Character Sheet' or a skill list represented as pages on a PDA type device would be cool. Same goes for things like contact lists and 'journal entries'. I would like to have the option of viewing this in real time via the in-game HUD as well as the usual 'pause' type screen we all know.

I would like to keep the inventory and other 'physical' or 'tactical' information in a separate screen, pausing play to let the player do their thing. I have already made my case for the inventory screen I would like in other threads.

But yes, a functional but highly limited UI for those without shades, cyberware or goggles or what have you should be a standard. I must admit that I am tempted to try a hardcore style character with no cyberware and minimal tech. If possible of course.

suhiir said:
Well I'd say they have to design the system so someone can function (and "win" the game) even if they have no augmentations at all.

For my part I always used goggles for eyewear mods. That way if you got nailed by an EMP pulse all you had to do was take them off and you could still function. I always found it amusing telling a player "You're totally blind." after their eye implants were fried by a pulse.
Click to expand...
I totally agree. As I stated above.

Edit:
Oh, and "Sadism" is always the hallmark of a decent GM in my book.
 
Last edited: Apr 17, 2014
blank_redge

blank_redge

Rookie
#343
Apr 17, 2014
suhiir said:
Some people think being able to see opponent health is critical information, others don't care what their health is and look at how their armed. So the opponent health part of a HUD should be optional.
Click to expand...
...I'd actually be *quite* pleased if there wasn't a "health bar" above opponents' heads. THAT would make it feel really "video game-y."

(At the least, I hope it's an optional toggle, if they include it.)
 
  • RED Point
Reactions: Sardukhar
B

braindancer12

Rookie
#344
Apr 17, 2014
blank_redge said:
...I'd actually be *quite* pleased if there wasn't a "health bar" above opponents' heads. THAT would make it feel really "video game-y."

(At the least, I hope it's an optional toggle, if they include it.)
Click to expand...
a healthbar is really usefull but still as you said its really video game-y, so optional would be a good way to go
 
wisdom000

wisdom000

Forum veteran
#345
Apr 19, 2014
health bars don't bug me... hell a health row of four sets of 4 bars, (light, serious, critical, mortal) would be pretty darn spot on game translation.... though I would not mind having to press start or whatnot to see the health bar, as opposed to it being ever present...
 
Sardukhar

Sardukhar

Moderator
#346
Apr 19, 2014
wisdom000 said:
health bars don't bug me... hell a health row of four sets of 4 bars, (light, serious, critical, mortal) would be pretty darn spot on game translation.... though I would not mind having to press start or whatnot to see the health bar, as opposed to it being ever present...
Click to expand...
For yourself maybe. But surely not for the enemy. After all, it's not like you know how much health they have left when you shoot or stab them, what with armour, skinweave, BTM and so on.

Hmm. Seeing the 4 different stages represented by damage or NPC actions would be pretty cool. At Mortal, you're down to 1/3 REF, INT and MA, right? So, staggering around and prone to panic. Also bleeding.
 
wisdom000

wisdom000

Forum veteran
#347
Apr 19, 2014
Sardukhar said:
For yourself maybe. But surely not for the enemy. After all, it's not like you know how much health they have left when you shoot or stab them, what with armour, skinweave, BTM and so on.

Hmm. Seeing the 4 different stages represented by damage or NPC actions would be pretty cool. At Mortal, you're down to 1/3 REF, INT and MA, right? So, staggering around and prone to panic. Also bleeding.
Click to expand...
Yup, throw in a nice location table graphic, and we are golden...
 
Sardukhar

Sardukhar

Moderator
#348
Apr 19, 2014
wisdom000 said:
Yup, throw in a nice location table graphic, and we are golden...
Click to expand...
\

Swoon. Oh, it's been so long....Fallout, really, I think.
 
wisdom000

wisdom000

Forum veteran
#349
Apr 19, 2014
Sardukhar said:
\

Swoon. Oh, it's been so long....Fallout, really, I think.
Click to expand...
I get tingly just thinking about it... I love location tables, especially with graphics... It was truly a shame for me not to include on on the core sheet for IU, luckily I was able to instead incorporate it into the disposable combat sheet, which is meant to keep track of wounds in game and damge to armor, so you aren't constantly erasing and writing on your actual sheet....
 
Suhiira

Suhiira

Forum veteran
#350
Apr 21, 2014
I'd have no problem with the game allowing us to mouse over an opponent and get the status of their health (maybe dependent on the cyberware we have?) but I agree over-the-head health bars SHOULD NOT be displayed.
 
P

Poet_and_Gentleman.598

Rookie
#351
Apr 21, 2014
Make it compatible with the oculus rift.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#352
Apr 21, 2014
Some sort of upgrade or device that could be linked to an optic that displays a targets vitals, (like their heart rate or something,) would work in that field, though I would something like that to be limited by 'aiming' at the target and also taking time to calibrate and take a reading.
You could probably tie that to some sort of stress analysis device.

Anyway, if our target is crippled or bleeding it what have you I would rather see it in their actions.
 
  • RED Point
Reactions: Lolssi83.811
Suhiira

Suhiira

Forum veteran
#353
Apr 21, 2014
chriswebb2020 said:
Anyway, if our target is crippled or bleeding it what have you I would rather see it in their actions.
Click to expand...
Yeah, that's one thing that always annoyed the hell outta me with "hit point" based combat systems, everyone works at full capability whither they have 1000 HP or 1.
In my home grown system you take injury levels and each level decreases your abilities (i.e. a "to hit" penalty in the case of combat). If you're down 90% of your health your skills just plain suck ... unless you make a willpower save to ignore the pain.
 
Last edited: Apr 21, 2014
wisdom000

wisdom000

Forum veteran
#354
Apr 24, 2014
suhiir said:
I'd have no problem with the game allowing us to mouse over an opponent and get the status of their health (maybe dependent on the cyberware we have?) but I agree over-the-head health bars SHOULD NOT be displayed.
Click to expand...
Oh damn straight, I don't want to see enemy health bars at all... hell, there is no such thing in cyberpunk as impenetrable armor, and everyone has the same number of health booxes, level and shit doesn't ever change that.... so there is no need for such things in the first place... leave that metagame garbage on the stoop.
 
thewarsend

thewarsend

Forum veteran
#355
Apr 28, 2014
It would be nice to have an option too see anything you want.. (within reason) Some things should be expensive and rare though..
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#356
Apr 28, 2014
thewarsend said:
It would be nice to have an option too see anything you want.. (within reason) Some things should be expensive and rare though..
Click to expand...
What sort of things are you thinking?
 
D

Davunk

Rookie
#357
Apr 29, 2014
thewarsend said:
It would be nice to have an option too see anything you want.. (within reason) Some things should be expensive and rare though..
Click to expand...
Are you talking like full info on weapons, cybernetics, etc? If you had eyes that could see through clothing and fake skin and then connect to a database to find information on whatever it is, then that might be possible. I don't actually know if Cyberpunk 2077 has technology like that or if technoogy like that is plausible though...
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#358
Apr 29, 2014
Davunk said:
Are you talking like full info on weapons, cybernetics, etc? If you had eyes that could see through clothing and fake skin and then connect to a database to find information on whatever it is, then that might be possible. I don't actually know if Cyberpunk 2077 has technology like that or if technoogy like that is plausible though...
Click to expand...
No idea baout 2077s tech yet, but I suppose if you cross reference various imaging data from thermal, IR, UV and maybe some other spectrums, (and/or radar,) you could probably identify pretty much any materials.
 
thewarsend

thewarsend

Forum veteran
#359
Apr 30, 2014
chriswebb2020 said:
What sort of things are you thinking?
Click to expand...
Basically everything but within reason, as much as the technology would allow..

Davunk said:
Are you talking like full info on weapons, cybernetics, etc? If you had eyes that could see through clothing and fake skin and then connect to a database to find information on whatever it is, then that might be possible. I don't actually know if Cyberpunk 2077 has technology like that or if technoogy like that is plausible though...
Click to expand...
chriswebb2020 said:
No idea about 2077s tech yet, but I suppose if you cross reference various imaging data from thermal, IR, UV and maybe some other spectrums, (and/or radar,) you could probably identify pretty much any materials.
Click to expand...
Yeah, basically this.. Something similar to what Terminator movies had.. (though not exactly) Something between x-ray vision and terminator vision.. Where you can scan for weapons, cybernetics, weaknesses and analyze the information you receive..





Giving you information about the enemy and their weapons etc.. Similar to the detective vision of Batman games, but with a bit more realistic..
 
W

waciuk

Senior user
#360
Apr 30, 2014
I'd like to see, just for shits and giggles you know, a cheap HUD option that has some functions but has advertisements popping up at just the wrong moment sort of like they do on TV.

This would be really funny/scary when you're in the middle of a firefight/netrun/whatever and suddenly "BUY MILTECH BULLETS! THEY'RE THE BULLETYEST!" scrolls right across your HUD. Deal with that shoppers.
 
  • RED Point
Reactions: braindancer12, PROKNIFER69, chriswebb2020.736 and 2 others
Prev
  • 1
  • …

    Go to page

  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
Next
First Prev 18 of 21

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.