I also tell my PCs to remind me about things like licenses and whatnot. I have a data sheet with player stuff on it, but these guys move quick.
I had a player crit succeed intimidating a Tech Priest Sub-Deacon and now he has a purity seal that permits him the use of his heretical cybernetics. Gonna have to keep remembering that, sigh.
That's why I tried to re-organize the whole thing, that's how it's looking:
I removed the whole "bio" section (so it don't mess with the sheet once you erase the whole thing, the bio is on a side blank sheet, same for vehicules, contacts, cyberdeck, etc...)
Added the "athletism" skill which was forgotten on it, added a little guy so if one of your body part is ripped you can't "forget" it (it can happen that even the player can forgot a wound or whatever), also on the guy they add their cybernetics (arm, leg, cyberoptic, ears, sex, or whatever they implant), so everyone know what is where, added a "microship" thing, so you know how much you have, ect...
Added two different zone for your money, your bank account and your "cash", so if your bank account is hacked (what happened to two of my players), they still have some cash if they had any, no mess or "that's not what we told last time", everything is clear and written down, replaced the cybernetics by "quick dice roll" so you already have you skill and all (for the beginer player, and pretty helpfull when it's 3am and everyone is wasted), also initiative bonus and all, added new "role", the most "important" one, like panzer boy, street punk and a "other" so you still have place to create a role.
A place to put your penality (drug, stun, etc...), Places for your underskin armor / weaved skin too, so I know what kind they have, and what kind of roll I have to do to "perceive" them, all of this so it's the clearer possible for everyone, me as much as the player, or someone who'd be out of the game.
Made a wider Cybernetics / Items zone, with effect, legality, state (ok, broken, ect...), armor, etc...
Added the Martial Art zone from the book, just erased the stuff so it's up to each player to know what they're up to with their stuff.
Added a zone for tracked cybernetics, if you have a police file, contacts, if you have a mobile phone, etc...
Not only for me, but also to give the player the wider idea of "what can i do with what I have?", so they really feel immersed.
I'm just a bitch as a GM.
If I need to know something about a character I usually just ask for their character sheet and look it up (without of course telling them what I'm looking for). If it ain't on the sheet they don't have it. Simple, easy, and encourages them to keep their sheets up-to-date.
I do the same, but for police / security control, since i've added legality and all in the stuff, I take their sheets and look at it with the perception dice roll for their hidden stuff, I'm the GM, i'm not their baby sitter, It's up to them to do their thing with their illegal stuff and all, I'm here doing the story and playing the NPC, everything else is up to my players to do, and if they're too naive or "i don't give a shit", i'm here to punish them.